CF Campaign Update - The New Open Access build - includes Milestone 12 - is out to all Backers!

Have you played the previous Open Access build of Vagrus? Or are you considering just now to dip your feet into the deep lore of the Riven Realms for the first time?
Visit our crowdfunding campaign and you can jump right in with some pretty neat improvements (via Discord).
The Story Behind the Patch
Truth be told, we got trigger happy. We went further and deeper with some of the changes than we originally planned to, thinking that preparing the system for future features and enhancement will make our job easier later on and it would not impact our delivery timelines much. The first part we still stand by but the second... we were, well, a bit naive. We pulled ourselves into complexities we did not consider, game design decisions we thought to make only later on, not to mention testing and retesting every little thing. Especially the Journal part, which has already been an integral part of the game, proved troublesome to revamp. With all the changes, the hardest part was making the save files compatible backwards. We knew we would break the system - on purpose - we just did not expect to break it this much - not on purpose. Well, that and the untimely sickness grabbing our coder lead resulted in quite a bit of delay. We learnt from it though: gotta keep biting smaller chunks so we could keep up the pace of updates we would like to give you folks.
With the first two milestones delivered in this patch, we are going to start working on Scouting next. Mock-ups are ready; we've given it quite some thought, so we are fairly confident to deliver it in the indicated timeline.
Flash news
We have been invited to showcase Vagrus at Dreamhack Summer between June 15-17, so if you are coming too, don't forget to drop by our booth and say hello.
But back to the present. Here's the list of changes. Let's call it:
Patch Notes 0.3.7
Behind the Scenes 🚧- Revamped the complete Journal engine to prepare the module for new features
- Relocated Passengers and Rumors between databases to allow expanding their use in the future
- Companion combat deployment logic upgraded to have more control over deployment restrictions (aka: so the Narrative designers could make things even harder for you 💀)
- Delivering News 📜: from now on you can carry news between settlements, and trade with them at the Mansio
- Eight combat backgrounds refreshed 🎨
- New location art for Avernum 👀
- Divided the Journal 📖 tabs into Objectives, Qualities, Rumors, News, and Tasks (which is currently limited to Passengers) [includes a new UI art asset]
- Combat deployment ⚔️ icons added to indicate who can/can not/must be deployed, is locked to a position and/or wounded
- New/Improved Tool-tips and Tutorials for the above features
- Companion healing camp event now only displays wounded companions
- A number of event tweaks
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