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Monomyth News

A quick update on Monomyth

Hi, dungeon-crawling fans!

I just wanted to drop by and mention that the development of Monomyth is progressing very nicely. I'm busy preparing the game for its closed beta, which should start toward the end of June.

Here is a quick video overview of some of the things that have happened throughout the first quarter of 2022.

[previewyoutube][/previewyoutube]

If you are interested in a more detailed breakdown of some of these features, please check out the various updates posted on the game's Kickstarter page.

I will try to keep you posted more frequently in the future!

Best wishes,
Michael

A Personal Thank You | Kickstarter Encore

Hi dungeon-crawling fans,

today I would like to address you via a short video message:

[previewyoutube][/previewyoutube]

Thank you all again for your fantastic support! I'm looking forward to content creation now and I will be happy to keep you updated about that as well.

Best wishes,
Michael

Kickstarter Encore (PayPal Backer Option)
http://rattowersoftware.com/store/kickstarter.html

Hotfix 1.03b + An unexpected treat

Hi dungeon-crawling fans!


A small bug found its way into the halls of Lysandria with the last patch. That is why I decided to release a little hotfix today. Here are the patch notes:
  • You should be able to play the entire harp again
  • Character attribute buffs/debuffs are now colored accordingly in the character menu
  • Requirements and damage on the broadsword are now properly balanced
  • Disabled inventory access during an attack
  • Parrying with swords and the dagger is now accompanied by the correct sound effect
  • Holding a torch in front of you (Standard: ) should now consistently set inflammable objects (powder kegs, wall torches, etc) on fire.



Also, after being pulled from GoG a few weeks ago, Ultima Underworld 1+2 are now available again!

Better yet, they are both free until the 3rd of September (as well as the first two Syndicate games by the way)! So, if you want to conveniently check out one of Monomyth's biggest inspirations, you can now do that! In case the game's controls are too archaic for you in their original form, there is also a Unity port (and plenty of excellent install guides for the same).


More updates to come!


Best wishes,

Michael

Monomyth Demo: Patch v1.03

Hi, dungeon-crawling fans!

The latest version of the demo is now available on Steam, itch.io, and indieDB!

Here are the patch notes:

  • You can now rebind your controls (System -> Game Settings)
  • You can now skip the intro (Press Esc twice)
  • The character menu will now show descriptions for character attributes
  • The documents tab has been restructured and renamed to "Notes"
  • Documents now use a bigger font size and are easier to read
  • There is new a skill menu providing an overview of skills and your current character build
  • You can take all items from a container with the "Activate" button (Standard: F) and close containers with the "Inventory" button (Standard: Tab) or ESC
  • Increased the radius of "Magic Arrow" projectiles which should be easier to aim now
  • Slightly increased base movement speed
  • Post-processing options should work again (these are temporary "overall" settings)
  • Slightly increased the range of swords
  • Fixed the range on the "Wooden Club"
  • Equipment checks now work on the basis of equipment-adjusted attributes instead of raw character attributes
  • Toned down particles on "Divine Light" - also, the particles should now correctly disappear after death
  • Fixed collision on bushes at the trader's gate.
  • Improved chimney collision
  • Accelerated horizontal mouse sensitivity to better match vertical sensitivity
  • Character names are now limited to 30 letters
  • Fixed a glitch that would let players escape the map and enter the serpent bastion's cellar/caves
  • Players should experience slight performance increases
  • Toned down the glitter on fireflies when AA is turned off.
  • You can no longer mantle through stairs
  • Minor fixes in spell descriptions and balance
  • Various invisible bug fixes


If you downloaded the demo on Steam it will automatically update. If you used the files from itch.io or indieDB you will have to re-download the data (you should be able to re-use your old characters though).

Best wishes and have fun!
Michael

Steam Demo Now Available | Kickstarter Fully Funded

Hi, dungeon-crawling fans!

Just in time for the weekend: Monomyth's Kickstarter Demo is now available on Steam!

You can find it on the shop page.

Meanwhile, the Kickstarter campaign is already a great success! After less than three days the initial funding goal was achieved and we are already heading for the second stretch goal!

If you would like to support the Kickstarter you can do so over here.

In the following days, I will go through the demo feedback and update the available build.
Just a heads up: In this version (1.02), there is still is a small problem with the Wooden Club (the weapon's range was accidentally reduced). This issue, as well as a couple of other things, will be resolved in the next version.

Have fun and best wishes!
Michael