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Vagrus - The Riven Realms News

The New Build is OUT - Patch 0.5.14. - codename: Bandage

[h3]Hi Folks,[/h3]

Our EA release has been an emotional roller coaster on both sides. Most managed to hold on tight, some even got to the finishing line (took them ~50 hrs on average) but there were also many who fell out of the carts. Sorry about that.😬 Know that most of the root causes are bugs and not intended design.

[h3]Have we entered EA too early? - we asked ourselves. Well, Yes and No.[/h3]
In retrospect, parts of the game could have been much better balanced, some critical features should have been added before the release. On the other hand, we did not have enough fresh eyes and those areas were confirmed 'okay' by hundreds of veteran players who played on way harder versions than the current one (survivor bias). Considering that, it is great that we got a new wave of players and learned about those issues, so now we can focus on the right things. Truth be told, if we entered EA a few months later we would have developed a bunch of new stuff and jumped into the same hot water. It will get better, though, promise.👌

Time to dive into the list of immediate fixes we have applied.

[h2]Patch 0.5.14 - codename: Bandage[/h2]
  • Almost all crash bugs fixed (still chasing one in the companion combat)
  • A massive number of performance improvements
  • Chapter 9 autosave added at PotW climax combat sequence
  • Trade Tasks a bit more profitable
  • The bug that preventing low-level Trade Tasks generation resolved
  • Another bug hindering Trade Tasks generation in general fixed
  • Crew combat strength calculation corrected
  • Crew combat difficulty introduced slower (The true answer will be 'Flee', though)
  • Random Crew combat on Point of Interest nodes bug resolved
  • Scouting into multiple directions costs less Resourcefulness
  • Scouting Movement Point cost got a little cheaper too
  • The tax percentage reduced on non-cargo valuables in the generic Road Tax event
  • Imperial 'wanted criminal' status increases slower but still can get locked out of Tor'Zag
  • Fixed the issue where companion recruitment events could be repeated
  • Companion loyalty losses in events and due to game mechanics reduced a bit
  • The bug that caused permanent Resourcefulness loss resolved (for the future only)
  • Some wide-screen problems (like chat-heads covering text, etc.) solved
  • Brand new GFX setting boost performance
  • V-sync option now properly saved
  • Music loop time setting added
  • Corrected the sound balance (it was accidentally heavy on the right channel)
  • A metric ton of typos and event script errors fixed
  • Tooltip improvements


'Is Vagrus properly balanced now'? - Nop. 'Is it a step in the right direction?' - We think so. Please let us know how you find it.

From next week we will start to design and implement the Flee option in Crew Combat, also diminishing returns on Evade and Block in Companion combat to stack against RNG better. We are hoping to roll these out too within a few weeks.
After delivering those two and some smaller improvements, we plan to focus on bigger tickets, like Faction Rewards, Companion Progression, and more.

Stay tuned, stay alive, conquer the wasteland!
The Lost Pilgrims Team

P.s.: We are flooded with messages, bug reports, and improvement ideas sent to us via the various channels so we might not able to respond to everyone but we're trying our best. ✌️

Vagrus - The Riven Realms enters Early Access here on Steam!

[previewyoutube][/previewyoutube]

Thanks to all the insights you have shared with us during Vagrus' Open Access period, the game has grown and improved massively in the last twelve months. We are proud to share that we kick off our Early Access journey with over fifty hours of available content that we look to expand further during our EA period, which is expected to last until the eventual full release sometime in 2021.

We have come very far but if you dive in for the first time and play the current build, please keep in mind that the game is in no way finished yet - see bugs and less polished areas for what they are: potential to make the game even better. Your help by reporting those using our in-game tool (F1) and sharing your experiences on our Discord server (discord.gg/vagrus) will continue to be the key for learning about and prioritizing focus areas in our development process.

Check out our game and if you like it, spread the word, and don’t forget to leave a review on its store page!

The Lost Pilgrims Team
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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus - The Riven Realms: Prologue NOW AVAILABLE on Steam



The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam today (July 10) following its success on the Steam Summer Event, released as a separate application here on Steam called Vagrus - The Riven Realms: Prologue.

You will probably be pleased to know that this incarnation of the demo has a small set of achievements you can complete, too.



The Prologue is made up of two parts:
  • The first section of the standalone story 'Pilgrims of the Wasteland', which is also the tutorial of the game.
  • A taste of the Open-World main campaign with character creation and the first five turns to play.

The Demo has about 2-3 hours of playable content (depending on playstyle), and it is available for Windows, macOS, and Linux.

To help us and the game, consider writing a review about the Prologue on Steam and recommend the game to your friends!

Please bear in mind that the Prologue is a Demo of an Early Acces game. Some aspects are still being polished. You may find our disclaimer here, and we appreciate you submitting bugs and ideas on this thread here.

The Lost Pilgrims Team

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Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus coming to Early Access on July 22



We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.

[h2]Vagrus - The Riven Realms enters Early Access on Steam on July 22, 2020.[/h2]

[previewyoutube][/previewyoutube]

Thanks to all our crowdfunding Alpha backers and our demo testers, Vagrus has grown and improved massively in the last twelve months. We are proud to share that we kick off our Early Access journey with over fifty hours of available content that we look to expand further during our EA period, which is expected to last until the eventual full release sometime in 2021.

We took our time. We have added and improved features that, based on insights from our players, we felt are essential before entering Early Access, but we know that the game is in no way finished yet. We have plans regarding where we would like to end up by the time of the full release, big plans in fact, in terms of content, features, and polish. When you play the current build, keep that in mind - see bugs and less polished areas for what they are: potential to make the game even better. Your help by reporting those using our in-game tool (F1) and sharing your experiences on our Discord server (discord.gg/vagrus) will be essential in identifying and prioritizing focus areas in our development process.

We have compiled a short Q&A about the upcoming release that you might find informative:

[h3]Q: How much will the game cost?[/h3]

A: The base price will be $29.99 with an initial launch discount. We do not have plans currently to increase that for the full release but with all the added content and features, it may happen.

[h3]Q: I have already bought my Steam/GOG.com key elsewhere but it says it’s locked. Why?[/h3]

A: Your key will only become active when we release the game into Early Access, so on July 22. You will be able to access it right away from then on.

[h3]Q: How can I help before July 22?[/h3]

A: Join our Discord community and help us by spreading the news about the upcoming Early Access release so that we can reach more people and learn about their player experience, which we can make the best use of during this EA period.

[h3]Q: There is a separate Vagrus - The Riven Realms: Prologue that is due to release on July 10 on Steam. Is that a different game?[/h3]

A: After the success of our Demo during the Steam Summer Festival, we decided to make that free demo available for players in the long run so they could get a sense of Vagrus and see if it was their cup of tea. We wholeheartedly encourage you to try the free Prologue demo when it comes out to help you with your purchase decision.

The Lost Pilgrims Team



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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Nookrium plays Vagrus - The Riven Realms

[h2]UPDATE: watch the full video below[/h2]


[previewyoutube][/previewyoutube]

The demo of Vagrus is more story-driven so we would not want to spoil it for you, however, our dear friend, Nookrium agreed to stream the open-world part for you. Enjoy!

He will be in fact looking to meet himself in the game as we love his indie game videos so much that we decided to use his likeness for a non-player character (NPC) portraits.