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Vagrus - The Riven Realms News

A New Build is OUT - Patch 1.1.21 - Codename: Spectacular


[h3]Hey everyone,[/h3]

Originally, we haven’t scheduled a patch before the next DLC, but since that is still in progress and you’ve reported a few larger bugs – which is always much appreciated – we decided to release one anyway. The new major scouting features are still being tested, however, we squeezed in a few smaller changes into this build, so it’s more than just a simple hotfix. Event image panning is a new effect you may have heard of already, while House Venari and the Carpenters’ Guild becoming one another’s associates is a meaningful change in the life of the comitati roaming Terra Supra.
[previewyoutube][/previewyoutube]
Furthermore, we have turned on ‘Cloudsaves’. It’s supposed to be easy-peasy but getting the config and cross-platforms sync right took longer than we initially anticipated. Nevertheless, we managed to crack it eventually! Please give us a shout if it works or not. Thank you!
Important for macOS users: if you cannot find your save files, please refer to this post about the possible folders they may be located in.

Now let's jump into the patch details.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1.21 - Codename: Spectacular[/h2]

[h3]Content update :gift:[/h3]
  • Carpenters Guild and House Venari are each other's associates from now on
  • Some crew stats (mostly Reptile beasts’) have been slightly tweaked

[h3]User Interface Improvements :pencil:[/h3]
  • Event and Settlement image panning added
  • Closing enlarged settlement picture with ESC now works
  • Finndurarth's Fly II skill will not change skill slots

[h3]Bug Fixes :bug:[/h3]
  • Deploy max number of characters is working properly again (no more exploits here, sorry)
  • Dead Weight related crash fixed
  • Bladedance layering fixed
  • Taunted AI improved

[h2]What’s Coming Up Next[/h2]
  • Scouting Changes
  • Glossary (beta)
  • Knowledge Ambition (Codex-related victory)
  • Sunken Tower free DLC
Currently Known Issues:
  • Escort tasks-related anomalies
  • Crew combat chance percentages are sometimes shown in reverse

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.1.20 - Codename: Roamers of the Wasteland

[h2]Hello all,[/h2]

The team has been hard at work on a variety of impactful changes; this build is the culmination of those changes in the lead-up to our upcoming free content: The Sunken Tower (DLC). A teaser about the Tower and its associated knowledge victory questline is coming soon.

The build itself introduces several quality of life improvements to general gameplay, including Quick Camp, automarch, daytime hunting and foraging, and automatic supply acquisition. The goal of these changes is to streamline core gameplay loops and minimize micromanagement for players who enjoy those less while still leaving the same options open for others. For more information about specifics regarding these changes you can view our recent devlog post, which covers each change in detail and check out our summary video below:
[previewyoutube][/previewyoutube]
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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[h2]Patch 1.1.20 - Codename: Roamers of the Wasteland[/h2]

[h3]New Features[/h3]
  • Daytime Supply Acquisition (aka Hunting and Foraging)
  • Set up Auto Supply Acquisition rules during camp
  • Automarch option
  • Quick camp option

[h3]Bug Fixes[/h3]
  • Slice and Dice animation sped up
  • Overwatch skills now break move+attack skills
  • Conduit now has its proper POW animation
  • Various smaller fixes/polish

[h3]Coming up next[/h3]
  • Scouting design changes
  • Glossary (beta)
  • Sunken Tower free DLC
  • Knowledge Ambition (a Codex-related victory path) and related quests

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Devlog #61 | Feature Request Update & New Features

[h3]Hello All,[/h3]

Back in October, when we published the game, we opened up a pinned discussion on our Steam Community Hub where our players were encouraged to post improvement ideas. The topic received 82 posts containing hundreds of ideas. We’ve been monitoring them but between managing a steady supply of ad hoc issues, hiring new Pilgrims, and creating and publishing the Vorax DLC, we didn’t have much time to give the matter the attention it deserves – until recently!

After combing through these posts, we then further consolidated repeated requests and related ones, eventually arriving at the list of 48 suggestions shown below. From there, we were able to discuss, debate, and eventually categorize everything to a point where we could move forward with development for those features.



After examining and considering various suggestions, it quickly became clear that the most talked-about improvements were pertaining to map movement, camping, and scouting. As a result, we ended up focusing on the first two of these, and we will be releasing a new build with a variety of additional features that correspond to the requests made in the near future. In this post, we would like to discuss a few of those features.

[h2]New Features[/h2]
[h3]Automarch and Quick Camp[/h3]

Quick Camp and Automarch will make exploring the Wasteland easier and more efficient. While they will be turned off by default, you will be able to turn them on in the Options menu under Game Settings.

Toggling Automarch on will make it so that when you choose to travel beyond your normal Movement Points (MP) limit, your comitatus will proceed forward and expend March Points automatically. With this feature toggled off, you will instead automatically stop moving when you run out of MPs.

Multiple quality of life changes have been made to camping, too. First off, you will no longer need to go to a node before deciding to camp, you may now also simply click the normal camp icon at your destination node, and when you get there, the camp UI will pop up automatically.

Quick Camp, on the other hand, is an entirely new feature. When toggled on through Game Settings, it will give you an additional option from the radial menu when you travel, which allows you to instantly camp, ending the day without the usual camp UI popping up. Quick Camp will use all the settings you have locked in from your previous regular camp, such as how much you wish to pay your crew or how many rations you want to give them.

The below image shows exactly how these features will look: the top left tent icon will make your camp UI pop up when you reach that destination, while the colored tent icon is for Quick Camp.



[h3]Daytime Supply Acquisition[/h3]

As an alternative to acquiring supplies when you camp and end the day, you will be able to also acquire supplies during the day! This can often be useful, as the node you choose to hunt or forage on may have a significant impact on the results.

In almost all cases, this will cost 2 Movement Points (MP). If you do not have any remaining MP, it will instead cost 1 Vigor. You can send out multiple hunting and foraging expeditions during a day, though these will face increasing penalties depending on the outcome of previous attempts.



[h3]Supply Auto-acquisition settings[/h3]

You might also notice that we have renamed the whole process to ‘Acquire Supplies’, partly because of another new feature we will be integrating, namely, ‘Auto-acquire Supplies’. This feature functions just how it sounds: it allows the player to set predetermined conditions that will automatically get your workers, scouts, and slaves to the task of hunting and foraging, provided that the node you occupy meets those conditions.

In the example below you can see the new feature in action; the top slider below each category represents the minimum chance of success for that action to be triggered when you next strike camp. Here, the auto-action requires an average base chance of success of 48% for hunting and 30% for foraging, respectively. Below that, we can see another slider that represents the minimum average supply yield from a node, which can function as an independent condition or together with the above slider, simply by toggling the two buttons that sit between them.



That’s all for today. We will be releasing our new build shortly (probably next week), and are currently developing a large piece of free DLC content: The Sunken Tower. A teaser about the Tower and its associated knowledge victory questline is coming very soon.

Until then – as always – stay safe and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Patch 1.1.15 - Hotfix


[h3]Hey everyone,[/h3]

We fixed a bug that broke a few major questlines. Also, the Prologue (free Demo version of the game) has been updated, so if you have been hesitant to give it a go, now is the time to check out what the game looks like for free!

[h2]macOS save folder back and forth glitch[/h2]
Previously, there had been a macOS issue, wherein the game created new save game folders, thus leading players to believe that their saves were lost. That issue could be solved manually, but the game once again uses the correct folder, so the saves need to be placed back into their original folder.

In both cases these folders can be found following this path:
/Users/username/Library/Application Support

If you have any problems, feel free to contact us on our Disord server.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1.15 - Hotfix [/h2]

[h3]Bug Fixes :bug:[/h3]
  • Wealth victory fixed
  • Vorax questline fixed
  • Skornar questline fixed
  • Fort Larius questline fixed
  • Mac save folder destination fixed

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.1.15 - Codename: Notas Et Effectus



[h3]Hey everyone,[/h3]

As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom journal and chart notes features. As for improvements, besides smaller optimizations across various parts of the game, we have made the Companion Combat AI significantly faster while the initial loading time has been shortened as well.

Now let's jump into the patch details!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1.15 - Codename: Notas Et Effectus [/h2]

[h3]New/Updated Content[/h3]
  • Four new random events

[h3]New/Updated Features :shiny:[/h3]
  • You can add custom notes to your Journal
  • You can add a maximum of five custom notes to each point of interest on the Chart
  • Vagrus creation random name generator has been added (with lore-friendly names)

[h3]Gameplay Improvements :gift:[/h3]
  • Additional Codex tagging has been added to existing entries
  • Companion Combat performance has been improved
  • The Black Rot condition has been fixed - it now affects crew and companions

[h3]User Interface Improvements :pencil:[/h3]
  • The Character UI has new parchment frames
  • Enchanted/Impervious color changed from purple to turquoise
  • Some character portraits have been adjusted to better fit their frames
  • Scrollbar corrections on the UI so that it is more streamlined

[h3]Bug Fixes :bug:[/h3]
  • Enemy portraits on an opened Character sheet during combat now face the intended direction
  • Companion Combat action-related crashes fixed (Nedir's Famulus and Assassin's Battle Narcotics Skills were the culprits)
  • Skornar's Defender Perk bonus is now granted on the same turn when someone is moving next to him
  • The maximum available Codex entries are now properly shown in each game type
  • Fixed a Camp UI-related soft lock (there might be more!)
  • Fixed the Deputy tutorial related soft-lock if Morwen is severely wounded
  • Frame misalignment is fixed in Companion Combat
  • Combat Traits have been reworked, so upgrading more levels at once is now possible if other requirements are met
  • Initiative order icons now only appear after the fight has begun
  • A Burrow Skill related bug has been fixed
  • Fixed the bug causing the frame of the Companion who got placed the last to disappear on the combat field
  • A proficiency point exploit has been fixed
  • A vagrus creation exploit has been fixed
  • Crew change is now visible on the Camp UI on the first day
  • Several tooltips that lacked color coding are now fixed
  • The hotkey for Empower and Inspiration are now fixed (they are no longer inverted)
  • Item and Gear lists, as well as the Passenger scroll bar disappearing, are now fixed
  • Waiting multiple days in Events now works properly

[h2]Coming Up Next[/h2]
  • Map movement and Scouting changes
  • Knowledge Ambition (a Codex-related victory path) and related quests


Known Issues:
  • Escort Task-related anomalies
  • Crew combat chance percentages are sometimes shown in reverse


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord