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fpsVR News

fpsVR - 1.21

The fpsVR has been updated with the following changes:

  • Added: a notification is displayed in the application window on the desktop that the current VR game/application is using the Oculus API and not OpenVR (SteamVR), in such cases
  • Added experimental support for Intel 12XXX CPUs (if CPU temperature is not displayed - run "Verify Integrity of Game Files" for fpsVR to update CPU polling service https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)
  • Added a new option in the settings (Overlays -> Other Settings) - "Show full VR session time instead of time in specific VR game/app"
  • Fixed issue when fpsVR got stuck in "standby" mode (fps is displayed in gray color and statistics session did not start). This happens when users of the Index headset quickly switch the screens frequency mode.
  • For sessions that are over an hour long, the time output format is now displayed as "h:mm"


Known issue: the option to display the full session time is not saving the next time fpsVR is started, will be fixed soon in the next beta.

fpsVR - 1.20.3

The fpsVR has been updated with the following changes:
  • Fix: removes displaying of reprojection ratio for Vive Pro 2 (since HTC driver probably marks all frames as reprojected, as soon as HTC fixes this and their driver starts sending correct data to SteamVR, fpsVR will show it)


fpsVR - 1.20.2

The fpsVR has been updated with the following changes:
  • Added: average and maximum CPU/GPU temperatures in history viewer reports
  • Fixed: the problem described here


fpsVR - 1.20.1

The fpsVR has been updated with the following changes:
  • fpsVR now allows disabling the center marker without disabling the cable tangle tracking.
  • By user request the position "Follow to the Bottom Position" added to list of positions for roomscale games/apps (when the controller is turned on). Was removed in 1.20
  • Fixed: "Follow to the Bottom Position" position for seated games / applications (when the controller is off) did not work correctly under certain conditions.
  • Changed some text labels on the "Overlays" tab in settings to make it easier to understand the purpose of settings related to the position of the overlay.


fpsVR - 1.20

The fpsVR has been updated with the following changes:
  • Added: Ability to customize any positions when the overlay attached to device (for roomscale games with controllers). Ability to save changes to one of three slots.
    (tab "Overlays" in settings)
  • Added: Ability to customize positions oriented to SteamVR seated position (for seated games without controllers). Ability to save changes to one of three slots.
    (tab "Overlays" in settings)
  • Added: Button to temporarily force use of the seated positions (while controllers is on).
    (tab "Overlays" in settings)
  • Added: Fadeout effect and settings for overlay fadeout (Check "Overlays" tab in settings)
  • Optimization and minor bug fixes


If you are using an old version of SteamVR (1.12+) then switch to the "previous" beta branch to use fpsVR 1.18.2, current version of fpsVR requires SteamVR version 1.16.8 or higher