Balance Update Preview

Greetings, Captains!
We are planning to make more updates that include a lot of balance adjustments that many players asked for. We'd like to introduce major changes and the intention behind them before it's released!
We wanted MISTOVER to be difficult from the beginning, BUT, we have noticed that some of the current game designs take the fun out of the game. Therefore we tried to improve the game in ways that players to have more opportunities in a crisis and to become more motivated to keep playing as we make these changes.
[h2]Battle Improvements[/h2]
[h3]Improvements on Abnormal States and Missed Attacks(HIT):[/h3]
- Some players would have felt discouraged and tired from multiple monster's bleeding attacks (They are a lot). In order to relieve the stress caused by 'Bleeding', we're going to reduce its duration from 3 to 2 turns, and also allow 'Block' to reduce bleeding damages.
- In 'Limbo' state, there have been cases that a crew member suddenly dies before you take any action, especially when the crew member was under an abnormal state. To prevent this, all the abnormal states such as Weaken, Brand will be removed when a crew member enters a Limbo. (However, bleeding will remain in Limbo as it can be resolved by a player's action.)
- In addition, if a Miss occurs, the chance of having consecutive misses will be lowered.
[h2]Expedition Improvements[/h2]
[h3]Less time and fatigue to complete each expedition: [/h3]
- We'll reduce the map sizes and the number of monsters by 75% of the current sizes and numbers.
- The chances of consumables being contaminated will be reduced from 100% to 50%.
[h3]Clear information on Doomsday Clock [/h3]
- It was quite difficult to expect how the Doomsday clock will move before and during the expedition. To help players make better choices based on expected Doomsday Clock's movements, we're planning to apply the following changes:
- Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
- During the expedition, the Doomsday clock's expected movement will also be calculated and displayed together with the Complete Rate.
- Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
[h2]Skill Acquisition Improvements[/h2]
[h3]Faster and easier Corps Crew growth:[/h3]
- Many players had a difficult time building their corps crew up due to the expensive cost when learning a new skill. In view of this, we decided to increase the effectiveness of skill acquisition. After the update, you will be able to keep the levels of newly learned skills. Thus, it will be easier for you to reach higher levels of skills since the 1 SP cost will remain the same.
[h2]Jinxes System Improvements[/h2]
[h3]Favorable and fair progression: [/h3]
- There are chances of getting favorable and disadvantageous jinxes after modifying jinxes in the Training Room. We've heard that many players felt that it's unreasonable to spend their resources just to get a disadvantageous jinx. So we decided to increase the cost of modifying jinxes, but instead, you will only obtain favorable jinxes after the change.
- Also, it was discouraging when you reach the maximum number of jinxes and one of your jinxes changes randomly. With this patch, we will increase the maximum number of jinxes from 6 to 10, but your jinxes will not be changed after you hit the maximum limit.
- The senior Corps Crews that can be hired in the Expedition Center had jinxes depending on their level, but after the update they will not have any jinxes.
We are hoping to make these changes by December 2019, but we will let you know once we are ready to patch them! We hope you like this preview of upcoming updates and will be looking forward to your valuable feedback!
Good Luck Surviving!