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Update #2: Fangs and Claws

Hello everyone! Our second Early Access update thematically revolves around Vampires, Werewolves and Cults - just in time for Halloween!

Please note that your previous Save Files will no longer work.

Vampires

- Vampires will no longer proceed with their Drink Blood action if there are witnesses around that consider it a crime.
- Vampires may transform to a bat to flee from combat or escape enclosed spaces if there are no witnesses around that consider it a crime.
- Vampire's Drink Blood action is only performed at night.
- Vampire's Drink Blood action has a significantly reduced chance of turning its victim into a Vampire.
- Vampires may be forced to Drink Blood of animals but this will give them a Poor Meal negative status afterwards.
- A new Vampiric Embrace action has been added that allows a Vampire to transform someone into another Vampire. A Vampire may do this on their own if they are unhappy or if they want to reanimate a dead loved one.
- Vampire Trigger Flaw is now Vampiric Embrace instead of Drink Blood.
- A Vampire may transform into a Vampire Lord! I'll leave it up to you to discover how it happens.
- A Vampire Lord may abduct a Villager and keep it in its home as a source of blood.
- Some Vampires dislike being one and may resist their urges.
- Shamans are able to remove Vampirism from friends and close friends if they become aware of it.
- Sometimes, a Village may enter a Vampire Hunt state where it is in a heightened alert against possible Vampires.
- While in Vampire Hunt state, Shamans will produce Phylacteries that non-Vampires can pick up to protect them from Drink Blood or Vampiric Embrace.
- While in Vampire Hunt state, Villagers moving around late night may be correctly or falsely accused of being a Vampire.
- While in Vampire Hunt state, a Villager may accuse someone of being a Vampire simply because they hate them.
- A new Hemophiliac trait has been added. These Villagers are supportive of Vampires!
- A new Hemophobic trait has been added. These Villagers hate Vampires!
- A new Reveres Vampires Faction Ideology has been added. This makes Vampirism legal and makes known Vampires more likely to be Faction Leaders and Settlement Rulers.
- A new Hates Vampires Faction Ideology has been added. This makes Vampirism a Heinous Crime.

Lycanthropes

- Lycanthropes still start off the same way as before - they sometimes unwillingly transform to a plain wolf at night. If they are able to survive this phase, they will eventually master their Lycanthropy and can transform to a powerful Werewolf at will.
- Master Lycanthropes can transform to a powerful Werewolf in combat - if there are no witnesses around that consider it a crime.
- Whenever a Lycanthrope transforms into a Wolf, it produces 1 Chaos Orb.
- Whenever a Lycanthrope transforms into a Werewolf, it produces 2 Chaos Orbs.
- Aside from your Afflictions, there is now another way for Villagers to become Lycanthropes!
- Master Lycanthropes may sometimes have the urge to hunt for prey.
- Some Lycanthropes dislike being one and may resist their urge to hunt for prey.
- Characters killed by a Werewolf will have Mangled (new Status) bodies.
- Shamans are able to remove Lycanthropy from friends and close friends if they become aware of it.
- Sometimes, a Village may enter a Werewolf Hunt state where it is in a heightened alert against possible Lycanthropes.
- While in Werewolf Hunt state, Shamans will produce Phylacteries that non-Lycanthropes can pick up to protect them from becoming Lycanthropes.
- While in Werewolf Hunt state, a Villager may accuse someone of being a Lycanthrope simply because they hate them.
- A new Lycanphiliac trait has been added. These Villagers are supportive of Lycanthropes!
- A new Lycanphobic trait has been added. These Villagers hate Lycanthropes!
- A new Reveres Lycans Faction Ideology has been added. This makes Lycanthropy legal and makes known Lycans more likely to be Faction Leaders and Settlement Rulers. This Faction will also not initiate combat versus Wolves and Werewolves.
- A new Hates Lycans Faction Ideology has been added. This makes Lycanthropy a Heinous Crime.

Cults

- A Cultist should no longer report another Cultist's crime unless they are directly affected.
- Cultists can become Necromancers even if they are not Evil or Treacherous.
- Cultist abilities have been revamped - aside from Evangelize, they have been given one different ability that the player can manually activate per Archetype.
- All Cultists can be instructed to Evangelize someone they personally know to try to turn them into Cultists.
- A Puppetmaster's Cultist can be instructed to Spread Rumor about someone they personally know.
- A Lich's Cultist can be instructed to Poison someone they personally know.
- A Ravager's Cultist can be instructed to Place Traps for someone they personally know. (Note: only available on Custom playthroughs with Omnipotent Mode)
- If the player has the Snatch ability, Cultists can be used to do it.
- All characters have their own personal religion. Elves are initially Nature Worshippers. Humans are initially Divine Worshippers. When someone becomes a Cultist, their personal religion becomes Demon Worship.
- Nature Worship, Divine Worship and Demon Worship can become a Crime depending on the Faction.
- Praying may be associated to Nature Worship, Divine Worship or Demon Worship depending on the character's Personal Religion.
- Chaos Orbs are produced when a Demon Worshipper prays.
- If the hidden requirements are satisfied, a Cultist can become a Cult Leader!
- A Cult Leader can be instructed to start its own Faction and create a new Village - if it's not a Faction Leader yet.
- Demon Cult Factions may be able to produce their own Bone Golems to defend their Villages - you'll have to figure out how this works!
- In the next update, we will allow players to instruct their Demon Cult Faction Leaders to declare war and start Raid Quests on other Factions.

Tweaks

- Players now have a new Repair Structure action to fully repair a damaged Demonic Structure.
- Villagers are now able to found a new Village.
- A new Faction Leader can change a Faction's Ideologies and Crimes. A Cultist for example will make Demon Worship legal. A Hemophobic will make Vampirisim a Heinous Crime.
- If there are no Worker-type Villagers in a Village, Combatant-type Villagers will be forced to perform Peasant-level Jobs but may not be very happy about it!
- Heinous Crimes may be punished by burning the accused on a stake.
- Prisoners may be freed when someone sees them restrained. This takes several factors into consideration.
- Villagers will more likely start with more Acquaintance-level relationships compared to previous version.
- Villagers that have recently changed Factions will not engage in combat with other Villagers from a warring Faction for a short duration. This reduces instances where a Villager may get attacked by its previous Village while moving away to its new Faction.
- Villagers are now less likely to hoard too many random items in their homes.
- Characters are now less likely to flee or cower in combat.
- Revamped the way Villagers perform Entertainment Recovery actions. This change makes it more likely for Villagers to be in Bored or Sulking status for longer periods of time if they have negative statuses such as Griefstricken and Heartbroken.
- A Villager that directly caused the death of another should no longer freeze in shock upon seeing its corpse.
- A Villager will no longer invite to make love someone in an Active Party.
- Flying characters like the Dragon and a Vampire's Bat form can now pass through walls.
- Reduced Lethargy duration.
- Added a new Major Events category for Logs and Notifications. These will have different containers in the Notifications List so players can quickly see them.
- Added an Undead icon for all members of the Undead Faction.
- Reduced per tick damage of Poisoned and Burning status.
- Increased duration of Heartbroken, Griefstricken and Betrayed status.
- Replaced Tool art asset.
- Added F8 as a hotkey to report bugs.
- Added the Living Roadmap on the Main Menu.

Bug Fixes

- FIXED: A Vigilant corpse can still witness and stop crimes targeting its dead body.
- FIXED: Characters sometimes flee in the same direction as the character it's fleeing from.
- FIXED: Rescue parties sometimes stop moving.
- FIXED: Rescue quest sometimes does not end even when the rescue target is already okay.
- FIXED: Berserked character can sometimes get stuck in combat.
- FIXED: A wolf may get stuck in combat state when you seize it and put it inside a cave while it is currently hunting for livestock.
- FIXED: Giant Spiders may multiply indefinitely.
- FIXED: Low Mana Regen does not trigger on the Tutorial Scenario.
- FIXED: Sometimes, Villagers may not drop their carried Resource Pile even if they have been distracted by another higher priority job.
- FIXED: A Psychopath may not be able to target its victim if the victim is too far away.
- FIXED: Villager that don't live on Villages get stuck when reporting a demonic structure.
- FIXED: Error encountered when a Mine Job is created even if there are no caves in the region.
- FIXED: Some Factions become hostile against Vagrants after loading a Save File.
- FIXED: Attacking Angels sometimes disappear after loading a Save File.

Squeaky Wheel Fifth Anniversary Sale and Indie Game Giveaway!



Hey everyone, Squeaky Wheel is celebrating its 5th Anniversary with a weeklong sale of our games! On top of that, we’re celebrating by giving away games with some of our friends! Follow our Steam publisher page to be alerted about the giveaways!

What games are going to be given away?

Awesome indie games including Project Highrise, Democracy 4, and more! Follow our publisher page to get the daily updates!

Dates and Schedules

Game giveaways will be from October 19-26 at 4PM and 8PM (GMT+8), with a special giveaway on October 25 and 26 at 9AM! We will be making the announcements on this page, so follow our publisher page to get updates and prepare for the giveaways!

Mechanics

Follow our steam publisher page to get daily updates on what games will be given away. Then follow the squeaky wheel Twitter page for the giveaway Tweet and RT it for a chance to win a copy of the games!

Squeaky Wheel Fifth Anniversary Sale and Indie Game Giveaway!



Hey everyone, Squeaky Wheel is celebrating its 5th Anniversary with a weeklong sale of our games! On top of that, we’re celebrating by giving away games with some of our friends! Follow this Steam publisher page to be alerted about the giveaways!

What games are going to be given away?

Awesome indie games including Project Highrise, Democracy 4, and more! Follow our publisher page to get the daily updates!

Dates and Schedules

Game giveaways will be from October 19-26 at 4PM and 8PM (GMT+8), with a special giveaway on October 25 and 26 at 9AM! We will be making the announcements on this page, so follow this page to get updates and prepare for the giveaways!

Mechanics

Follow this steam publisher page to get daily updates on what games will be given away. Then follow the squeaky wheel Twitter page for the giveaway Tweet and RT it for a chance to win a copy of the games!

Milestone #1 Hotfix 3

Hello! We have a few more bug fixes today.

TWEAKS:
- If a demonic structure has already been reported, or is being reported by a Villager, others from the same Faction that steps on it will react with Shock instead of fleeing.

BUG FIXES:
- Fixed: Some character events fail to trigger if it coincides with another event.
- Fixed: Some dead villager HP bars are still visible even after combat.
- Fixed: Migrating villagers do not have Traits.
- Fixed: Some migrating villagers become Vagrants.
- Fixed: Raid prisoners are not being fed even when a Villager sees them starving.
- Fixed: ESC does not close the Villager UI.

Milestone #1 Hotfix 2

Hello! We have a few more fixes on today's patch.

TWEAKS:
- Further reduced Migration Rates

BUG FIXES:
- Fixed: Demons can be summoned on block walls and get stuck there.
- Fixed: Game sometimes crashes when a new villager joins a party.
- Fixed: DLLNotFoundException prevents some PCs from loading any map.