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Vagrus - The Riven Realms News

Vagrus coming to Early Access on July 22



We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.

[h2]Vagrus - The Riven Realms enters Early Access on Steam on July 22, 2020.[/h2]

[previewyoutube][/previewyoutube]

Thanks to all our crowdfunding Alpha backers and our demo testers, Vagrus has grown and improved massively in the last twelve months. We are proud to share that we kick off our Early Access journey with over fifty hours of available content that we look to expand further during our EA period, which is expected to last until the eventual full release sometime in 2021.

We took our time. We have added and improved features that, based on insights from our players, we felt are essential before entering Early Access, but we know that the game is in no way finished yet. We have plans regarding where we would like to end up by the time of the full release, big plans in fact, in terms of content, features, and polish. When you play the current build, keep that in mind - see bugs and less polished areas for what they are: potential to make the game even better. Your help by reporting those using our in-game tool (F1) and sharing your experiences on our Discord server (discord.gg/vagrus) will be essential in identifying and prioritizing focus areas in our development process.

We have compiled a short Q&A about the upcoming release that you might find informative:

[h3]Q: How much will the game cost?[/h3]

A: The base price will be $29.99 with an initial launch discount. We do not have plans currently to increase that for the full release but with all the added content and features, it may happen.

[h3]Q: I have already bought my Steam/GOG.com key elsewhere but it says it’s locked. Why?[/h3]

A: Your key will only become active when we release the game into Early Access, so on July 22. You will be able to access it right away from then on.

[h3]Q: How can I help before July 22?[/h3]

A: Join our Discord community and help us by spreading the news about the upcoming Early Access release so that we can reach more people and learn about their player experience, which we can make the best use of during this EA period.

[h3]Q: There is a separate Vagrus - The Riven Realms: Prologue that is due to release on July 10 on Steam. Is that a different game?[/h3]

A: After the success of our Demo during the Steam Summer Festival, we decided to make that free demo available for players in the long run so they could get a sense of Vagrus and see if it was their cup of tea. We wholeheartedly encourage you to try the free Prologue demo when it comes out to help you with your purchase decision.

The Lost Pilgrims Team



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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

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Nookrium plays Vagrus - The Riven Realms

[h2]UPDATE: watch the full video below[/h2]


[previewyoutube][/previewyoutube]

The demo of Vagrus is more story-driven so we would not want to spoil it for you, however, our dear friend, Nookrium agreed to stream the open-world part for you. Enjoy!

He will be in fact looking to meet himself in the game as we love his indie game videos so much that we decided to use his likeness for a non-player character (NPC) portraits.

Steam Summer Festival Demo Available


[h2]The time is upon us! As we have previously announced, new versions of Vagrus' free Demo are coming to Steam.[/h2]

There are going to be two iterations of the Demo on Steam:
  • Up until and during the the Steam Game Festival, the Demo is downloadable from the Summer Festival Page (any only from there).
  • As the event ends, Steam will automatically remove the Demo for users' libraries. Fret not though, the demo will continue to exist in the form of a separate Prologue app. It will be available here not long after the Game Festival, releasing on July 10. The Prologue will also include a set of achievements.


Both both cases the The Demo will be available for Windows, macOS, and Linux.



Interested in the setting of Vagrus - the Riven Realms and want to understand more about the strategic aspects of the game? Or have a question regarding development or the team?

Ask Us Anything on our Vagrus discord starting 11 AM EST (5 PM EU).


JOIN OUR DISCORD SERVER


To streamline the discussion and make it easier to follow, we'll set up a separate channel where only devs can chat.

The Lost Pilgrims Team

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🎉 Our crowdfunding campaign is LIVE ▶️Get instant access to the Alpha build at Fig

------------------------------------------------------------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Website | Youtube | Fig | Twitter | Facebook | Instagram | Discord

Chat with the Devs on Discord! 📜⚔️💀

Interested in the setting of Vagrus, the Riven Realms? Want to understand more about the strategic aspects of the game? Have a question regarding development or the team?

[h3]Ask Us Anything on our Vagrus discord starting 11 AM EST (5 PM EU). [/h3]

[h2] JOIN OUR DISCORD SERVER[/h2]

To streamline the discussion and make it easier to follow, we'll set up a separate channel where only devs can chat.





[h3]Do not have questions yet? Try the demo of Vagrus - The Riven Realms for FREE during the Summer Edition of Steam's Game Festival.[/h3]


Devlog #34 | Trade Tasks (Game Design Post)


According to players currently testing the open-world, it is hard to make a living as an independent comitatus in the Empire. That was an intended design choice, because almost all the trade is controlled by factions on the continent, be they Trading Houses, religious organizations or criminals. With their Imperial trading monopoly licenses or their raw negotiating power, factions buy and sell at significantly better prices. With that in mind, we have planned to include a Task-system from the beginning and we are now getting closer and closer to implementing it.

What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation with these factions. At this time, we are concentrating solely on Trade Tasks, though there are going to be other types later on.

The main goal of the Task system is to allow players to ease into the open-world part without having to have an extensive meta-knowledge of what can be bought or sold for a good profit in the different parts of the Empire. While completing these Tasks for a fixed commission, players also earn reputation with factions, gaining access to higher tier Tasks, better market prices, and one-time rewards.

The design considerations and building blocks we are using for Trade Tasks are as follows:
  • Many Tasks have a time-limit to complete.
  • Early delivery increases your reputation reward.
  • If you failed to deliver in time, you lose reputation. It does not matter if you just tarried too long, lost the goods due to unfortunately circumstances, or sold it elsewhere like a true swindler. To make it less appealing, you lose significantly more reputation than you would have gained, and can not get a new Task from the given faction until you either complete the delivery or pay for the 'lost' goods.
  • There is a limit to how many Tasks you can accept at any given time (though if it is in general or per faction is yet to be decided).
  • Parameters for Tasks (like destination, cargo type, etc) are generated procedurally, though typically within certain boundaries depending on the faction that offers it.


Tasks are intended to be expanded in future milestones with Mercenary and Exploration type commissions, too. This milestone is to lay the foundation for those as well. We are hyped as a Jhakra in heat by the prospect of adding this feature set to the game, as we think it'll make it much, much deeper and provide a ton of things to do for players. What do you think?

The Lost Pilgrims Team

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🎉 Our crowdfunding campaign is LIVE ▶️Get instant access to the Alpha build at Fig

------------------------------------------------------------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord