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[Dev Blog] Backstory - Sleeping Lake



[h2][Dev Blog] Backstory - Sleeping Lake[/h2]

Finally, it's time to introduce "Sleeping Lake", the last area of MISTOVER. This is where all secrets get revealed. I won't ruin anything for those who haven't finished the game and I will focus more on the dungeons and battles.

"Sleeping Lake" isn't really the lake, but it gives off strangely dark and deep feeling as its name suggests. It almost looks like the skylights are staying underwater. Everywhere you see, you can find shiny objects and strange-shaped pillars that you can't find in the real world.



The whole place looks like it's floating somewhere and there are lots of dead-ends. You have to be careful because different dimensions are intricately connected through the portals, making it easier for you to get lost!




[h3]The Great One[/h3]


The Great One is the last boss you will face in Sleeping Lake. He is a huge and eccentric boss monster. He is the ruler of this space and torments the Corps Crew by controlling space and time like the Elder Emperor. It looks like The Great One created the Mist that has destroyed the world. You want to know what he is...


[h3]Ectoplasm[/h3]

Ectoplasm is a new type of monster that can be found in Sleeping Lake. You can find them in all areas in your second run of MISTOVER. Ectoplasm looks like a ball of light without a shape. They have a special nature of merging with one another or demerging itself into multiple parts. They can also teleport and hide in a different dimension allowing them not taking any damages.


Although powerful monsters are waiting, Sleeping Lake can be a dreamy and beautiful place for you. So far, only 4-5% of the players have completed the Great One achievement on Steam! We know it's not easy for you to get to this far, but we will continue to support your journey!


Good Luck Surviving!

[Patch Notes_1.0.6a] Updates

[Patch Notes_1.0.6a] Updates


Bug Fix
  • Fixed an issue where the ending scene is not played after defeating the final boss "The Great One"


Please restart Steam to download the update.

* We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in the upcoming days.


Good Luck Surviving!

Merry Christmas!


[h2]Merry Christmas, Captains! [/h2]
Everyone here at Aimo team wishes you happy holidays and a blessed New Year!

It's already been two months since MISTOVER launched. We are very grateful for your continued support for MISTOVER. We will keep working hard to provide a joyous gameplay experience to return the love of our fans!

[Patch Notes_1.0.6] Updates

[Patch Notes_1.0.6] Update


[h2]Key Changes with 1.0.6 Balance Update[/h2]

Prevent from losing Corps Crew helplessly!

In the world of MISTOVER, it's not uncommon for a Corps Crew to face death. However, we didn't intend to cause the situation that a Crew member just dies without any opportunity to escape Limbo given. We made changes so that players can get more chances to survive and fightback while under Limbo.

Relieve brutal game designs

We wanted to give you challenging but fulfilling experiences through various threats. However, we've noticed that some game designs are too brutal and often led to discouraging players from playing MISTOVER. We wanted to give you more playful experiences through these changes.


[h2]Battle Improvements[/h2]
  • Bleeding
    • Corp Crew's bleeding skill damages have increased by 150%, while the bleeding effect duration applied to both Corps Crews and monsters has decreased from 3 to 2 turns.
    • You can now reduce the bleeding damages with blocking.
    • You receive the bleeding resistance for 1 turn after you successfully cure the bleeding with skills/items.
    • Reduced the chance of getting "Mist Contamination" jinx to the same level of other jinxes.
  • "Brand", "Taunt" duration has changed from '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
  • All Mesmerize states excluding "Bleeding" are removed when a Crew member enters Limbo.
  • If a Miss occurs, HIT increase buff will be given to the attacker for 1 turn. It applies to both Corps Crews and monsters.
  • "Stun" state will no longer remain after a battle ends or you escape a battle.
  • Onmyouji's "Paper Turtle" and Paladin's "Believe Aegis" balance adjustments.
    • Duration: 5 turns to 3 turns.
    • Skill: Provoke duration '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
    • Stats: Their overpowered stats have been balanced.
    • You can now summon only one of each.
      • Even if you have multiple Onmyoujis, you can only summon 1 Paper Turtle and the same applies to Paladin's Believe Aegis.
      • However, you can summon 1 Paper Turtle and 1 Believe Aegis since they are two different skills.



[h2]Expedition Improvements [/h2]
  • Reduced the dungeon sizes and the number of monsters by 75% of the current sizes and numbers.
  • A Crew member with the lowest HP will now be recovered by the "HP Recovery" buff from "Debris".
  • Reduced the chances of consumables being contaminated from 100% to 50% after completing an expedition.
  • If you discover a boss monster, the location of the boss monster will now be visible on the map during your expedition.



[h2]Town Improvements[/h2]
  • Training Camp
    • When learning a new skill, the skill level will also be passed on. It'd be much easier for you to nurture new Corps Crews with higher skill levels with only 1 Skill Point.
    • You will only obtain favorable jinxes after modifying jinxes. After you hit the maximum limit, your jinxes will not be changed to new jinxes through leveling up and cursed equipment.
    • Increased the maximum number of jinxes per crew from 6 to 10.
  • Expedition Center
    • Senior Corps Crew with higher levels will now appear without having any jinxes.
  • Others
    • Reduced the effect time took to evaluate, fuse, disassemble equipment and modify jinxes.



[h2]Doomsday Clock[/h2]
  • Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
  • During the expedition, the Doomsday clock's expected movement will also be calculated and displayed together with the Complete Rate.



[h2]Bug Fixes[/h2]
  • Fixed an issue where the "Hide" effect remains regardless of the leader after a battle ends while Shadow Blade was hiding.
  • Fixed an issue where the Complete Rate appears abnormally when entering an expedition right after changing the language.
  • Fixed an issue where players can't enter certain areas in the map due to a Light Flower's abnormal location.
  • Fixed the abnormal drop rates of accessories.
  • Fixed an issue where high-level monsters hit Corps Crew first even if Corps Crew initiate the battle.


Please restart Steam to download the update.

* We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in the upcoming days.



Good Luck Surviving!

[Dev Blog] Backstory - The Frozen Mountains



[h2]Backstory - The Frozen Mountains[/h2]
As you explore the Frozen Mountains, you'll start to find out the secret behind the world of MISTOVER.
Surrounded by green mountains, only some areas were strangely covered with snow, and a deep cave was discovered there.

It is said that a spirit called "Lord Frost" froze the area long ago. Lord Frost freezes everything around him and creates threatening snowman monsters.

"Elder Ones" who came from a different dimension are also nesting in the cave. Judging by the complex geometric patterns carved on all the pillars and walls of the cave, they must have been a developed civilization.

Inside the cave is very foggy, and as you get deeper the cave widens and the ceiling rises up high. Also, more and more geometric patterns and sculptures are spotted. Mysterious shiny structures are seen beyond the cliff. Would be the Elder ones sleeping there?


[h2]Monsters in the Frozen Mountains [/h2]

[h3]The Elder Ones[/h3]

They are ancient tribes who acquired superpower as a result of constant evolution. However in return, they lost the ability to understand each other. When multiple different dimensions combined, the Elder Ones ran into the Flying Blobs. Since then they started a war to dominate each other. In the end, the Elder Ones who don't cooperate were defeated and only the survived ones fled into the deep cave of the Frozen Mountains to escape from cold-short Flying Blobs.

They have wings on their bodies and sensory organs that look like flowers on their heads. They use them to explore the surroundings and to use their psychic powers. They mainly focus on mental and gravity attacks, but they can also release energy and deal physical damages.

[h3]Elder Emperor[/h3]

Elder Emperor is the emperor of the Elder Ones. As the most powerful one of its kind, he fights against its enemies by creating a controlled universe of his own will.

Elder Emperor uses their supernatural powers to hallucinate, increase their turn, and prevent Corps Crew from using their Co-op skills. When they get hurt, they will get themselves into the second phase and bring Corps Crew into their own universe to fight.


[h3]Gargoyle[/h3]

Gargoyles are the golems created by the ancient species to protect them during hibernation. They're made of cave-rock and have superpowers that travel through space under the influence of an ancient species. They come out of the back in the flash for surprise attacks on enemies. They weaken enemies' resistance to bleeding and cause deadly bleeding attacks.

[h3]Snowman[/h3]

Snowmen are creatures of Lord Frost. With their huge body, they may jump at the enemy and throw big snowballs or sometimes take damages instead of other allies.


Giant Albinos which are penguins transformed by the Elder Ones and Cavemen who are subject to the Elder Ones can also be found in the Frozen Mountains.


You need to find the key held by the ancient Elder Emperor so that you can proceed to the final area. Let's hope you survive safely to the last and discover the cause of this disaster that the pillar of despair has brought!