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Killsquad News

New Hotfix Released

Hello Bounty Hunters!

After the last hotfix, there were some critical bugs that still remained in the game. Thanks to your help with reporting these issues, and the work of our dev team, we are now able to release a new patch that will get rid of these bugs. We hope that now you can finally play without issues and we apologise for any inconvenience the last patch caused.


List of bugs fixed:
  • Fixed a bug that prevented the deactivation of “The Runaway” traps after defeating him, making it possible to be killed after successfully finalizing the contract.
  • Fixed a bug with the game trackers that disabled unlocking the game’s achievements
  • Fixed a graphical UI bug that rendered the lobby invitation buttons unavailable.
  • Fixed a bug that prevented the proper unlocking of the inferno contracts, the infinite, & elemental colosseums.
  • We have also fixed six specific crashes that some of you reported & helped identify.



If you are still experiencing crashes you can contact us directly at [email protected], and send us your "Saved" folder. (you can find it in C:\Users%USERNAME%\AppData\Local\Killsquad). For other issues, your reports via the bug-report channel on discord & Steam discussion are very helpful.

Hope that this patch makes your experience with Killsquad is better & smoother than ever.

See you in space, Bounty Hunters!


By the way, you can still sign up for our Insider Program here: https://novarama.com/novarama-insider-program/

Killsquad hotfix Update v.1.6.2.2

Killsquad “Under the Hood” HotFix is Here!

Hi everyone!

A hotfix update of the Under the Hood Update is now live, it contains some fixes to bugs, crashes & other features that we forgot to sew on the way to release.

Many thanks for your feedback, and your keen eye, we hope that you are enjoying this update that is in part thanks to you.

Thank you for all your support, see you in space bounty hunters!

Your Novarama Team

Killsquad “Under the Hood” Update is Here!

Killsquad Update 1.6.1.4


Welcome Bounty Hunters,

First of all, we want to say huge thanks to all of you who have taken the time to report to us all the bugs, issues, and problems that you encountered. All of your feedback was the foundation of the update that’s now in your download queue.

This new update is all about making Killsquad a much better experience. As we’re gearing up for the PS4 release of Killsquad (cross-play incoming!) we’ve made changes in the game’s core engine code and we gave Killsquad a performance upgrade too. We also added a new online system based on *EOS* so that we can improve online service and make the game well-prepared to crossplay with the incoming PS4 version.

To make your whole experience with Killsquad better, we’ve changed a lot of the game’s code. We had to make sure that this version is stable and it’s compatible with the PS4 device. To achieve that we had to re-work the particle/VFX system in CPU costs, tweak the animation system, the simulation of movement, and also the network processing. During all these changes a lot of bugs and problems occurred which we had to fix too. So this whole process took us quite a bit of time. But all of that work was definitely worth it, because as a result, we now have a much more optimized game!

Also, we’ve fixed the occasional crashes that some of you reported to us. Thanks to your help,Killsquad is more steady than ever.

Most important crashes fixed:
  • Fixed a crash that occur opening reward chests
  • Fixed a crash that was provoked by Cass’ shuriken skill.
  • Fixed random crashes during contracts.
  • Fixed a crash that occurs during the Splash Screen


And finally, we have made fixes of other minor bugs (not crashing issues) that the Community have reported and many more that came up during the development of new systems and improvements.

Minor bugs fixed:
  • Various localization bugs fixed on several items/cosmetics
  • Fixed performance issues with Meteors that spawn on some contracts
  • Fixed some rendering bugs related to the UI, lighting and also some contracts, that sometimes were shown too lighted
  • Fixed a bug where 2 assets of lamps were blocking the view of the game camera in some situations in the M.A.G.N.U.S battle.
  • Fixed a bug where sometimes the healing done in a contract was negative.
  • Fixed a bug where sometimes Gadgets were not shown on the UI playing a contract as a client
  • Fixed a bug where the traps located at “Trouble in paradise” contract, were not working properly playing as a client.
  • Fixed a bug where Numpad keys were not bindable in the game inputs.
  • Fixed a bug where some mobs spawned by Queen Mogoth got stuck under the ground.
  • Fixed a bug where Zero would keep the attack beam on while dead.
  • Fixed a bug where the traps of Hunted Hunter contract were working incorrectly.
  • Fixed a bug where the Jotuns enemies on the contract Crazy about Jade were not eliminated at the end of the mission and were stopping if the player placed in front of them
  • Fixed a minor bug where faction emote visuals were incorrectly distorted in the 3D preview
  • Fixed a minor bug where a light flash would appear on the screen every time you click on a gadget in the menus.
  • Fixed a bug where the tail of Queen Moggoth had physics and movement after it was cut.
  • Fixed a bug where Trouble in Paradise lasers were working weirdly playing as a client
  • Fixed a bug where the “ready light” in the lobby was rendering badly.


What’s next & what are we doing right now:
  • Finishing the PS4 port.
  • Polishing and bug fixing.


If your game crashes, a Crash reporter will appear, add the details of what you were doing at the time of the crash and send it to us. If you want to, you can also contact us directly at [email protected], and send us your "Saved" folder. (you can find it in C:\Users\%USERNAME%\AppData\Local\Killsquad). This will be very helpful.

For those of you that might not know, part of our studio is working on a new project. We haven’t revealed what it is yet, but we would love to show you the game first, before everyone else. We are looking for testers from both the US and EU regions. If you would like to get an early peek at what we are working on, just sign up here!

Thank you so much for all your input and help. And please, if you have any questions or feedback, write it all down in the comments below.


Until then,

See you in space bounty hunters!

Your Novarama Team

The Halloween Hallowtide Pumpkins Event is ON!

Welcome Bounty Hunters!

As the WAHLA Corp HR department noticed, the smell of pumpkin (and pumpkin spice latte) is now in full swing. And that can only mean one thing - it’s Halloween time! To celebrate this year’s Halloween, we’re bringing back (by popular demand) the Hallowide Pumpkins Killsquad Halloween in-game event! What’s that all about you ask? Well, you can read all about it below.

Are you hungry for some spookiness in your life Bounty Hunters? Maybe you’re just hungry in general? Our next Halloween event could fulfill both of those needs quite nicely. For the next 2 weeks (till 8th of November) you can collect the oh-so-spooky and even more oh-so-tasty Hallowtide Pumpkins. If you collect 100 Hallowtide Pumpkins, you will fulfill the Halloween quest and get deliciously-scary Hallowtide Cakes in return! What does the cake do you say? Well, that would be a spoiler, wouldn’t it? But remember, there is a limit to the number of cakes you can get. 13 to be exact - not one cake more. So, do you dare to get them all and see what they do?

All limited Pumpkin Head cosmetics for all your Killsquad characters are back too, along with Halloween Skins and Portraits. Also, all of the Halloween items are available to buy in the shop as well, but only during this event!

Don’t wait for too long Bounty Hunters. Get those cakes and Halloween goodies while the event lasts!

Finally, we can also let you know that a new optimization update is coming to the game real soon. We’re talking a few weeks at most. More details are incoming.


Bounty Hunters, enjoy your Halloween, and speak to you soon,

Your Novarama Team


❗ You can still join our Novarama Insider Program! If you want to play our newest multiplayer game that we are working on, register now. For now, we are looking for players from Europe and the US, but we will open up this initiative to other regions too. Play our game, share with us your thoughts, help us shape our latest creation. And for doing so, we will give you a copy of our new game, along with extra goodies, for you to keep!

Click to see more details and to join the program right here: ➡️ Novarama Insider Program

Novarama Insider Program is here. Play and shape our latest game!

Attention Bounty Hunter!

We have some big news to announce straight from Novarama HQ.

We've been working on something new behind closed doors for quite some time. Now, we would love to give a few people an exclusive first look and play at what we've been making. So today, we decided to launch our Novarama Insider Program. Our aim is to co-create together with YOU - our players. We want to hear what you have to say.



Now for those of you worried that this will impact the PlayStation version of Killsquad, don’t fret. We have two separate teams working on two separate projects.

So, join our Novarama Insider Program. We want your thoughts on our latest project and we want you to help shape it! Sign up for our program, make your voice heard, and be rewarded for doing so.

Click below to see all the details and to join!
➡️ Novarama Insider Program


Hope to see you there!

Your Novarama Team