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fpsVR News

fpsVR 1.3 and 1.3.1 hotfix

1.3

The fpsVR has been updated with the following changes:
  • Now fpsVR uses NVAPI (Nvidia API) and ADL (AMD display library) instead of old less effective methods:

    • for videocards with Nvidia chips: Temperature of GPU (New!), GPU Usage, GPU MEM
    • for videocards with AMD chips: Temperature of GPU (New!), GPU Usage
  • New feature: CPU temperature (This is experimental feature, don't expect it will work absolutly with all CPUs, feedback is welcome...).
  • New positions and overlay placement logic for the seated games.
  • Changes to the interface (this will allow more features to implement in the future)
  • New feature: "Transparent Background" option for the overlay.
  • "Opacity" of the overlay - range of the value increased. Now from 10% to 100% (was: 50% to 100%)
  • "Overlay Size" now mesured in meters, from 0.15m to 0.35m with step of 0.05m (the range increased compare to the old values)


1.3.1 hotfix

The fpsVR has been updated with the following changes:
  • Added 3 fixed positions for seated games (for those who prefer old style of placement):
    • "Bottom (Seated Position of SteamVR)"
    • "Left (Seated Position of SteamVR)"
    • "Right (Seated Position of SteamVR)"


Note: next (minor) update (except possible hotfixes) will be dedicated for adding the new SteamVR beta "Motion Smoothing" settings.

Previous version available in "previous" branch:
1. Right click fpsVR in the list in your Games Library
2. Go to Properties
3. Go to Betas tab
4. Pick "previous" in the first drop-down menu

1.3 beta - feedback

1.3 beta is available on the fpsVR beta branch:
  • GPU Temperature
  • CPU Temperature
  • New positions and logic of the overlay placement for seated games


If you wish to participate in beta testing, please, leave your feedback here:
https://steamcommunity.com/app/908520/discussions/0/1751232561625445959/

fpsVR Updated - 1.2.2

The fpsVR has been updated with the following changes:
  • Fixed: wrong font sizes in some cases of use Windows UI scaling

fpsVR Updated - 1.2.1 (Vive Tracker support)

The fpsVR has been updated with the following changes:
  • New: display the battery charge for Vive Tracker.
  • Fixed (hopefully): The center marker (option "Center Marker") sometimes does not appear.
  • Other small bug fixes and improvement.

fpsVR Updated - 1.2

The fpsVR has been updated with the following changes:
  • New: GPU & CPU frametime graphs. Enabled by default. You can disable it by "Show frametime graphs" option in the fpsVR options.
  • Fixed the "GPU Usage" bug (0% for some users).