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The Core 2 Update is here! This update comes with major changes. The skill and upgrade system has been reworked. Now, you can preview, buy, and equip from the skills menu to combine them in new and exciting ways. You will be able to explore these new features with the revamped UI, new interface, interactions and new functionalities such as shop rerolls or ways to save your preferred skill arrangements.
[h3]Updated Roadmap[/h3]
It's been a long journey, here you can see a list of all our game updates, and the roadmap of the upcoming ones:

[h3]FULL PATCH NOTES[/h3]
PSA: Some of you might notice at the killsquad STEAM page some hidden Achievements. We are currently working on implementing them for the next summer update, so they are not achievable right now even if they show up.PROGRESSIONIn this update we have focused in reworking the core system of the character skills allowing full customization of your build using the new skill tree. Also, and maybe the more important change, your abilities are
automatically upgraded inside a contract using the upgrades and skills you preselected at the skill tree.
TECSA new unique currency is added to the game: TECS. They can be earned and found in contracts. Use these TECS to unlock Skills and Upgrades for a specific character in the Skill Tree. Look for them carefully as they exist in a specific amount for each character.
SAVE CONVERSIONWith the new Skill and upgrade system we have a new currency, the TECs, if you have played a
RECRUIT contract with a character before the update, you will receive the
reward TEC for this character and contract the first time you open the game after the update. Apart from that you will be able to find more hidden TECs inside the RECRUIT and VETERAN contracts.
Skills treeAdded a skill tree to each character, use TECS to unlock Skills and upgrades. Equip them and combine them in new and exciting ways to achieve the play style you like. You will need to buy at least one upgrade from one level to unlock the purchase of the next level, after that you can equip whatever you want even if they are all level ten upgrades. Fully customize your build!
Builds and presetsHeroes have 10 cores that allows to assign skills and upgrades to their build. Each of them will have a cost, higher tiers will cost more than low tiered upgrades. Combine them in different ways to create the playstyle of your choice! Save the arrangements in one of the five available preset slots to switch between your skills and upgrades!
SKILLS AND UPGRADESWith the new system we have taken the opportunity of balancing existing upgrades, adding new ones, VFX & SFX. Also, all descriptions have been overhauled to improve readability and give more information to the player. It's well over 70 skill changes, so the list is too long to paste here. Please read this Discussion in the forums for a full list:
Skills and upgrades patch notesTUTORIALSNew Tutorials for all the new features. When you reach a new system or a new goal in the new progression system, a pop-up will show you how it works. You will be able to reopen this tutorial whenever you want, looking for the interrogation icon in the bottom right corner of the specific screen. We would like to thank you all for the feedback. With this improvement, we hope the features are easier to understand.
UIA new design comes to the game alongside major changes at quality of life.
ShopA new Reroll mechanic is added to the shop as a quality of life improvement. Now you can pay a little amount of credits to manually reroll the shop stock to look for your desired equipment, we hope this change will ease your grinding for the perfect piece of equipment. Also, as requested, we added a weapon and gear comparison.
General Changes· Added an icon to show how many TECS can be found in a contract and how many you already found there.
· Added a new message in the contract selector screen when the host of a game chooses a contract notifying all group members.
· Added new upgrade icons at the skill tree.
· Added an outline to all intractable items to give more feedback to the player.
· Added particle effects in the lobby when a player is ready.
· Added a new special TEC pickup. These items can only appear on contracts indicating it.
· Added new hover popup on currency sections as the lobby, shop and in contract game showing the important currencies for that section.
· Added a new start splash art at the begining of the game.
· Added new a Animation and SFX in the help exclamation marks found in contracts, to better aid players.
· Added feedback while dismantling an item.
· Added in the Codex the icon of the enemy ARISIERA.
· Added in the Codex the icon of the enemy B.O.B.
· Added tutorial videos to preview all the skill and upgrades. You can also watch those videos in the ESC menu inside a contract.
· Changed the color of the rebel faction from red to blue.
· Changed the description of the gear upgrade, "EXTRA CHARGED DASH AFTER KILL (CASS)": It now provides a Charged Dash and not with a Dash/Charged Dash.
· Changed the description of the gear upgrade for Kosmo, "ENEMY DAMAGE REDUCTION": Fixed the text "hitted" to "hit".
· Changed the lighting levels of the contract "A HARD NUT TO CRACK", since it was too dark.
· Changed the description of texts size at the shop to improve readability.
· Updated the UI at the lobby. New visuals before starting a contract improving the feedback to the player.
· Updated the UI at the heroes section. A Centralized section of all the statistics, inventory, character progression, cosmetics and vanity items for all characters.
· Updated the UI at the shop. A clearer interface able to show more information of an item alongside a new reroll system.
· Updated the UI at the player profile. Better view of your statistics, reputation levels and vanity badges/icons.
· Updated the UI at the contract selector. Easier to navigate between plague and normal mode and to select a contract to play.
· Updated the UI at the ESC menu inside a contract. New visuals showing current equipment and your selected upgrades ordered by level. You can keep track on your stats and when will new upgrades be available inside a contract.
· Updated all controls UI icons.
· Updated the items upgrade Icons. Three new status showing when the weapon/gear is updated, when you have enough resources for the upgrade and when the weapon can be upgraded but you don't have enough resources.
· Updated the tutorial video for the skill "EXPERIENCED CLONES"
· Now at the powered gate of the contract "DOORS WIDE SHUT", enemies will start spawning only after inserting the first energy sphere.
· Removed the green and red arrows at the element icons from the enemies in the CODEX.
REBALANCEMajor overhauls· The toxic fallout in "Overprotection" contract now launches a healing area inside the shields to help during the struggle.
· The palace of pain received more monster variation in enemy waves and also added more time to the hold area segment.
· Balanced some HUB segments at SKUA Maps by adding more enemies and pickups. They were empty before the rebalance.
General overhauls· Rebalanced all game Recruit and Veteran contracts, focusing on shorter and more fun games.
· Rebalanced all SKUA Enemies.
· Rebalanced all credit rewards after the
second time you play a Recruit contract.
AUDIO· Troy received a SFX rework for his guns, with more than 30 new gun SFX.
· Zero received a SFX rework for his laser gun, with more than 10 new gun SFX.
· General Overhaul to the ambient sounds at SKUA maps, adding more than 25 new SFX.
· Added sound feedback to UI.
· Added sound feedback to the Steerable Ball skill.
· Added sound feedback to the Mass Execution skill.
· Added sound feedback to the Emergency Shield skill.
· Added footsteps sound to all SKUA floor types.
· Added footsteps sound to all THE PALACE OF PAIN floor types.
· Added footsteps sound to all WASTELAND 7A floor types.
· Added missing audio in the Queen Maggoth's boss cinematic entrance.
· Reduced the volume of the starting music at the coliseum.
GENERAL· Updated the particles when destroying a SKUA ball in an area.
· Changed the color of Kosmo's Berserker Taunt skill.
· Added a new death SFX to the S.K.Y.F.E.D BOSS.
· Added a new SFX in the Toxic area of the Overprotection contract.
· Added new particles to the barriers of the Overprotection contract.
· Added four new entrance animations to each hero at the start of a contract.
· Added destructible rocks to WASTELAND 7A maps
· Added a new dash animation for Lilith.
· Added a new dash animation for Zero.
· Modified the dash animation for Kosmo.
· General review to all "WASTELAND 7A" maps fixing holes or collisions.
· Added a fire spark particle to SKUA maps.
BUG FIXINGCrashes:
· Fixed a crash that might occur to hosts after selecting a skill with ZERO.
· Fixed a crash that might occur after a group dissolves and a client tried to play a contract in single player afterwards.
· Fixed a crash that might occur when fighting the final boss at the Spec. Ops. contract, "CLEAN THE MESS".
· Fixed a crash that might occur at the talisman section in the inventory
· Fixed a crash that might occur when two players joined in a lobby at the same time.
· Fixed a crash related to destructible barrels replication.
· Fixed a crash involving the steam sockets networking system.
· The bug "Unreal Engine is exiting due to D3D device being lost" it's a common error from games made with Unreal Engine. We have created a steam discussion with some guidelines on how to fix the problem: https://steamcommunity.com/app/910490/discussions/0/5673948479035084906/
Major Issues· Fixed a bug where some clients stayed in an infinite loading screen after finishing a contract.
· Fixed a bug at M.A.G.N.U.S boss fight that after 10 minutes, the enemies with the laser balls stop spawning.
· Fixed a bug at M.A.G.N.U.S boss fight that occurs after the party died in the boss fight. After respawning, some clients couldn't see the boss HP bar.
· Fixed a bug where some enemies in an ambush spawned outside the barriers, blocking the player from clearing the ambush.
· Fixed a bug where the "Lucky draw" skill from Troy was blocked after using it at close range.
· Fixed a bug at "WASTELAND 7A", where the generation of the map sometimes had no route to the end of the contract.
· Fixed a bug at "WASTELAND 7A", where the player could get stuck with a collider.
· Fixed a bug at "Doors wide shut" contract, when the boss Alpha Gorus could get stuck at the stairs.
· Fixed a bug where the ready button might disapper in some clients.
· Fixed a bug with the GPU performance, even if the game was tabbed. Now the game is capped at 144FPS avoiding the GPU to reach its maximum capacity for no reason.
· Fixed a bug where starting a contract in a group, the game kept loading until a client was kicked out automatically.
· Fixed a bug at the "TROUBLE IN PARADISE" contract that could make the player fall from the map.
· Fixed a bug at the elevators from "KEMMEKH": Now the objects such as heal packs from Zero will follow the elevator while moving.
· Fixed a bug of "Queen Magoth's" that occur in the middle of the fight, deforming her 3D Model.
· Fixed a bug of the "Suriken Ricochet", that sometimes occurred in the second hit, not teleporting to the second target.
· Fixed a bug at "KNOCKIN' ON HEAVEN'S DOOR" contract where the mission's target didn't spawn, blocking players from completing the contract.
· Fixed a bug to players with high ping, where they could reach level ten without filling the XP bar.
· Fixed a bug where players's skills would enter in cooldown if those were interrupted during its casting animations.
· Fixed a bug with the "HEALING KIT" from Zero, where it was possible to consume the pickup without healing.
· Fixed a bug at all contracts with cargo protection missions, where the AI of some enemies ignored the vehicle/cargo.
· Fixed a bug at all plague contracts with the "CURSE OF LAÁUME", where the three colored spheres did not move.
· Fixed a bug that might occur when killing some bosses they would fall under the map not completing the contract.
· Fixed a bug when the player enters a contract with a first person camera instead of the usual top-down third person camera
Fixes:
· Fixed a bug with the "Hatch Guy's Very Special...'Soup'" quest. Now you should be able to finish it with one Nightbringer eye.
· Fixed a bug at "KEMMEKH", with render issues on the plagued area.
· Fixed a bug in the CODEX that didn't show some attack information for some enemies.
· Fixed a bug at the end contract view showing some items twice.
· Fixed a bug of the Trap Implosion skill that could render some particles in front of the camera.
· Fixed a bug that generated some plague segments at "THE PALACE OF PAIN" maps in normal mode.
· Fixed a bug that might occur when crossing some segments of a contract, rendering a white flash for one frame.
· Fixed a bug at some segments of SKUA maps that did not spawn enemies.
· Fixed a bug when loading an audio or dialogue at the start of a contract with one or two seconds lag.
· Fixed a bug at M.A.G.N.U.S's boss fight that vibrates when changing his state between attacking and idle.
· Fixed a bug at "Overprotection" contract after respawning at the Toxic fog area the voice line reproduced twice.
· Fixed a bug involving the roughness rendering of the enemies at WASTELAND 7A.
· Fixed a bug at the last Black Box cube, removing the sound from the dialogue. Now it will reproduce as it should.
· Fixed a bug when the party leader joined in the contract selection screen. When going back to the lobby, the "DISBAND PARTY" button wasn't visible.
· Fixed a bug with the equipments between vector 11 and 40, showing incorrect statistics from what you really get.
· Fixed a bug not showing the target's location at the contract, "KNOCKIN' ON HEAVEN'S DOOR".
· Fixed a bug where some enemies didn't show its death animations on some clients during a contract.
· Fixed a bug where the "LUCK OF THE DRAW" Skill from Troy, wouldn't be thrown if they had an object or wall behind them.
· Fixed a bug at the input settings, where they could block players from personalizing their controls.
· Fixed a bug when completing a contract in multiplayer, it could block the inputs of switching characters.
· Fixed a bug where after using Troy's "Strong Shot" or "Execution" skills, the basic attack wouldn't cast automatically unless you trigger the attack input again.
· Fixed a bug at the Lobby regarding skins. If a player leaves the lobby and another took its place, it could mix both skins of both characters.
· Fixed a bug of the weapon "RED BARON" from Zero. When overheated, the particles kept in place in an additive way.
· Fixed a bug at "SHUT IT DOWN" contract, where Kosmo was able to jump on top of a terminal.
· Fixed a bug of the consumable "PORTABLE HEALTH STATION". The area was not visible for clients in a multiplayer game.
· Fixed a bug of the weapon "SOLAR EDGE" from Cass. The passive was only working for the host player of the game.
· Fixed a bug of the weapon "RACKAT'S BULWARK" from Kosmo. The passive was not reducing the damage while using "WHIRLWIND".
· Fixed a rendering issue at the CODEX, now the enemies will be rendered at good quality.
· Fixed a hole at the "HUNTED HUNTER" contract in plague mode at the boss fight.
· Fixed a localization bug regarding the Black Boxes dialogues.
· Fixed a localization bug at "KNOCKIN' ON HEAVEN'S DOOR" contract when delivering the battery spheres
· Fixed a localization bug in the skill tutorials.
· Fixed a localization error at the Colosseum. Changing "Where heroes ART born" to "Where heroes ARE born".
· Fixed a localization bug of the weapon "NAZDAROVJE" from Kosmo.
· Fixed a localization bug of the weapon "DIES IRAE" from Zero.
· Fixed the bug of the "Overprotection" contract, displaying the environment windows with a bright green color in the toxic fog segment.
· Fixed some localization bugs of some weapons.
· Fixed some localization bugs of tutorials.
· Fixed some localization bugs of some skill/upgrade descriptions.
· Fixed some collision errors at "THE AURORA RELOCATION" contract.
· Fixed some collision errors at "FOR THE UPRISING" contract.
· Fixed some holes at SKUA maps specially between doors and junctions.
Others:
· Fixed the issue where Troy's "Luck of the draw" could be activated accidentally, after using Strong Shot. The sequence "Right click + Left click" has been improved.
PS:
Please remember that the progress you've made in the beta isn't shared with the public version.[h3]Bug reporting[/h3]
Killsquad is an Early Access game. As such, it is a product in development. Have encountered a bug? We are sorry. Please report it by joining our Discord community. Please do so here:
https://discord.com/invite/killsquadIf your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at
[email protected], with your "
Saved" folder (
C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
[h3]We need your help![/h3]
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[email protected][h3]About Killsquad[/h3]
Killsquad is an action-packed 4 player action RPG where sci-fi mercenaries raid planets seeking fame and glory. With four planets to explore, over thirty unique contracts to master, more than 100 weapons and 30 unique enemies, Killsquad offers an adrenaline-pumping journey into a dystopian future full of blood and black humour. Killsquad is now on Steam Early Access, with an approximate launch date of Summer 2021.
[h3]About Novarama[/h3]
Killsquad is developed by Novarama, a Barcelona-based independent games developer with +18 years of experience, 11 of them as a Sony exclusive studio. With a team of +40 people, Novarama's mission statement is to building innovative games for mass audiences. Killsquad is our first fully self-published game. Visit Novarama's website at
www.novarama.com