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Vagrus - The Riven Realms News

Patch 1.005 - Temporary Fix for UI Issues - Codename: Confined

[h3]Hey Folks, [/h3]

This one is mostly just a quick temporary fix, for the time being, aimed at circumventing an underlying UI bug that causes several interfaces to soft-lock or to stop responding, breaking the game for some players. We are working on a permanent fix for the issue but until then, some buttons on the UI that cause the lock are disabled:
  • Companion and Deputies while on the Leader UI
  • Assign Deputies on the camp UI
  • Companion Stats button on the camp UI

You can use all of these functions while not resting or not in settlement.

We have also implemented a forced UI rebuild when Loading a save file, this will help by shortening the time of getting out of a soft-lock/UI glitch.

Bear with us.

In the meantime, we've fixed a few other things, included in this hotfix. Check out the list below.

Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------
[h2]Patch 1.005 - Temporary Fix for UI Issues - Codename: Confined[/h2]

[h3]New/Updated Features :shiny:[/h3]
  • Garrik's personal storyline's final NPC portraits were added


[h3]Bug Fixes :bug:[/h3]
  • The issue causing drag and drop not to work properly (or at all) for Deputies is now fixed
  • For now, UI-related issues can be fixed by reloading a savegame (instead of restarting the whole game as before). NOTE that it is a temporary solution aimed at lessening the impact for you while we are investigating the underlying cause of the UI bug. Because of this, until we fix the major UI-related bugs, some buttons will be deactivated! These are: Companion and Deputies while on the Leader UI; Assign Deputies and Companion Stats buttons on the camp UI.
  • A lot of Event-related small fixes based on player feedback
  • The quest 'One Last Job' can now be turned in in Deven without having to unlock the Dark Elf Prince
  • Fighter and Outrider consumption is now properly affected by Equipment and other effects
  • Hunting extra loot (like Hides, Bones) is no longer accidentally overwritten by Supplies


Known Issues:
  • The above-mentioned UI glitches still persist
  • The later part of the Wealth victory path / Outpost building is not yet in
  • Some performance issues (including longer initial loading time)


[h2]Coming Up Next[/h2]
  • The rest of the outpost building and Wealth victory path
  • Faction leaders for the two crime syndicates
  • Smaller user interface fixes/improvements


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Born out of tabletop D&D, Vagrus: The Riven Realms has left Early Access

Vagrus: The Riven Realms has left Steam's Early Access programme, and the official launch has added a huge amount of content to the dark strategy RPG game. Early Access players have been tinkering with Vagrus since 2018, its development story begins much earlier, in tabletop RPG sessions played by a small group of friends 30 years ago.


Version 1.0 of Vagrus launched this week, already having pulled in 'very positive' reviews on Steam during Early Access. That's despite it being a complex, text-heavy, and brutal RPG that leans heavily into the pen-and-paper roleplaying systems its creators have always loved and played together.


In Vagrus, you play as the commander of a traveling caravan, and it's your job to manage your company and keep everyone alive as you travel across the post-apocalyptic wasteland of the Riven Realms. The world is big and open, and much of the game's joy is found in exploring new locations and discovering the stories and people hidden there. You'll also find all kinds of twisted monsters and undead, who you'll have to fight in turn-based battles that require careful attention to characters' abilities and positioning.


Read the rest of the story...


RELATED LINKS:

Vagrus is a tough-as-nails tactical RPG that looks like D&D Dark Sun

Vagrus - The Riven Realms is a deep and slow post-apocalyptic fantasy RPG out now

Slow, lots of reading involved and pretty deep mechanically with lots to keep an eye in, Vagrus - The Riven Realms is officially out now.

Read the full article here: https://www.gamingonlinux.com/2021/10/vagrus-the-riven-realms-is-a-deep-and-slow-post-apocalyptic-fantasy-rpg-out-now

A New Build is OUT - Patch 1.001. - Codename: No Rest for the Wicked

[h3]Hey Everyone,[/h3]

Let us begin by thanking you all again for all the constructive feedback as well as the positive reception of the release of Vagrus! Of course, as most releases go with complex games, we managed to slip some glithces past testing before hitting 1.0, so today we're releasing a hotfix for these as well as adding more variety to character creation for the open world campaign.

Important Note: There is a small chance that we broke something with the update. Please assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------
[h2]Patch 1.001 - Codename: No Rest for the Wicked[/h2]

[h3]New/Updated Features :shiny:[/h3]
  • Three new leader races (Dark Elf, Demonkin, and Kalani human)
  • Leader races and backgrounds received a major overhaul
  • Additional leader portrait variations




[h3]Bug Fixes :bug:[/h3]
  • The confusion-causing Prowess tooltip is fixed (the right one appears from now on)
  • Gear tutorial bug circumvented (equipping the talisman on Morwen is optional)
  • 'Delayed' achievement triggering prematurely is now fixed
  • Smaller Event script fixes based on player feedback, including reduced Insight rewards for some story stages (they used to be quite outlandish)


Known Issues:
  • The later part of the Wealth victory path / Outpost building is not yet in
  • Some NPC portraits are missing in Garrick's personal storyline
  • Some performance issues (including longer initial loading time)


[h2]Coming Up Next[/h2]
  • The rest of the outpost building and Wealth victory path
  • Faction leaders for the two crime syndicates
  • Smaller user interface fixes/improvements


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus - The Riven Realms is OUT NOW!

The day is upon us! Vagrus - The Riven Realms is out now!

[previewyoutube][/previewyoutube]

And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open-world game but we let's not go there on this fine day! :D

What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. If you could keep this up by playing the game and sharing this post we would be eternally grateful.

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer

Size and Content
With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. We also have some unfinished business regarding the Wealth victory path and the adding of new playable races, which we'll get around to presently.

For a detailed description of what is to come, check out the previous devlog post here. Below you will find the full patch notes, which is basically the same in a bullet point list.

The Future
Because the Riven Realms have been part of our lives in one form or another for 30 years, rest assured that we have no intention of abandoning the game now that 1.0 is out, of course. On the contrary, our plans involve improving mechanics, adding content, and creating DLCs if there is a demand. We'll share more detailed plans when the tumult of the release abates somewhat.

And again, thank you for coming along for the journey with the Lost Pilgrims!



Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button) and our Discord server.

Now let's jump into the details:

--------------------------------------------------
[h2]Version 1.0[/h2]

[h3]New Content :gift:[/h3]
  • The westernmost region of the Searing Plains (with a number of settlements and lots to do)
  • Eylani, a new recruitable Companion added
  • Companion Personal Storylines (for all 9 available Companions)
  • Wyrm War Storyline (a long, late game storyline)


[h3]User Interface Improvements :pencil:[/h3]
  • Most of the UI was completely overhauled (Crew, Settlements, Companion Perks)
  • New Conditions tab on the Crew UI
  • Now you can track the Loyalty status of your Companions (Companion pane)


[h3]New/Updated Features :shiny:[/h3]
  • Equipment tooltip improvements (Lances, Guard Animals)


[h3]Bug Fixes :bug:[/h3]
  • In Crew Combat, when checking actions that involve Companion Combat, the number of maximum deployable Companions is now visible
  • Hunting and Foraging now has quantity caps
  • Multiple types of wheels can not be equipped at the same time (sorry!)
  • Outrider-related background calculations are updated
  • Workforce calculations are updated
  • Disappearing settings in the Options fixed
  • Traverse button random deactivation fixed
  • No longer will loosing a Deputy slot unassign all Deputies
  • Fixed the bug that caused Tasks to disappear after using the Exploit Leadership Perk
  • Encourage button fixed
  • Banners will not carry over to new games (sorry!)
  • Fixed the bug that allowed Equipment to be equipped in a locked slot
  • The market of The Last Oasis now restocks its goods over time (finally!)
  • Prowess tooltip in Events fixed


Known Issues:
  • Slight performance issue in certain stages of the game
  • Loading times on certain hardware take a bit long
  • Some NPC portraits in late stages of certain storylines are missing


[h2]Coming Up Next[/h2]
  • Wealth Victory and outpost building storylines' later stages (so that you can complete them and win the game)
  • The two crime syndicates will each receive a glorious leader and a quest
  • New playable races
  • More leader portraits


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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