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Ruinarch News

Another Short Demo Update

We'll have another quick fix uploaded in a few hours for some issues reported since last update:

  • BUG FIX: Villagers will no longer flirt with corpses (NOTE: Flirting with demons is intended behavior if they are not hostile with each other.)
  • BUG FIX: Threat should increase properly when you skip tutorial
  • BUG FIX: Starving vampires will no longer cancel their Drink Blood job after seeing a Table or other food sources.
  • BUG FIX: Berserked villagers will no longer flee from crimes after successfully escaping apprehension.
  • BUG FIX: When a target screams while someone is attempting to feed it, it will no longer cancel the Feed job.
  • BALANCE: Significantly increased Threat values of certain abilities, including Seize.
  • BALANCE: Angels have been buffed up.
  • BALANCE: Plague spread rate significantly reduced.
  • UX: Keyboard shortcuts for zooming in and out (Z and X).
  • Various other bug fixes.


The demo will be deactivated in a few days when the TinyTeams event ends so I hope you guys can have your fill by then! The wait for the full early access launch won't be long though as it will be available on August 25! If you enjoyed the demo, please consider supporting the product as we go through our Early Access phase.

Demo Update!

Hi everyone,

We were supposed to be on a short break after finishing the demo but due to the influx of players thanks to TinyTeams, SplatterCat, Arch, DrHorse and other streamers, we received a significant amount of feedback and bug reports. One of the most requested is an option to skip tutorial. As the demo will only be available for a limited time only, we had to add it asap - and also squeeze in some bug fixes and tweaks. Please see below a list of what we've changed:
  • added option to skip tutorial
  • reduced abduction rate of Spiders
  • no need to kill cultists to win game
  • hid Afflict and Trigger Flaw buttons on the Necromancer
  • esc will close Settings Menu
  • various bug fixes

Ruinarch is part of Yogscast's Tiny Teams Indie Festival!

We're happy to announce that Ruinarch has been included in Yogscast's Tiny Teams Festival! This event's aim is to shine a spotlight on games from indie studios with three or less core members. Just so you know, Maccima Games have three core members from Manila - two developers and one game designer. But also we'd like to stress that we cannot have finished the game without the assistance of various talented artists from all over the world, as well as the push and support provided by our publisher Squeaky Wheel!

The Yogscast Tiny Teams Festival runs from August 9th to August 15th and will be broadcast live here on Steam and twitch.tv/yogscast.

As part of the event, we have reactivated our Steam Summer Festival Demo. It has been updated and includes significant changes we've made from the past few weeks. For one, you can find Ancient Graveyards on the map - useful for your "friendly" Necromancer:


Please do try it out and provide feedback!

Check out the Tiny Teams Festival here on Steam through the link below:

https://bit.ly/TinyTeams20

July DevLog

This will be our last DevLog before our Early Access Launch! As announced last week, Ruinarch will be released on August 25, 2020. We're getting more and more excited and anxious as the launch date approaches.

We had to finish a lot this month to ensure that there is enough content available at our Early Access Launch. Below are some of the more interesting ones we've added:

Minion Behavior Types

Previously, monsters and demons are all mostly used in the same manner. With this update, we gave different behavior types per minion - Invader, Defender, Infestor, DeMooder, Disabler, etc. So when you spawn something, its actions will depend on its behavior type.



For example, Pride Demons are Invader-type so when you spawn one, it will go and attack the nearest Villages. Meanwhile, bred Giant Spiders are Infestor-type. When you spawn one, it will just stay where you placed it and keep laying eggs to multiply. When there are enough of them, they may attack nearby Villages. This is intended to give the players variety and options, especially if he has access to breeding via the Kennel.

More Behavior Types will be added after launch. We can't wait to hear what behaviors you'd like to have us implement!

Succubus Update

One of the suggestions we got from our demo feedback is for Succubus to disguise itself and tempt men. Seems simple enough but it was actually a serious headache to implement! We're still fixing a lot of issues it inadvertently caused but it's pretty funny when a disguised Succubus meets face to face with the one it copied!



Other Monsters

We also managed to add a few more monsters - Trolls, Wurms, Dragons and Revenants. Each one has a unique behavior.

Ankh of Anubis

This already exists but previously it just makes Quicksands around it when the player activates it. We thought that was boring so we reworked it to have some major effects. I think it would be better if the players find out its effects in actual playthroughs so we won't say anymore!

Excalibur

Another artifact that is better experienced than explained!

Party System

Villagers can now group up and perform actions as a party. For example, someone may start an Exploration Party and others interested may join up. They may then move together to explore different locations.



Faction UI

This one is a long time coming. Players can now view more details about the different factions in the world. You can now see who their faction leader is, their ideologies, relationships, members, etc.



What's Next

We wished this month was longer as there are so much more we planned to add that we weren't able to finish. Some things we would just have to add later - Caravan Traders, Village Expansions and the Meddler Demonic Structure. We still have around 3 weeks to go before the launch but most of it will be reserved for completing a Streamer build, finalizing our Save/Load system as well as tweaking game balance. We also have to reserve time for bug fixing and polish so we won't be putting any more major features moving forward.

We look forward to having the game finally available to everyone next month and we're excited for the next phase of development when we can start incorporating player feedback.

Ruinarch is Coming to Early Access on August 25!



Exultations Overlords,

We’re thrilled to finally reveal that Ruinarch will be coming to Early Access on August 25! It’s been a long and winding road to get to this point, and we’re excited to finally be able to share the game with all of you. We'll be filling you in with more details on what's coming in the Early Access build with a new devlog at the end of the month. In the meantime to whet your evil appetites, why not check out a video we made of the demo we released a few months ago:

https://youtu.be/rpyF6XjX9G8

We’re super pumped to watch you guys weave destruction across the land. If you’re just as pumped as we are, do share the game with your friends (and enemies)!