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Vagrus - The Riven Realms News

‘At the Heart of Ruin’ DLC Reveal Trailer & Holiday Deals

Vagri! We’re sure many of you’ve been waiting for more information about our next DLC (shaping up to be expansion-sized once again) and the time has come to deliver just that – in the form of a special story trailer we’re excited to share:

[previewyoutube][/previewyoutube]

So, there you have it. Some exposition delivered by award-winning voice actor Phil Rowe, along with a title reveal and the year of release. Although the latter is fairly vague, we can already say that we are aiming for the first half of 2025, as we’ve been working on it very diligently for months now. There’s still a lot to go, but we’re making good progress and we’re very satisfied with how it’s shaping up. Can you guess where it’ll be set? There are quite a few indicators, we think.

We can’t wait to share more, of course, including a launch trailer with some gameplay closer to release, so stay tuned. In the meantime, you can wishlist the DLC on Steam.



[h2]Holiday Deals[/h2]

In other news, we’ve teamed up with fellow developer Balcony Softworks to promote each other’s work and created a limited time bundle that includes Balrum and Vagrus, called Resourceful Realms. Plenty of story, exploration, and resource management strategy for everyone who loves to delve into such challenges.



Lastly, you might be keenly aware that the Steam Winter Sale is on, with discounts to many great games, including Vagrus.



With a super busy but satisfying year behind us and a very exciting one ahead of us, we’re taking a break soon, if only for a bit. See you after that, but until then have some fun, stay vigilant, and conquer the wasteland!

– The Lost Pilgrims Team

A New Build is OUT - Patch 1.180



[h3]Hey everyone,[/h3]

This week’s update addresses several issues, removes the much criticized Chinese and Japanese machine translations and features some Quality of Life optimizations. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we progress.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.180[/h2]

[h3]General Improvements :gift:[/h3]
  • After considering the overwhelmingly negative player feedback, we removed Chinese and Japanese machine translations because we felt that their quality was not up to standard.
  • Slightly increased/optimized savegame loading speed.
  • Greatly optimized the storage of archive logs, which will aid us to better identify certain types of issues in the future.
  • Added Dual Shock 4 and Dual Sense support.


[h3]User Interface Improvements :pencil:[/h3]
  • Changed the language selection screen texts to better indicate that those were not official translations.


[h3]Bug Fixes :bug:[/h3]
  • Fixed an issue that caused manual saves to be impossible if the player’s vagrus had special characters in their name.
  • Fixed an issue that caused the loading screen to lock up.
  • Pressing Shift+1 on the Settlement main screen no longer opens the first Event on the Story pane in addition to opening the player’s Crew pane (its expected behavior).
  • Further optimized the performance of the Outer Realms location.
  • Fixed an issue that caused the minus button on the Discipline UI to zero out the value instead of lowering it by on


As ever, more is coming, so stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Enriching and Delaying Our New Region DLC

Hey everyone,

As we approach the end of 2024, it's time to give an update on our upcoming DLC. While our hope was to release it this year, it has become clear to us that it is an unrealistic target. We cannot announce its release date just yet, but we can be sure that it will take at least until next year to complete, and with good reason.



‘What is that good reason?’ we hear you ask. Well, let’s call it a habit at Lost Pilgrims. While developing large bits of content like the next DLC, we keep enriching them to have better density of content than previous releases. Part of this is organic, the rest is a deliberate attempt to push the envelope. In this case, the region is not going to be as large as the Bronze Desert of Sunfire and Moonshadow, but we are trying to do something special with depth. This includes stories, NPCs, enemies, varied and complex quests, improved reactivity, and so much more.

Needless to say, we shall keep you updated as things develop, writing here and on Steam about the DLC and how it is coming along. And of course, as we move closer to release, we’ll be introducing you to more folk like those pictured below, though we can promise they’ll not all be cannibals. We’ll ride the line between keeping your eyebrow raised and you cracking the code, because that’s what we love. However, the theme and location of the DLC is so telling that it’s quite difficult to reveal something without giving it all away.



Vagrus is currently taking part in Steam’s AdventureX Sale. If you’ve been on the fence about jumping into our newest content or have a friend who you want to introduce to the Riven Realms, you can make it happen.



Until next time, see you out there in the wasteland, vagri; don’t get too caught up in the struggles of the Riven Realms. There’s much, much more to come!

– The Lost Pilgrims Team

A New Build is OUT - Patch 1.176

[h3]Hey everyone,[/h3]

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.


As has become a habit, Vagrus is currently taking part in Steam’s Turn-Based RPG Fest, which marks the occasion of our final sale before price increases come into effect for Sunfire and Moonshadow and the Season Pass. So, if you’ve been on the fence about jumping into our newest content or have a friend who you want to introduce to the Riven Realms, you can make it happen for the old price with a discount to boot.

The detailed patch notes are below, as usual.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
[h2]Patch 1.176[/h2]

[h3]New or Updated Features :gift:[/h3]
  • Improved the particle effects on the campaign map.

[h3]User Interface Improvements :pencil:[/h3]
  • From now on, Perk category Event choice dependencies also indicate whose Perks are required (vagrus only, whole comitatus) just like in Tests.
  • Changed the display of Quality dependencies without an added Quality level requirement so that they are easier to understand (the tooltip will no longer refer to a 0 requirement).
  • When starting a new game, the dialogue options of Agos can now be navigated by using number keys on the keyboard. We also added hover highlighting to them.
  • Removed the redundant X button from the Hunting and Foraging Results window.


[h3]Bug Fixes :bug:[/h3]
  • Fixed an issue that caused Companion Combat Skills that forced the target to move (for example, Javek’s Hypnosis) to have no effect when the target was surrounded by other entities. Now the target can swap places with every eligible character when forced to move.
  • Fixed a rare issue that caused the Ahskulite Retinue not to disembark, blocking players from passing through Realmgates and in general causing a lot of headaches. Ahskul disapproved, though He is sated now.
  • The right side Character Sheet in Companion Combat that is supposed to be empty when no enemy is selected will no longer display Renkailon’s stats (sorry Ren!).
  • Fixed an issue with controllers (including Steamdeck) that caused Events happening upon leaving a settlement/point of interest to immediately activate entry into that place.
  • Fixed an issue that caused the Game Log to display the wrong information (stat changes) related to Camping if it was canceled.
  • Fixed an issue that caused the Character Sheet to be missing its background when opened during Hero Select.
  • Fixed an issue that caused overwatch-type attacks to not trigger when an enemy is force-moved into the overwatched position.
  • Fixed an issue that caused players to be unable to switch between summoned entities or close the window on their Character Sheets when using a controller.
  • Fixed an issue that caused the radial menu to be open when returning to the campaign map from the Main Menu.
  • You can no longer softlock the game during the Deputy tutorial.
  • You can no longer accidentally (or intentionally if you knew how) skip the Outrider tutorial.
  • Fixed an issue that allowed players to move farther in Forced March than they had MPs for if using double clicking.


As ever, more is coming, so stay tuned, and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Chunky DLCs and Price Increases



Hey everyone,

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

Financially, our DLCs need to break even for it to make sense for us to produce them. Indie game development is a passion, that’s true, but it’s also a business that needs to sustain itself and the developers. To that end, we have decided to increase the price of our Sunfire and Moonshadow expansion (SaM), along with the Season Pass, which will of course only affect future purchases.

[h3]A Little Background[/h3]

We were halfway through the development of SaM when we knew that its scope had grown far beyond what we had originally planned. We were, however, happy with the path it had taken, and wanted to keep a consistent quality throughout as well as enough “bang for your buck”.

Player feedback has vindicated its length and quality, with some saying that the expansion’s breadth encompassed hundreds of hours of additional gameplay. We are happy for it to have had so much good feedback, but there remains an issue.

[h3]Sales[/h3]

Our revenue predictions were spot-on, but due to the increased scope of the expansion, our costs were far higher than expected. With inflation ravaging our studio much like it has most of the world’s economy, the expansion was very expensive for us indeed. This is why we will be increasing its price.

[h3]Old Acquaintances[/h3]

This DLC took longer than we expected, but by this point, we had already learned our lessons from the previous expansion. Again, we put in a great deal of extra time and added many additional features, as it would seem we cannot help ourselves. Thus, we set a realistic price – one that we intend to keep the same. Unfortunately, however, sales on this DLC were not as high as we would have hoped.

[h3]The Future[/h3]

Our next big release will be our upcoming region DLC, which – like all the others – has already been enriched by a large scope and a wealth of ideas. Again, it seems that this is just what we do. The number of art assets, NPCs, questlines, and stories in the Riven Realms is growing larger by the day, and we want to do our best to bring you as much added value as possible.

To help pay for all this, we will be selling this third DLC at a slightly higher price.

Lastly, we are considering adding some cosmetics for sale to those who may be interested; these would be alternative sets of clothing for Companions and would be marketed as supporter content. If you would be interested in these sorts of additions, please let us know – as always we are eager to hear from you. You can join our Discord and interact with us directly if you so wish.

[h3]Conclusions[/h3]

And so, to summarize:
  • The price of Sunfire and Moonshadow will go up to $19.99
  • Old Acquaintances will stay at $8.99
  • The Season Pass’s price will increase to $34.99

The price of the third DLC (in the works and included in the Season Pass) is yet to be determined, but it will better reflect our production costs.

We are considering putting Companion cosmetics on sale and would appreciate your feedback about this idea.

Of course, the decision to increase some prices did not come about easily and we understand that this is not good news. However, we also believe in transparency and sometimes unfortunate things happen, too – but there’s a silver lining: we will have one more sale before these new costs come into effect. So, if you haven’t grabbed what you’re interested in yet, now might be the time to do so! That’s a wrap for now, so we’ll say goodbye and wish you luck out there, as we always do. Stay safe, stay vigilant, and conquer the wasteland!

– The Lost Pilgrims Team