1. fpsVR
  2. News

fpsVR News

Windows 11

Update: https://store.steampowered.com/news/app/908520/view/3108050393088045025

fpsVR - 1.21

The fpsVR has been updated with the following changes:

  • Added: a notification is displayed in the application window on the desktop that the current VR game/application is using the Oculus API and not OpenVR (SteamVR), in such cases
  • Added experimental support for Intel 12XXX CPUs (if CPU temperature is not displayed - run "Verify Integrity of Game Files" for fpsVR to update CPU polling service https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)
  • Added a new option in the settings (Overlays -> Other Settings) - "Show full VR session time instead of time in specific VR game/app"
  • Fixed issue when fpsVR got stuck in "standby" mode (fps is displayed in gray color and statistics session did not start). This happens when users of the Index headset quickly switch the screens frequency mode.
  • For sessions that are over an hour long, the time output format is now displayed as "h:mm"


Known issue: the option to display the full session time is not saving the next time fpsVR is started, will be fixed soon in the next beta.

fpsVR - 1.20.3

The fpsVR has been updated with the following changes:
  • Fix: removes displaying of reprojection ratio for Vive Pro 2 (since HTC driver probably marks all frames as reprojected, as soon as HTC fixes this and their driver starts sending correct data to SteamVR, fpsVR will show it)


fpsVR - 1.20.2

The fpsVR has been updated with the following changes:
  • Added: average and maximum CPU/GPU temperatures in history viewer reports
  • Fixed: the problem described here


fpsVR - 1.20.1

The fpsVR has been updated with the following changes:
  • fpsVR now allows disabling the center marker without disabling the cable tangle tracking.
  • By user request the position "Follow to the Bottom Position" added to list of positions for roomscale games/apps (when the controller is turned on). Was removed in 1.20
  • Fixed: "Follow to the Bottom Position" position for seated games / applications (when the controller is off) did not work correctly under certain conditions.
  • Changed some text labels on the "Overlays" tab in settings to make it easier to understand the purpose of settings related to the position of the overlay.