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Vagrus - The Riven Realms News

Expansion Release Date Update



It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.

In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we could be free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.

Our progress has been impacted by external factors as well, namely sickness and some changes on the team. Life is turbulent these days with the economic pressure mounting up on firms and individuals alike so it’s natural that such changes occur even if their timing wasn’t ideal.

Another factor that played into delaying the expansion beyond Q3 – as you have surely figured we were gonna share here – was the crowded RPG release schedule of the last two months with Baldur’s Gate 3, Starfield, and a number of smaller titles. Not wanting to be overshadowed by those giant games and their marketing machines, we decided to go further: expand and polish our DLC until we are happier with it, and, of course, find a more suitable release slot. While we have not nailed down the exact date yet, we are still aiming for this year, so just bear with us a little longer.



Wishlist the Expansion now to be notified upon its release:
https://store.steampowered.com/app/2297000/

Thanks for your continued support.
The Lost Pilgrims Team
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Six Ages 2: Lights Going Out just released today!



Our friends at Kitfox Games and A-Sharp just released Six Ages 2: Lights Going Out today! Combining rich narrative, deep world-building, and strategy gameplay, the stand-alone sequel to 2019’s Six Ages: Ride Like the Wind launches today at $24.99, with a 10% launch discount, click to buy now! A bundle including the game and its soundtrack will also be available on Steam at a discount.
Watch the launch trailer:

[previewyoutube][/previewyoutube]
The Six Ages 2 Soundtrack is also available for purchase:



Six Ages 2 is all about life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers.

[h3]Managing your clan is complex, but may require you to:[/h3]
  • Explore the wilderness
  • Trade with (or raid!) your neighbors
  • Settle disputes mundane, spiritual, or political
  • Improve livestock pastures
  • Make offerings
  • Build altars
  • Travel to the Otherworld

Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades and could affect future generations of a character's bloodline.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

https://store.steampowered.com/app/2278010/Six_Ages_2_Lights_Going_Out/?utm_source=discord&utm_medium=affiliate&utm_campaign=vagrustherivenrealms

For more information on Six Ages, visit https://www.sixages.com/. Follow them on Twitter. To talk to the devs and other fans of Glorantha, join us on the Kitfox Discord.

Steam Deck Verified and Endless Adventure Bundle

[h2]All rejoice for we have excellent news![/h2]

First of all, Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the simple playable badge, and then, through continuous testing and grit among certain team members, we created and released a build last week that Valve was able to test and approve for verified status. We’d like to express our gratitude to you, the players, without whom we might not have made it this far. The game is already live on Steam Deck, but if you are familiar with it, you may now notice the presence of a new, shiny verified badge. Naturally, we recommend you give it a go!


These efforts have been part of a general push to get the game to as many platforms as possible, while continuously bringing new quality-of-life features to Vagrus. This includes support for controllers and most small screens, translations into a variety of languages (mostly machine-based), and an overwatch rework to name but a few. Then there’s our forthcoming expansion, the most recent devlog of which you can check out here. All in all, we’ve had our hands quite full.

In other news, we are delighted to inform everyone that we have partnered with the devs over at Worldwalker Games LLC and Trese Brothers to present you with a kickass bundle! Get ready to grab three award-winning games: Vagrus – The Riven Realms, Star Traders: Frontiers, and Wildermyth, all in the Endless Adventures Bundle offering a 10% discount on all three games! It is very important to note that the bundle is here to stay and the 10% can be combined with any other sales discounts, so if you are looking for a good deal, it might be worth checking back during a Steam sale.



Each of these award-winning games offers hundreds of hours of playtime, with a wealth of stories and character-building opportunities, and all in all, a simply stunning amount of content. Let’s look into the details, shall we?


With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), Star Traders: Frontiers presents countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories and become the kind of captain you want to be.

Wildermyth is an imaginative fantasy adventure RPG that uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.


Last but not least, Vagrus – The Riven Realms offers a vast, open world to explore, filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.



Intrigued? Do check out the bundle and remember: the discount can be combined with any other discount during any Steam sale event! In the meantime, stay tuned, stay safe, and conquer the wasteland!

The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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A New Build is OUT - Patch 1.1.340721K - Codename: Decked



[h3]Hey everyone,[/h3]

While the main focus of our team is, of course, working on our upcoming Expansion, Sunfire and Moonshadow, we have also been making some progress with bug fixes and smaller improvements. We finally managed to get a bit of time from Valve’s Steam Deck assessment team and received their recommendation, so we have applied some changes to remediate their concerns. Hopefully that will do the trick to receive the Verified badge. We have also eliminated a number of localization related issues. Mostly, we moved hardcoded stuff to dictionaries or text templates, but there is much to do on that front still, so stay tuned!

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.1.340721K- Codename: Decked [/h2]

[h3]Bug Fixes :bug:[/h3]
  • Fixed an issue where the hyperlinks were not working in the bottom textbox of the Main Menu.
  • Fixed an issue related to the buttons of the Crew UI.
  • Fixed a bug where the Imperial comitatus icon in the Task pane of the Journal was blank.
  • Companion Combat in the Crystal Library will no longer crash.
  • Fixed a visual bug where the campfire in Agos’s scene had a blank white rectangle in its place while the asset was loading.
  • Fixed an issue where some Equipment had the wrong art.
  • Fixed a bug related to using the Companion Combat effect “Cleanse”.
  • Fixed a stuck UI issue related to buying and butchering Beasts and Mounts.
  • Multiple issues related to the Initiative Order in Companion Combat were fixed.
  • Fixed an issue where the “Back to Cargo” button was unclickable on the “Offer Items” part of the Crew Combat UI.
  • Fixed a bug where comitatus upkeep was only deducted after every other turn.
  • Fixed the Event UI sometimes scrolling down all the way to the choices by default after displaying the step’s text.
  • Fixed a bug where the event UI would become stuck after sending a bug report.
  • Fixed an issue where Equipment icons were not visible after butchering every Beast of Burden.
  • Fixed a rare issue caused by opening the Rest UI in a settlement, then the Deputies UI and switching tabs then closing the window, which caused a stuck Camp UI.
  • Fixed a bug where during vagrus creation players would not get the bonus perks from Race, Ambition, etc. if they left everything as default.
  • Some UI elements were unselectable using a controller. This should now work as intended.
  • Fixed an issue where the game would crash if you used a controller and a character was down during the Aid/Inspire tutorial in the second tutorial fight.
Known Issues:
  • Escort Tasks and related anomalies.
  • The Event UI can act funny in 21:9 aspect ratio.
  • Blank Equipment icons appear if the throwout UI is triggered from a Settlement (they refresh later).
Localization Issues
  • There are many places in the UI where the translated text still appears in English. We are progressing with fixing these slowly but steadily.
  • No mod.io Language packs for a number of languages. Volunteers are welcome.

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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Expansion Devlog 2 - Factions of the Bronze Desert



Hey everyone,

In this next installment of our little devlog series focused on the upcoming expansion Sunfire and Moonshadow, we are taking a look at the three new factions that your vagri will be able to ingratiate themselves with, earning their respect and a slew of rewards, of course.

Note that this post contains mild spoilers, so if you wish to wade into the expansion completely blind, perhaps postpone reading this until you have done so.

Before we talk about each of the three, we have to make a distinction between the regular factions – the type the ones already in the game belong to – and the new type, the nemesis factions.

Nemesis Factions

Nemesis factions come in pairs and they relate to each other exactly how it sounds like: they hate each others’ guts and will not be reconciled nor tolerate anyone allying themselves with their foe. For this reason, befriending a nemesis faction will ultimately lock you out of befriending their opponent in the given playthrough. Sure, you can play both sides for a while when you begin exploring the new regions but it will come to a decision soon enough.

This is fundamentally different from regular factions where you can essentially tank your reputation by working against them or for their enemies but you will almost never reach a point of no return even if you lower your reputation to the absolute minimum (in theory, that is, because crawling out of such a pit is extremely time-consuming). Not so with nemesis factions. Once a certain threshold is reached with one, their foe will forever be closed off from interactions and they will become your dedicated enemy, too.


Also, due to their nature, nemesis factions are more local and will only have effects, tasks, and interactions in their own areas of interest, not in all regions of Vagrus. They are still powerful, with their own forces, bases, bonuses, boons, and rewards, but they will not have a faction presence or interest outside of their zones.

The Ahari and the Chimera Legion

The first pair of nemesis factions ever to appear in Vagrus are the Chimera Legion of the Bronze Desert’s Legate and the Ahari, Bandul insurrectionists opposing the Imperial occupation.

The Ahari are a faction of Bandul who follow the guidance of Ahar, the Great Sun, whom they worship as their one and only god. The Suncallers, spiritual guides who originally looked after holy oases and can channel Ahar’s devastating magic, have taken up leadership of the secretive group recently. Ever since then, the Ahari have been growing and becoming bolder, not content with resisting Imperial harassment but waging a guerilla war against the Empire, and to hell with collateral damage. When allying yourself with the Ahari, you will have to find them first, as they are a clandestine and elusive organization, hiding in the deep desert, where their kind are masters of misdirection and survival. Rumors are circulated about a new leader emerging recently and taking the Ahari into an even more violent direction but nobody has managed to substantiate those claims yet.


The Chimera Legion, on the other hand, are not at home in the Bronze Desert at all. Having completed their previous assignment by the Imperial Senate, they were stationed in the arid wasteland when their commanding officer was appointed as the Legate of the region. This task might seem like unimportant guard duty but because of the war against the Green Continent beyond the Bronze Desert, Imperial forces making their way across the wasteland require constant supervision. As for the Legate, a decorated career military officer, keeping the locals in check and securing the Path of Glory has been a challenge, but some say that it has also moved her into position to carve out her own fortune in this remote, chaotic region.


One thing is certain: no quarter will be given by either side of this escalating conflict. When pressed and having to take sides, who will you choose the expansion drops?

The Handjari

Handjari are a new faction that we’re adding to the roster of currently existing ones. And, yes, this means that if you own the expansion, their faction presence will show up in the main game areas, too. Competitors to Imperial Trading Houses (but on fairly good terms with them), the Handjari are the alliance of a loosely connected Tarkian trade princes and their substantial commercial empires. Specifically, Prince Faisal al-Turhen, the Coiner, Patriarch of Akena, Victor of the Battle of Garesh, is the leader of the Bronze Desert’s Handjari and he oversees most of the region’s trade – in the name of the Empire, their allies, of course.

The Handjari of the Bronze Desert have their own interest in the conflict between the Ahari and the Chimera Legion but they are rarely directly involved. On paper, they support the Imperials but you might find that their agenda is more complicated than that. In general, staying on their good side unlocks a great number of opportunities for enterprising vagri.


That concludes our second devlog on the expansion Sunfire and Moonshadow. In the upcoming weeks, we’ll have more of these posts on certain aspects of what we’ve been brewing up. Until then, stay tuned, stay vigilant, and conquer the wasteland!


The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord