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Vagrus - The Riven Realms News

Devlog #60 | What is happening around the team of Vagrus?

[h2]Happy International Women's Day[/h2]
First of all, on behalf of us at Lost Pilgrims Studio, we would like to thank all the fantastic women in our lives and by extension, commend all women everywhere. Keep on rocking, ladies!





[h2]Our New Office[/h2]



With the new year come new challenges and new momentum as well for Lost Pilgrims. As a part of that we've now moved into a new office space after a long period of working exclusively from home. During the Covid years the studio had to adapt to the unfortunate situation and admittedly, this arrangement was quite hit-and-miss for the majority of the team. Now that we are also recruiting, we decided to move into an office again - at least those of us who have to communicate and iterate on a daily basis.

As fates would have it, the new office is just a block or two away from our previous one and is in an office building that is in a better general condition.

Here's a photo of the empty office on the day of moving. It was a cold day, the first Monday of the new year.



Moving into a new office is a logistical hurdle on its own but due to the general wood shortage and IKEA being literally empty after Christmas, we could only get used desks - at least it's easier on the environment, eh?



The photo below shows phase 2, when we were looking for the screws as well as good places for desks. It was slowly coming together.



Phase 3 (below): desks are in place and a handful of chairs were also deployed. We could not procure used shelves in the desired color and style but we managed to get a Kallax shelf set from the IKEA on the other side of Budapest. Irafons smiled on us!



Phase 4: the Kallax and the rest of the furniture were assembled. Great success!



With that, the new office was conquered and since then, the team's core has been working there every weekday. The personal interactions were sorely missed and we're very excited to be able to hang out and work on Vagrus again.

Just like with game development, while the front end looks good, there are still a few things to be tied off in the back. :D





[h2]Pizza Time[/h2]



Because of your continuous support, we are still up and running and now that we have moved into our new office, we can finally enjoy the pizzas you have bought us via the supporter option. This is the sorta treat that the inhabitants of the wastelands would go to war for! Fortunately, our delivery arrived in time so we haven't had to raid the local pizzerias.



All jokes aside, we are grateful to be able to share these simple, fun moments in the team (and with you with these posts) while working on the game.



[h2]All Merch Dispatched & Fig Campaign Closing[/h2]



We are happy to report that after a long, drawn-out battle with boxes, wrappers, and the employees of the postal services, we managed to send out all the physical rewards we could. All that remains are a handful of rewards where some information is missing (we did not receive a name or an address from the customer) or that wasn't picked up. But the vast majority of the rewards are on their way - if not at their destinations already. (A number of US packages are still held up and waiting for entry at Customs.)

Altogether, the process was quite exhausting but the moments when the various items of merch arrived were great. By the time of penning this post, everyone on the team has received their T-shirts and had a chance to fiddle with the physical rewards.



The artbook turned out to be a fan and team favorite. Picking the finished order up from the printer and moving it around on this tiny cart was quite a funny sight to behold.



They barely fit in the trunk of the car!



Packing for delivery was much less exciting but there is a certain pressure involved: you want to make sure that everything arrives to its destination intact.



Of course, those that have no funds to hire people to handle fulfillment, nor to rent a warehouse, have to face the consequences: no living room for a couple of months!



Luckily, order has returned by now and all that remains is a stack of Collectors' Editions - which, turns out, is quite an amazing sight!



[h3]Closing our Fig Campaign in March[/h3]

Fig is shifting their focus to investments only without the crowdfunding side, so it's time for us to move on as well. With barely a few pledges in the last few months, it was a no-brainer to decide that we are closing our Fig campaign down (on 13th March), and will eventually look for a new place to sell our merch through.

A big Thank You! to everyone supporting us over there - our earliest supporters along with our friends on Patreon. Stay tuned and conquer the wasteland!

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.0.20 - Codename: Guilder



[h3]Hey everyone,[/h3]

we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.0.20 - Codename: Guilder [/h2]

[h3]New/Updated Content :gift:[/h3]
  • Carpenters' and Loaders' Guild bases of operation, their Faction Leaders, and a faction quest each were added

[h3]New and Tweaked Features :shiny:[/h3]
  • Loyalty feedback: the game log and Event results now show what companions like and dislike (but deliberately do not expand on how much they like or dislike the choice)
  • Dissonance mode difficulty was further lowered in several ways:
    - Simply trading Goods on the Market is now slightly more profitable
    - Faction Tasks now pay slightly more
    - Supplies now cost less in certain regions
    - The chance of running into Crew Combat encounters is now slightly lower
    - Working and defending crew requirements got a bit lower

[h3]User Interface Improvements :pencil:[/h3]
  • New, unique Deputy art assets on the Deputy screen for each role
  • Added "and" and "or" in event dependencies to clarify them
  • "Not" dependency tooltips have been added
  • Mercenary/Trade Task tooltip on Chart was added
  • Faction descriptions were streamlined
  • Chart default position added when opening for the first time
  • Keyboard zoom on Chart was implemented
  • Overlapping Markers now shuffle
  • Added a new button in the Codex that opens the Chart for Point of Interest entries
  • Vagrus creation text lengths altered to fit boxes
  • Deputy tooltip now shows the available characters for that role
  • Relevant Camp UI tooltips also show up on the Crew UI
  • Leadership Perk tooltips now indicate the Resourcefulness cost of use Renown gained from reaching
  • Faction standing thresholds are now indicated in the game log
  • Cargo throw-out visual was polished
  • Companions screen visual was polished
  • Crew Details box visual was polished
  • Deputy screen buttons were improved
  • Campaign map radial menu buttons now react to hover and clicking
  • Main menu options colors were adjusted
  • Journal visual was polished
  • Market Buy and Sell buttons were improved
  • Camp UI's End Day button was improved
  • Chart text outline was tweaked to be more legible

[h3]Bug Fixes :bug:[/h3]
  • Incorrect Ward (defense) calculation in Crew Combat was fixed
  • Beast Swap and Slave Sell buttons' tooltips are updated and indicate the real reason when inactive
  • Various Proficiency-spending-related bugs have been fixed
  • Chart text corrections
  • In restricted settlements, hotkeys will not open Mansio/Market anymore
  • Force Shield III now grants buff to Finndurath as it supposed to
  • Perks going negative after Gear swap issue fixed
  • The stickyUI stuck on the screen (pun intended) issue resolved
  • Wind shaman icon asset resolution fixed
  • Criminality feedbacks are now hidden everywhere as was always intended
  • Fixed some broken Codex links in events
  • Broken Crew Combat enemy and comitatus mini-flags fixed
  • Avernum smelting yield was rebalanced
  • Average price shows up on Goods tooltips in settlements on both the Market and Cargo sides
  • Sell button tooltip fixed
  • Grit calculation has been fixed
Known Issues:
  • Companion Combat performance drops
  • Escort Task-related anomalies
  • Occasional disappearence of the slides from Equipment and Item lists

[h2]Coming Up Next[/h2]
  • User Interface improvements and bug fixes
  • New Comapnion Free-LC

As you can see above, next up is a whole new Companion, so expect news about him soon. Stay tuned and conquer the wasteland!

The Lost Pilgrims Team
https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

THE BIG ADVENTURE EVENT - Developer Talk with Kormakr


Hey everyone,

we are happy to share that Vagrus has been included in the Big Adventure Event (#theBAE) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos and games.

As part of #theBAE and with our schedules finally lining up with our dear content creator friend, KormakrTv, we recorded a special Vagrus session for you all. While showing off the game, Kormakr have had a little chat with Sztaszov, Lost Pilgrims' co-founder and game designer on Vagrus - The Riven Realms. Check out the event if you missed the actual livestream!

The event will be on air here on Steam from 12:00am CST/7:00am CET, 22st of January.

We hope you will enjoy the show. Conquer the wasteland,

The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Letsplay - Developer Talk with Kormakr on Twitch


Hey everyone,

we are happy to share that Vagrus has been included in the Big Adventure Event (#theBAE) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos and games.

As part of #theBAE and with our schedules finally lining up with our dear content creator friend, KormakrTv, there will be a special Vagrus Let's Play on his twitch channel. While showing off the game, Kormakr will chat with Sztaszov, Lost Pilgrims' co-founder and game designer on Vagrus - The Riven Realms. It's a great opportunity to ask any questions during the stream, so come along and watch it if you can.

The event will be on air from 8:30am CST/3:30pm CET, 21st of January.

We're looking forward to talking about the game and our future plans as well. See you around,

The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus



[h3]Hey everyone,[/h3]

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

We would hereby like to express our appreciation and gratitude to the awesome people who have been active on our social media platforms, sharing articles and links, voting on Vagrus in award shows, giving advice to people on our discord and other platforms, or helping us by reporting a lot of large and small things that could be tweaked or fixed in Vagrus. It would be difficult to list you. But you know who you are. :)

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
[h2]Patch 1.0.17 - Codename: Bombus Magnificus[/h2]

[h3]Content Tweaks[/h3]
  • House Venari faction rewards have been reworked
  • Various faction reward tweaks (Only reclaimables, not Enduring Effects. The new rewards are claimable in addition and will not replace the old ones. We are uncharacteristically generous in this regard... but the Holidays are coming up, so enjoy!)
  • Some Equipment and Gear stats were tweaked
  • Explorer starter item changed to be more in line with other Callings
  • You can get a second Heat Shielding Crystal in case you accidentally sell the first one (it might not be easy, however)
  • Hollow Eyes are now silent in combat, as they should be
  • Killing tax collectors will have more severe consequences: Bounty hunter attacks start on a slightly lower Imperial Criminality rate (as a warning) while on higher criminality, the legionaries try to apprehend you
  • Small economy tweaks so that the rumors do not contradict actual market prices


[h3]User Interface Improvements :pencil:[/h3]
  • Loyalty tooltip has been updated to indicate the order of Loyalty levels
  • Authority and Resourcefulness tooltips have been updated to be more precise and informative
  • Companion background texts and Faction descriptions were tweaked (fixed length and polished texts)
  • Blessing of Unbinding description now refers to a more generic source of the effect


[h3]Event Fixes :shiny:[/h3]
  • Several journal inconsistencies were fixed
  • Choices leading to the wrong step in several Events were fixed
  • A lot of Event text has been polished across the board
  • Garrik is no longer recruitable twice (sorry)
    SPOILERS AHEAD
  • The final showdown in Garrik's questline was tweaked not to spoil a surprise ahead of time by applying a certain buff too soon
  • Eylani's loyalty adjustments in events have been revamped and some gift-related choices are now visible in her banter
  • You can no longer ask about ingredients from Thadraz during Gor'Goro's questline when you've already delivered them
  • Skornar's stealthy prison break now does not refer to fighting patrols if it was successful
  • Eylani's personal quest progression related to Tectum Carvos was rewritten a bit not to refer to the town's current state so much (seeing that it could be vastly different depending on the time of doing her quest)
  • Finndurarth-related story inconsistencies have been fixed in Salum
  • Agoram now blesses the party with Unbinding in Finndurarth's last quest step (if you called him to the Conclave)
  • The Source of Discord quest was tweaked so that you can complete the (optional) dream-catching step even if all the required sub-objectives are already completed (this makes it so that patient players are unlikely to miss this optional objective)
  • The description of the forum of Tectum Carvos - as well as its initial description - now reflects the town's state better in relation to the major questline there
  • The shamans are always back at Kotrar when you return the trial contingent
  • A Terathion's Fall event softlock when there were no choices is now fixed
  • There are now no rumors about Wyrms after their final defeat


[h3]Bug Fixes :bug:[/h3]
  • Camp UI soft-lock related to the throw-out UI resolved
  • AOE attack Skills now hit all intended targets
  • Fixed the bug where Companions could occupy the same position
  • Various Acrobatics-related positioning bugs have been fixed
  • Jhakra Alpha's Roar accuracy has been nerfed further
  • Morgarthan's strange glow should be gone now
  • Victory screen texts were improved where they were a bit wonky


Known Issues:
  • Combat performance
  • Various Escort tasks related anomalies


[h2]Coming Up Next (in early 2022)[/h2]
  • Faction leaders for the two criminal syndicates (with a faction quest each)
  • A new companion as a Free-DLC
  • Criminal system tweaking
  • Continued bug fixes and tweaks
  • UI improvements



Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer


------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord