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Vagrus - The Riven Realms News

Sunfire and Moonshadow & Season Pass are Live!


[h3]Hey everyone,[/h3]

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on all major PC platforms and it can be purchased as part of our Season Pass, which includes two future DLCs. Check out the trailer here: [previewyoutube][/previewyoutube]
Brace yourselves for adventures filled with treacherous challenges and untold secrets waiting to be unveiled. A swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent await you. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.

https://store.steampowered.com/app/2297000/


https://store.steampowered.com/app/1762031/

It is also important to note that we’ve just done away with the in-game campaign time limit (those elusive 11ish years). This became necessary because there’s just so much to do now (with all the free DLCs and now the expansion) that it would have created a requirement from players we felt would be against the slow and methodical style of Vagrus. Unfortunately, expanding the time limit was not a good option either, especially considering future content. More on this in the article we penned on the issue.

We have also hammered out quite a number of issues in our latest update. You can read the Patch Notes here.

Stay vigilant as you conquer the wasteland!

- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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Sunfire and Moonshadow Release Date and Season Pass Announcement


[h3]Hey everyone,[/h3]

It’s been quite the year since we started developing Sunfire and Moonshadow, our first expansion. Those of you who’ve been following us know that it is introducing a new vast region to explore with a swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent of Xeryn. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.

[previewyoutube][/previewyoutube]
We have already shared many of its numerous teasers and tidbits, and now we have very good news for those who have been looking forward to getting their hands on it. *Drumroll* The release date for Sunfire and Moonshadow is officially the 7th of November! We’ve been looking forward to it for quite a while now and we are eager to share the anticipation with you all. So much love has been poured into its development; we can only hope that when the time comes, you’ll be able to enjoy playing it as much as we have creating it.


Furthermore, we are adding a Season Pass that will allow players to buy both the expansion and a further two upcoming DLCs! This way, we will gauge interest in our unannounced DLCs, one of which will be adding two companions to the core game (planned release in the first half of 2024) while the other will add a new region (expected around the end of 2024). The Season Pass will grant you a small discount on all that is included, and will greatly support future content creation as well.

Until then, stay patient, stay vigilant, and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Colony Ship leaving Earth on Nov 9

It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

From our friends at Iron Tower Studio comes COLONY SHIP - an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are.



A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure.



Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast...



Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles a deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.



Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.


Come try the demo and play through the entire first chapter:

https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/?utm_source=steam&utm_medium=affiliate&utm_campaign=vagrustherivenrealms

Expansion Release Date Update



It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.

In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we could be free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.

Our progress has been impacted by external factors as well, namely sickness and some changes on the team. Life is turbulent these days with the economic pressure mounting up on firms and individuals alike so it’s natural that such changes occur even if their timing wasn’t ideal.

Another factor that played into delaying the expansion beyond Q3 – as you have surely figured we were gonna share here – was the crowded RPG release schedule of the last two months with Baldur’s Gate 3, Starfield, and a number of smaller titles. Not wanting to be overshadowed by those giant games and their marketing machines, we decided to go further: expand and polish our DLC until we are happier with it, and, of course, find a more suitable release slot. While we have not nailed down the exact date yet, we are still aiming for this year, so just bear with us a little longer.



Wishlist the Expansion now to be notified upon its release:
https://store.steampowered.com/app/2297000/

Thanks for your continued support.
The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Six Ages 2: Lights Going Out just released today!



Our friends at Kitfox Games and A-Sharp just released Six Ages 2: Lights Going Out today! Combining rich narrative, deep world-building, and strategy gameplay, the stand-alone sequel to 2019’s Six Ages: Ride Like the Wind launches today at $24.99, with a 10% launch discount, click to buy now! A bundle including the game and its soundtrack will also be available on Steam at a discount.
Watch the launch trailer:

[previewyoutube][/previewyoutube]
The Six Ages 2 Soundtrack is also available for purchase:



Six Ages 2 is all about life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers.

[h3]Managing your clan is complex, but may require you to:[/h3]
  • Explore the wilderness
  • Trade with (or raid!) your neighbors
  • Settle disputes mundane, spiritual, or political
  • Improve livestock pastures
  • Make offerings
  • Build altars
  • Travel to the Otherworld

Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades and could affect future generations of a character's bloodline.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

https://store.steampowered.com/app/2278010/Six_Ages_2_Lights_Going_Out/?utm_source=discord&utm_medium=affiliate&utm_campaign=vagrustherivenrealms

For more information on Six Ages, visit https://www.sixages.com/. Follow them on Twitter. To talk to the devs and other fans of Glorantha, join us on the Kitfox Discord.