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Vagrus - The Riven Realms News

Devlog #18 | Rumors (Game Design Post)


Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.

Acquiring Rumors


Rumors can be found in Events sometimes or can be bought in settlements (in mansios, specifically) from a semi-randomly generated list. You will be able to discern from the list what each Rumor can grant you but not the specifics. We are still tweaking the way they generate but a certain randomness is going to play into it, so expect to rarely see the same set of Rumors in different playthroughs.

Types of Rumors


There are several types of Rumors we are planning to add:

Unlocks a Chart Item
This type of Rumor unlocks a settlement or point of interest location on your Chart. Apart from running into such places by wandering around, this is the only way to discover map locations.

Provides Information on a Storyline
This kind of Rumor points the player in the direction of a potential storyline or quest and gives hints on how to initiate it. Though the text is short, players may have to consult the Chart or explore a bit to find the exact place.

Provides Information on a Settlement
Information on a settlement's trade opportunities (what goods sell there for a good price), unique inhabitants, or important characters (such as the rare blacksmith or a powerful mage). Some of these might end up being generated to match the ebb and flow of markets around the Empire.

Gives Information on Encounters
These Rumors inform players about the dangers of a certain region or even provide hints on creatures and their habits that dwell there.

There might be other types added later but these four we would certainly like to appear in the game eventually.

Archive


In order to avoid keeping track of a huge amount of already obsolete Rumors, players will have the option to 'retire' a Rumor, that is, to move it into a searchable archive section of the Rumors list. This will be necessary to do from time to time for transparency's sake.

We feel that Rumors will play an important role in how players manage their goals and objectives, as well as in the way they explore the unknown and perilous reaches of the Riven Realms, so we will most definitely keep expanding on the concept as development goes along.

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord

Vagrus finally gets lootboxes!

Dear fans!

Following emergent trends and constant feedback we finally decided to go with the times and redesign Vagrus into a fast-paced, card-collecting, rogue-like battle royale game with a lot of crafting and loot boxes.
Coming to all mobile platforms!

Now you guys really can't say we do not listen. :)

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord

Vagrus - The Riven Realms | Teaser 2

https://www.youtube.com/watch?v=cnWLduhE01k

We are very proud and excited to finally release the second Teaser for Vagrus!

This one is focusing more on delivering a gist of the game's feel and atmosphere than showing off gameplay elements systematically like the first teaser did. Also, it will be used - in part or in whole - in our upcoming​ Fig.co crowdfunding campaign​. 

We can't really express how much work went into this - not only into the video itself but also into every single game system and art asset that is shown (or heard) in it. A very special thanks to everyone involved in its creation and also to you guys who continue to follow us through this journey.

Watch, share, and tell us what you think!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord

Vagrus coming to Fig.co in April 2019!

https://youtu.be/YR5-v1XAjN4

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:
  • Firstly, and this is important: games typically enter Early Access close to a Beta development readiness stage, as opposed to Open Access which - as the name suggest - opens up the game for players much earlier in the process. The upside is that upon pledging, people can see the actual game (in its current form at the time) and see it improving month by month. That gives value in the sense that many times crowdfunding campaigns insinuate a development being already well on the way while in fact many of their images and gifs are only created with after effects, unlike in an Open Access campaign where you can get your hands on the product right away.
  • Traditional Early Access offers the game only with a variety of frills to treat yourselves with (like having your name added to the Credits, getting the Digital Art book, designing your own enemy character). In our Fig campaign we aim to offer many options to get personally involved in creating Vagrus.
  • There are no goals to speak of either during an Early Access period; you buy the game and that's it. In Fig's Open Access campaign though, pledges are accumulated and contribute to cover development milestones, like adding a new feature, content, or recording additional voice over. There will be smaller and bigger chunks of work that we add as milestones, showing everyone what we are going to work on and how much that will take.

The campaign will start with a so-called Backstage Pass (BSP) period where only people who signed up (and agreed to keep it confidential) see the campaign page. That serves to 'test the waters' and make improvements to the page, as well as to start the public part of the campaign from an elevated position. In Backstage Pass, we will also be offering special tiers (similar to 'Early bird' tiers in traditional Kickstarters). Should you or your friends be interested to see those offers, you can sign up for BSP on Fig at any time.

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord 

Crowdfunding | Playable Demo | Social Media links

Hey Vagrus Fans,

we are prepping for a big announcement about our our upcoming crowdfunding campaign. Save your 💸 , follow us here on Steam and your favorite social media channels to stay informed on the date.

Steam has recently added an option to link our social media accounts so some of them are now featured on the right side of the Vagrus store page. If you are interested in seeing more frequent updates about Vagrus then be sure to follow us on those as well. Also, spreading the word about Vagrus can help us immensely to bring the game to you as early as possible, and in even higher quality. Become our champion 🏆 by sharing our pages and posts.

Playable Demo

We have created a Demo for Vagrus - The Riven Realms, in effect the first section of the Prologue, which is both an introduction and a tutorial of the game. It has about 1-2 hours of playable content (depending on play style).



As it is only in Alpha development stage, it would be too early to share it here on Steam as negative comments/reviews can ruin the rating of the game even before it starts to take shape. Instead, you can find it through our demo page. We would love to hear your views on how you find it so far. Of course, we know some of you prefer to wait for the full experience, so we will keep you posted on our progress and upcoming crowdfunding campaign so you can secure your Vagrus copy - and by that contribute to our development milestones - in time. Thanks a lot in advance! 🖤

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord