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Dev Diary Update

Hello Bounty hunters!

Just a very quick update today really.

1) Thank you to the more than 2000 people who have purchased Killsquad in the last 2 weeks. You guys mean the world to us! All these sales go into funding development, in the spirit of Early Access, so thank you very very much!

2) Thank you to everyone who is posting reviews! These are super welcome by the dev team. If you haven't done so, and think we're doing a good job, now is the time to post a review! Reviews boost visibilility, which boost sales, which goes into... yep! Development!

3) Team is already hard at work on new stuff. Ekaar (our fifth hero). Cosmetics for him. A much updated Wasteland7A. Don't believe me? Here, take this snippet as proof!





Last, but not least, remember we're keeping our sale active until Monday. So, looking forward to a game to play this weekend? Now is the time!

Killsquad: CORE 2 update, v0.17.6.21, out now!

[previewyoutube][/previewyoutube]

The Core 2 Update is here! This update comes with major changes. The skill and upgrade system has been reworked. Now, you can preview, buy, and equip from the skills menu to combine them in new and exciting ways. You will be able to explore these new features with the revamped UI, new interface, interactions and new functionalities such as shop rerolls or ways to save your preferred skill arrangements.

[h3]Updated Roadmap[/h3]

It's been a long journey, here you can see a list of all our game updates, and the roadmap of the upcoming ones:



[h3]FULL PATCH NOTES[/h3]

PSA: Some of you might notice at the killsquad STEAM page some hidden Achievements. We are currently working on implementing them for the next summer update, so they are not achievable right now even if they show up.


PROGRESSION

In this update we have focused in reworking the core system of the character skills allowing full customization of your build using the new skill tree. Also, and maybe the more important change, your abilities are automatically upgraded inside a contract using the upgrades and skills you preselected at the skill tree.

TECS

A new unique currency is added to the game: TECS. They can be earned and found in contracts. Use these TECS to unlock Skills and Upgrades for a specific character in the Skill Tree. Look for them carefully as they exist in a specific amount for each character.


SAVE CONVERSION

With the new Skill and upgrade system we have a new currency, the TECs, if you have played a RECRUIT contract with a character before the update, you will receive the reward TEC for this character and contract the first time you open the game after the update. Apart from that you will be able to find more hidden TECs inside the RECRUIT and VETERAN contracts.

Skills tree

Added a skill tree to each character, use TECS to unlock Skills and upgrades. Equip them and combine them in new and exciting ways to achieve the play style you like. You will need to buy at least one upgrade from one level to unlock the purchase of the next level, after that you can equip whatever you want even if they are all level ten upgrades. Fully customize your build!

Builds and presets

Heroes have 10 cores that allows to assign skills and upgrades to their build. Each of them will have a cost, higher tiers will cost more than low tiered upgrades. Combine them in different ways to create the playstyle of your choice! Save the arrangements in one of the five available preset slots to switch between your skills and upgrades!


SKILLS AND UPGRADES

With the new system we have taken the opportunity of balancing existing upgrades, adding new ones, VFX & SFX. Also, all descriptions have been overhauled to improve readability and give more information to the player. It's well over 70 skill changes, so the list is too long to paste here. Please read this Discussion in the forums for a full list:

Skills and upgrades patch notes


TUTORIALS

New Tutorials for all the new features. When you reach a new system or a new goal in the new progression system, a pop-up will show you how it works. You will be able to reopen this tutorial whenever you want, looking for the interrogation icon in the bottom right corner of the specific screen. We would like to thank you all for the feedback. With this improvement, we hope the features are easier to understand.

UI

A new design comes to the game alongside major changes at quality of life.

Shop

A new Reroll mechanic is added to the shop as a quality of life improvement. Now you can pay a little amount of credits to manually reroll the shop stock to look for your desired equipment, we hope this change will ease your grinding for the perfect piece of equipment. Also, as requested, we added a weapon and gear comparison.

General Changes

· Added an icon to show how many TECS can be found in a contract and how many you already found there.
· Added a new message in the contract selector screen when the host of a game chooses a contract notifying all group members.
· Added new upgrade icons at the skill tree.
· Added an outline to all intractable items to give more feedback to the player.
· Added particle effects in the lobby when a player is ready.
· Added a new special TEC pickup. These items can only appear on contracts indicating it.
· Added new hover popup on currency sections as the lobby, shop and in contract game showing the important currencies for that section.
· Added a new start splash art at the begining of the game.
· Added new a Animation and SFX in the help exclamation marks found in contracts, to better aid players.
· Added feedback while dismantling an item.
· Added in the Codex the icon of the enemy ARISIERA.
· Added in the Codex the icon of the enemy B.O.B.
· Added tutorial videos to preview all the skill and upgrades. You can also watch those videos in the ESC menu inside a contract.
· Changed the color of the rebel faction from red to blue.
· Changed the description of the gear upgrade, "EXTRA CHARGED DASH AFTER KILL (CASS)": It now provides a Charged Dash and not with a Dash/Charged Dash.
· Changed the description of the gear upgrade for Kosmo, "ENEMY DAMAGE REDUCTION": Fixed the text "hitted" to "hit".
· Changed the lighting levels of the contract "A HARD NUT TO CRACK", since it was too dark.
· Changed the description of texts size at the shop to improve readability.
· Updated the UI at the lobby. New visuals before starting a contract improving the feedback to the player.
· Updated the UI at the heroes section. A Centralized section of all the statistics, inventory, character progression, cosmetics and vanity items for all characters.
· Updated the UI at the shop. A clearer interface able to show more information of an item alongside a new reroll system.
· Updated the UI at the player profile. Better view of your statistics, reputation levels and vanity badges/icons.
· Updated the UI at the contract selector. Easier to navigate between plague and normal mode and to select a contract to play.
· Updated the UI at the ESC menu inside a contract. New visuals showing current equipment and your selected upgrades ordered by level. You can keep track on your stats and when will new upgrades be available inside a contract.
· Updated all controls UI icons.
· Updated the items upgrade Icons. Three new status showing when the weapon/gear is updated, when you have enough resources for the upgrade and when the weapon can be upgraded but you don't have enough resources.
· Updated the tutorial video for the skill "EXPERIENCED CLONES"
· Now at the powered gate of the contract "DOORS WIDE SHUT", enemies will start spawning only after inserting the first energy sphere.
· Removed the green and red arrows at the element icons from the enemies in the CODEX.


REBALANCE

Major overhauls

· The toxic fallout in "Overprotection" contract now launches a healing area inside the shields to help during the struggle.
· The palace of pain received more monster variation in enemy waves and also added more time to the hold area segment.
· Balanced some HUB segments at SKUA Maps by adding more enemies and pickups. They were empty before the rebalance.

General overhauls

· Rebalanced all game Recruit and Veteran contracts, focusing on shorter and more fun games.
· Rebalanced all SKUA Enemies.
· Rebalanced all credit rewards after the second time you play a Recruit contract.


AUDIO

· Troy received a SFX rework for his guns, with more than 30 new gun SFX.
· Zero received a SFX rework for his laser gun, with more than 10 new gun SFX.
· General Overhaul to the ambient sounds at SKUA maps, adding more than 25 new SFX.
· Added sound feedback to UI.
· Added sound feedback to the Steerable Ball skill.
· Added sound feedback to the Mass Execution skill.
· Added sound feedback to the Emergency Shield skill.
· Added footsteps sound to all SKUA floor types.
· Added footsteps sound to all THE PALACE OF PAIN floor types.
· Added footsteps sound to all WASTELAND 7A floor types.
· Added missing audio in the Queen Maggoth's boss cinematic entrance.
· Reduced the volume of the starting music at the coliseum.


GENERAL

· Updated the particles when destroying a SKUA ball in an area.
· Changed the color of Kosmo's Berserker Taunt skill.
· Added a new death SFX to the S.K.Y.F.E.D BOSS.
· Added a new SFX in the Toxic area of the Overprotection contract.
· Added new particles to the barriers of the Overprotection contract.
· Added four new entrance animations to each hero at the start of a contract.
· Added destructible rocks to WASTELAND 7A maps
· Added a new dash animation for Lilith.
· Added a new dash animation for Zero.
· Modified the dash animation for Kosmo.
· General review to all "WASTELAND 7A" maps fixing holes or collisions.
· Added a fire spark particle to SKUA maps.


BUG FIXING

Crashes:

· Fixed a crash that might occur to hosts after selecting a skill with ZERO.
· Fixed a crash that might occur after a group dissolves and a client tried to play a contract in single player afterwards.
· Fixed a crash that might occur when fighting the final boss at the Spec. Ops. contract, "CLEAN THE MESS".
· Fixed a crash that might occur at the talisman section in the inventory
· Fixed a crash that might occur when two players joined in a lobby at the same time.
· Fixed a crash related to destructible barrels replication.
· Fixed a crash involving the steam sockets networking system.

· The bug "Unreal Engine is exiting due to D3D device being lost" it's a common error from games made with Unreal Engine. We have created a steam discussion with some guidelines on how to fix the problem: https://steamcommunity.com/app/910490/discussions/0/5673948479035084906/

Major Issues

· Fixed a bug where some clients stayed in an infinite loading screen after finishing a contract.
· Fixed a bug at M.A.G.N.U.S boss fight that after 10 minutes, the enemies with the laser balls stop spawning.
· Fixed a bug at M.A.G.N.U.S boss fight that occurs after the party died in the boss fight. After respawning, some clients couldn't see the boss HP bar.
· Fixed a bug where some enemies in an ambush spawned outside the barriers, blocking the player from clearing the ambush.
· Fixed a bug where the "Lucky draw" skill from Troy was blocked after using it at close range.
· Fixed a bug at "WASTELAND 7A", where the generation of the map sometimes had no route to the end of the contract.
· Fixed a bug at "WASTELAND 7A", where the player could get stuck with a collider.
· Fixed a bug at "Doors wide shut" contract, when the boss Alpha Gorus could get stuck at the stairs.
· Fixed a bug where the ready button might disapper in some clients.
· Fixed a bug with the GPU performance, even if the game was tabbed. Now the game is capped at 144FPS avoiding the GPU to reach its maximum capacity for no reason.
· Fixed a bug where starting a contract in a group, the game kept loading until a client was kicked out automatically.
· Fixed a bug at the "TROUBLE IN PARADISE" contract that could make the player fall from the map.
· Fixed a bug at the elevators from "KEMMEKH": Now the objects such as heal packs from Zero will follow the elevator while moving.
· Fixed a bug of "Queen Magoth's" that occur in the middle of the fight, deforming her 3D Model.
· Fixed a bug of the "Suriken Ricochet", that sometimes occurred in the second hit, not teleporting to the second target.
· Fixed a bug at "KNOCKIN' ON HEAVEN'S DOOR" contract where the mission's target didn't spawn, blocking players from completing the contract.
· Fixed a bug to players with high ping, where they could reach level ten without filling the XP bar.
· Fixed a bug where players's skills would enter in cooldown if those were interrupted during its casting animations.
· Fixed a bug with the "HEALING KIT" from Zero, where it was possible to consume the pickup without healing.
· Fixed a bug at all contracts with cargo protection missions, where the AI of some enemies ignored the vehicle/cargo.
· Fixed a bug at all plague contracts with the "CURSE OF LAÁUME", where the three colored spheres did not move.
· Fixed a bug that might occur when killing some bosses they would fall under the map not completing the contract.
· Fixed a bug when the player enters a contract with a first person camera instead of the usual top-down third person camera

Fixes:

· Fixed a bug with the "Hatch Guy's Very Special...'Soup'" quest. Now you should be able to finish it with one Nightbringer eye.
· Fixed a bug at "KEMMEKH", with render issues on the plagued area.
· Fixed a bug in the CODEX that didn't show some attack information for some enemies.
· Fixed a bug at the end contract view showing some items twice.
· Fixed a bug of the Trap Implosion skill that could render some particles in front of the camera.
· Fixed a bug that generated some plague segments at "THE PALACE OF PAIN" maps in normal mode.
· Fixed a bug that might occur when crossing some segments of a contract, rendering a white flash for one frame.
· Fixed a bug at some segments of SKUA maps that did not spawn enemies.
· Fixed a bug when loading an audio or dialogue at the start of a contract with one or two seconds lag.
· Fixed a bug at M.A.G.N.U.S's boss fight that vibrates when changing his state between attacking and idle.
· Fixed a bug at "Overprotection" contract after respawning at the Toxic fog area the voice line reproduced twice.
· Fixed a bug involving the roughness rendering of the enemies at WASTELAND 7A.
· Fixed a bug at the last Black Box cube, removing the sound from the dialogue. Now it will reproduce as it should.
· Fixed a bug when the party leader joined in the contract selection screen. When going back to the lobby, the "DISBAND PARTY" button wasn't visible.
· Fixed a bug with the equipments between vector 11 and 40, showing incorrect statistics from what you really get.
· Fixed a bug not showing the target's location at the contract, "KNOCKIN' ON HEAVEN'S DOOR".
· Fixed a bug where some enemies didn't show its death animations on some clients during a contract.
· Fixed a bug where the "LUCK OF THE DRAW" Skill from Troy, wouldn't be thrown if they had an object or wall behind them.
· Fixed a bug at the input settings, where they could block players from personalizing their controls.
· Fixed a bug when completing a contract in multiplayer, it could block the inputs of switching characters.
· Fixed a bug where after using Troy's "Strong Shot" or "Execution" skills, the basic attack wouldn't cast automatically unless you trigger the attack input again.
· Fixed a bug at the Lobby regarding skins. If a player leaves the lobby and another took its place, it could mix both skins of both characters.
· Fixed a bug of the weapon "RED BARON" from Zero. When overheated, the particles kept in place in an additive way.
· Fixed a bug at "SHUT IT DOWN" contract, where Kosmo was able to jump on top of a terminal.
· Fixed a bug of the consumable "PORTABLE HEALTH STATION". The area was not visible for clients in a multiplayer game.
· Fixed a bug of the weapon "SOLAR EDGE" from Cass. The passive was only working for the host player of the game.
· Fixed a bug of the weapon "RACKAT'S BULWARK" from Kosmo. The passive was not reducing the damage while using "WHIRLWIND".
· Fixed a rendering issue at the CODEX, now the enemies will be rendered at good quality.
· Fixed a hole at the "HUNTED HUNTER" contract in plague mode at the boss fight.
· Fixed a localization bug regarding the Black Boxes dialogues.
· Fixed a localization bug at "KNOCKIN' ON HEAVEN'S DOOR" contract when delivering the battery spheres
· Fixed a localization bug in the skill tutorials.
· Fixed a localization error at the Colosseum. Changing "Where heroes ART born" to "Where heroes ARE born".
· Fixed a localization bug of the weapon "NAZDAROVJE" from Kosmo.
· Fixed a localization bug of the weapon "DIES IRAE" from Zero.
· Fixed the bug of the "Overprotection" contract, displaying the environment windows with a bright green color in the toxic fog segment.
· Fixed some localization bugs of some weapons.
· Fixed some localization bugs of tutorials.
· Fixed some localization bugs of some skill/upgrade descriptions.
· Fixed some collision errors at "THE AURORA RELOCATION" contract.
· Fixed some collision errors at "FOR THE UPRISING" contract.
· Fixed some holes at SKUA maps specially between doors and junctions.

Others:

· Fixed the issue where Troy's "Luck of the draw" could be activated accidentally, after using Strong Shot. The sequence "Right click + Left click" has been improved.

PS: Please remember that the progress you've made in the beta isn't shared with the public version.


[h3]Bug reporting[/h3]
Killsquad is an Early Access game. As such, it is a product in development. Have encountered a bug? We are sorry. Please report it by joining our Discord community. Please do so here:

https://discord.com/invite/killsquad

If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.


[h3]We need your help![/h3]
Do you like our game? Would you like to help an independent developer? Here is what you can do:

Reviews!
This is THE single most important thing you can do. Reviews do magic to the Steam algorithm. Or, if you wrote a negative review back in the day, and feel we’ve done a good job, do you know you can update your review? Reviews are the blood that keeps us alive!

Social media follow:

Discord: https://discord.com/invite/killsquad
Twitter: https://twitter.com/killsquadgame
And on the Steam forums

Streaming!
Stream Killsquad, post videos on Youtube. Tell the world about it. If you have a significant following, contact us at [email protected], and we’ll try to support you in any way we can.

Media
Are you a member of the media? We want to meet you! Contact us at [email protected]

[h3]About Killsquad[/h3]
Killsquad is an action-packed 4 player action RPG where sci-fi mercenaries raid planets seeking fame and glory. With four planets to explore, over thirty unique contracts to master, more than 100 weapons and 30 unique enemies, Killsquad offers an adrenaline-pumping journey into a dystopian future full of blood and black humour. Killsquad is now on Steam Early Access, with an approximate launch date of Summer 2021.

[h3]About Novarama[/h3]
Killsquad is developed by Novarama, a Barcelona-based independent games developer with +18 years of experience, 11 of them as a Sony exclusive studio. With a team of +40 people, Novarama's mission statement is to building innovative games for mass audiences. Killsquad is our first fully self-published game. Visit Novarama's website at www.novarama.com

Killsquad CORE 2 Beta 2 Out Now!

Killsquad Beta Core 2 Update 0.17.4_beta.24


PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a couple of days.

PSA2: Some of you might notice at the killsquad STEAM page some hidden Achievements. We are currently working on implementing them for the next summer update, so they are not achievable right now even if they show up.



To learn more about betas, please check the following FAQ:

https://steamcommunity.com/app/910490/discussions/0/3093383255707217200/

[hr][/hr]

SAVE CONVERSION

Fixed the issue with the save conversion between contracts completed before the update and the TECs given after the Update. Now you will receive correctly the reward TECs from all **RECRUIT** contracts. You will be able to find more TECS hidden in those contracts.

TUTORIALS

New Tutorials for all the new features. When you reach a new system or a new goal in the new progression system, a pop-up will show you how it works. You will be able to reopen this tutorial whenever you want, looking for the interrogation icon in the bottom right corner of the specific screen. We would like to thank you all for the feedback. With this improvement, we hope the features are easier to understand.

GENERAL

· Added new a Animation and SFX in the help exclamation marks found in contracts, to better aid players.
· Added feedback while dismantling an item.
· Added in the Codex the icon of the enemy ARISIERA.
· Added in the Codex the icon of the enemy B.O.B.
· Now at the powered gate of the contract "DOORS WIDE SHUT", enemies will start spawning only after inserting the first energy sphere.
· Changed the description of the gear upgrade, "EXTRA CHARGED DASH AFTER KILL (CASS)": It now provides a Charged Dash and not with a Dash/Charged Dash.
· Changed the description of the gear upgrade for Kosmo, "ENEMY DAMAGE REDUCTION": Fixed the text "hitted" to "hit".
· Changed the lighting levels of the contract "A HARD NUT TO CRACK", since it was too dark.
· Changed the description of texts size at the shop to improve readability.
· Removed the green and red arrows at the element icons from the enemies in the CODEX.
· Updated the tutorial video for the skill "EXPERIENCED CLONES"
· Removed a camera trigger at "OVERPROTECTION" contract.

BUG FIXING

Crashes:

· Fixed a crash that might occur when fighting the final boss at the Spec. Ops. contract, "CLEAN THE MESS".
· Fixed a crash that might occur when two players joined in a lobby at the same time.


Fixes:

· Fixed a major issue at "KNOCKIN' ON HEAVEN'S DOOR" contract where the mission's target didn't spawn, blocking players from completing the contract.
· Fixed a bug when changing your screen mode to fullscreen (1920x1080) inside a lobby, would block players from clicking the "READY"/"LEAVE" button.
· Fixed a bug at the skill tree screen, clicking over a skill and then dragging the mouse blocked all mouse interactions, forcing you to restart the game.
· Fixed a bug when the party leader joined in the contract selection screen. When going back to the lobby, the "DISBAND PARTY" button wasn't visible.
· Fixed a bug with the equipments between vector 11 and 40, showing incorrect statistics from what you really get.
· Fixed a bug with Zero that shows red lines using the Ultimate Skill "EVENT HORIZON", when players had equipped the "STEERABLE SUPERBALL" upgrade.
· Fixed a bug to players with high ping, where they could reach level ten without filling the XP bar.
· Fixed a bug of the "MEDICAL BAY", where it could heal the enemies too.
· Fixed a bug in the skill tree, where some equipped upgrades where shown as not equipped, creating a chain of issues.
· Fixed a bug where players's skills would enter in cooldown if those were interrupted during its casting animations.
· Fixed a bug not showing the target's location at the contract, "KNOCKIN' ON HEAVEN'S DOOR".
· Fixed a bug where some enemies didn't show its death animations on some clients during a contract.
· Fixed a bug where the "LUCK OF THE DRAW" Skill from Troy, wouldn't be thrown if they had an object or wall behind them.
· Fixed a bug for new players that started with one TEC for each character, before completing their first contract.
· Fixed a bug at the input settings, where they could block players from personalizing their controls.
· Fixed a bug with the "HEALING KIT" from Zero, where it was possible to consume the pickup without healing.
· Fixed a bug when buying an item from a different character selected at the Lobby: the item wouldn't dissapear from the shop after being bought.
· Fixed a bug when completing a contract in multiplayer, it could block the inputs of switching characters.
· Fixed a bug after equipping an emote, the mouse remained at the selected state, not allowing to hover until players clicked on it.
· Fixed a bug when equipping and emote and then clicking again to unequip it, blocking players from moving to other menu screens.
· Fixed a bug at the Gamma settings screen, where the shortcuts where the same for the menu navigation.
· Fixed a bug when changing characters using a gamepad, the arrows inside the button icons disappeared.
· Fixed a bug that blocked players from equipping weapons with a gamepad.
· Fixed a bug overlapping the chat with the reward view.
· Fixed a bug when looking to another player profile: The vectors at the Hero avatars didn't match with the vector shown at the description below.
· Fixed a bug where after using Troy's "Strong Shot" or "Execution" skills, the basic attack wouldn't cast automatically unless you trigger the attack input again.
· Fixed a bug of Zero's "LASER TRAP" skill. If Zero was too close, the trap wouldn't activate when dodging through the trap.
· Fixed a bug of Cass's "TELEPORT SHURIKEN" skill. It was too fast and the collision wasn't aligned with the enemy.
· Fixed a bug of Cass's "TELEPORT SHURIKEN" skill. It was generating particles in previous zones where the Shuriken was launched every time the skill was used.
· Fixed a bug of Cass's "TELEPORT SHURIKEN" skill. If you were playing as a client, the Shuriken wouldn't render in the screen in some occasions.
· Fixed a bug of Cass's "TELEPORT SHURIKEN" skill. Sometimes the particles were not following the Shuriken.
· Fixed a bug at the Lobby regarding skins. If a player leaves the lobby and another took its place, it could mix both skins of both characters.
· Fixed a bug of the weapon "RED BARON" from Zero. When overheated, the particles kept in place in an additive way.
· Fixed a bug at "SHUT IT DOWN" contract, where Kosmo was able to jump on top of a terminal.
· Fixed a bug of the consumable "PORTABLE HEALTH STATION". The area was not visible for clients in a multiplayer game.
· Fixed a bug where the bar for "LUCK OF THE DRAW" could be seen to other players a part from Troy in multiplayer matches.
· Fixed a bug at all contracts with cargo protection missions, where the AI of some enemies ignored the vehicle/cargo.
· Fixed a bug at the shop screen where the cosmetics weren't rendered in the preview window and removed parts from the character's mesh.
· Fixed a bug of the skills "SELF MEDICATION adn "ADDICTION" from Zero giving a x3 multiplayer instead of x1.25.
· Fixed a hole at the "HUNTED HUNTER" contract in plague mode at the boss fight.
· Fixed more holes at SKUA maps between doors and junctions.
· Fixed a rendering bug in the profile screen, displaying the character with low quality.
· Fixed a localization error at "FOR THE UPRISING" contract. Not showing the text "Vector" in front of the vector level.
· Fixed a localization error at the Colosseum. Changing "Where heroes ART born" to "Where heroes ARE born".
· Fixed a localization error when equipping a weapon with a game pad, switching "X" to "A" as a hint.
· Fixed a localization error at the loading screen in English versions showing the word "Loading" in Spanish.
· Fixed a localization bug of the weapon "NAZDAROVJE" from Kosmo.
· Fixed a localization bug of the weapon "DIES IRAE" from Zero.
· Fixed a localization bug that showed "Shift" skills as Ultimate Skills.
· Fixed a localization bug of the description of "OVERSHIELD" Skill.
· Fixed a localization bug of the skill "BERSERKER TAUNT" from Kosmo clarifying the buff to damage is only for the basic atack.
· Fixed some localization bugs at the Gamma settings screen.
· Fixed some localization bugs of some weapons.
· Fixed some localization errors at the skill tree in Spanish, which some appeared in English.
· Fixed some collision errors at "THE AURORA RELOCATION" contract.
· Fixed some collision errors at "FOR THE UPRISING" contract.

What are we doing right now:

· Thank you tehgreg, HalohThere, Petrisis, kYuBiX, Dism and Valkeri for your bug reports on Discord we really appreciate it!
· New character Ekaar, bugfixing, factions and tutorials.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.


Killsquad CORE 2 Beta Out Now!

Killsquad Beta Core 2 Update v0.17.3_beta.10


PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a couple of days.

To learn more about betas, please check the following FAQ:

https://steamcommunity.com/app/910490/discussions/0/3093383255707217200/

[hr][/hr]


The Core 2 Update is here! This patch comes with major changes. The skill and upgrade system has been reworked. Now, you can preview, buy, and equip from the skills menu to combine them in new and exciting ways. You will be able to explore these new features with the revamped UI, new interface, interactions and new functionalities such as shop rerolls or ways to save your preferred skill arrangements.

PROGRESSION

In this update we have focused in reworking the core system of the character skills allowing full customization of your build using the new skill tree. Also, and maybe the more important change, your abilities are automatically upgraded inside a contract using the upgrades and skills you preselected at the skill tree.



TECS

A new unique currency is added to the game: TECS. They can be earned and found in contracts. Use these TECS to unlock Skills and Upgrades for a specific character in the Skill Tree. Look for them carefully as they exist in a specific amount for each character.

Skills tree

Added a skill tree to each character, use TECS to unlock Skills and upgrades. Equip them and combine them in new and exciting ways to achieve the play style you like. You will need to buy at least one upgrade from one level to unlock the purchase of the next level, after that you can equip whatever you want even if they are all level ten upgrades. Fully customize your build!

NOTE: Veteran players will get all the TECS rewarded by contracts after downloading the patch, but all the hidden TECS will need to be found.

Builds and presets

Heroes have 10 cores that allows to assign skills and upgrades to their build. Each of them will have a cost, higher tiers will cost more than low tiered upgrades. Combine them in different ways to create the playstyle of your choice! Save the arrangements in one of the five available preset slots to switch between your skills and upgrades!

SKILLS AND UPGRADES

With the new system we have taken the opportunity of balancing existing upgrades and adding new ones. Also, all descriptions have been overhauled to improve readability and give more information to the player.

· Kosmo has received a new upgrade: Turbo Whirlwind.
· Cass has received a new upgrade: Ultimate Hunter.
· Troy has received tree new upgrades: Karma Card, Last man standing and Sleight of Hand.
· Cass's In and Out upgrade has been removed from the game.
· Troy's Gotcha upgrade has been removed from the game.
· Troy's Dodge Master upgrade has been removed from the game.
· Troy's Dead Man Walking upgrade has been removed from the game.
· All descriptions have been updated giving more information on the skill/upgrade.
· Some skills and upgrades names have been changed.
· Some skills and upgrades received a numerical rebalance. It's not a definitive number, and it may change

NOTE: This section is still in progress, it might change in the public release.

UI

A new design comes to the game alongside major changes at quality of life.




Shop

A new Reroll mechanic is added to the shop as a quality of life improvement. Now you can pay a little amount of credits to manually reroll the shop stock to look for your desired equipment, we hope this change will ease your grinding for the perfect piece of equipment. Also, as requested, we added a weapon and gear comparison.

General Changes

· Added an icon to show how many TECS can be found in a contract and how many you already found there.
· Added a new message in the contract selector screen when the host of a game chooses a contract notifying all group members.
· Added new upgrade icons at the skill tree.
· Added an outline to all intractable items to give more feedback to the player.
· Added particle effects in the lobby when a player is ready.
· Added a new special TEC pickup. These items can only appear on contracts indicating it.
· Added new hover popup on currency sections as the lobby, shop and in contract game showing the important currencies for that section.
· Added a new start splash art at the begining of the game.
· Changed the color of the rebel faction from red to blue.
· Updated the UI at the lobby. New visuals before starting a contract improving the feedback to the player.
· Updated the UI at the heroes section. A Centralized section of all the statistics, inventory, character progression, cosmetics and vanity items for all characters.
· Updated the UI at the shop. A clearer interface able to show more information of an item alongside a new reroll system.
· Updated the UI at the player profile. Better view of your statistics, reputation levels and vanity badges/icons.
· Updated the UI at the contract selector. Easier to navigate between plague and normal mode and to select a contract to play.
· Updated the UI at the ESC menu inside a contract. New visuals showing current equipment and your selected upgrades ordered by level. You can keep track on your stats and when will new upgrades be available inside a contract.
· Added tutorial videos to preview all the skill and upgrades. You can also watch those videos in the ESC menu inside a contract.
· Updated all controls UI icons.
· Updated the items upgrade Icons. Three new status showing when the weapon/gear is updated, when you have enough resources for the upgrade and when the weapon can be upgraded but you don't have enough resources.

REBALANCE

Major overhauls

· The toxic fallout in "Overprotection" contract now launches a healing area inside the shields to help during the struggle.
· The palace of pain received more monster variation in enemy waves and also added more time to the hold area segment.
· Balanced some HUB segments at SKUA Maps by adding more enemies and pickups. They were empty before the rebalance.


General overhauls

· Rebalanced all game Recruit and Veteran contracts, focusing on shorter and more fun games.
· Rebalanced all SKUA Enemies.
· Rebalanced all credit rewards after the second time you play a Recruit contract.

AUDIO

· Troy received a SFX rework for his guns, with more than 30 new gun SFX.
· Zero received a SFX rework for his laser gun, with more than 10 new gun SFX.
· General Overhaul to the ambient sounds at SKUA maps, adding more than 25 new SFX.
· Added sound feedback to UI.
· Added sound feedback to the Steerable Ball skill.
· Added sound feedback to the Mass Execution skill.
· Added sound feedback to the Emergency Shield skill.
· Added footsteps sound to all SKUA floor types.
· Added footsteps sound to all THE PALACE OF PAIN floor types.
· Added footsteps sound to all WASTELAND 7A floor types.
· Added missing audio in the Queen Maggoth's boss cinematic entrance.
· Reduced the volume of the starting music at the coliseum.

GENERAL

· Updated the particles when destroying a SKUA ball in an area.
· Changed the color of Kosmo's Berserker Taunt skill.
· Added a new death SFX to the S.K.Y.F.E.D BOSS.
· Added a new SFX in the Toxic area of the Overprotection contract.
· Added new particles to the barriers of the Overprotection contract.
· Added four new entrance animations to each hero at the start of a contract.
· Added destructible rocks to WASTELAND 7A maps
· Added a new dash animation for Lilith.
· Added a new dash animation for Zero.
· Modified the dash animation for Kosmo.
· General review to all "WASTELAND 7A" maps fixing holes or collisions.
· Added a fire spark particle to SKUA maps.



BUG FIXING

Crashes:

· Fixed a crash that might occur to hosts after selecting a skill with ZERO.
· Fixed a crash that might occur after a group dissolves and a client tried to play a contract in single player afterwards.

· The bug "Unreal Engine is exiting due to D3D device being lost" it's a common error from games made with Unreal Engine. We have created a steam discussion with some guidelines on how to fix the problem: https://steamcommunity.com/app/910490/discussions/0/5673948479035084906/

Major Issues

· Fixed a bug where some clients stayed in an infinite loading screen after finishing a contract.
· Fixed a bug at M.A.G.N.U.S boss fight that after 10 minutes, the enemies with the laser balls stop spawning.
· Fixed a bug at M.A.G.N.U.S boss fight that ocurrs after the party died in the boss fight. After respawning some clients couldn't see the boss HP bar.
· Fixed a bug where some enemies in an ambush spawned outside the barriers blocking the player from clearing the ambush.
· Fixed a bug where the "Lucky draw" skill from Troy was blocked after using it at close range.
· Fixed a bug at "WASTELAND 7A", where the generation of the map sometimes had no route to the end of the contract.
· Fixed a bug at "WASTELAND 7A", where the player could get stuck with a collider.
· Fixed a bug at "Doors wide shut" contract, when the boss Alpha Gorus could get stuck at the stairs.
· Fixed a bug with the GPU performance, even if the game was tabbed. Now the game is capped at 144FPS avoiding the GPU to reach its maximum capacity for no reason.
· Fixed a bug where starting a contract in a group, the game kept loading until a client was kicked out automatically.
· Fixed a bug at the "TROUBLE IN PARADISE" contract that could make the player fall from the map.
· Fixed a bug at the elevators from "KEMMEKH": Now the objects such as heal packs from Zero will follow the elevator while moving.
· Fixed a bug of "Queen Magoth's" that occur in the middle of the fight, deforming her 3D Model.
· Fixed a bug of the "Suriken Ricochet", that ocurred sometimes in the second hit, not teleporting to the second target.

Fixes:

· Fixed a bug with the "Hatch Guy's Very Special...'Soup'" quest. Now you should be able to finish it with one Nightbringer eye.
· Fixed a bug at "KEMMEKH", with render issues on the plagued area.
· Fixed a bug in the CODEX that didn't show some attack information for some enemies.
· Fixed a bug at the end contract view showing some items twice.
· Fixed a bug of the Trap Implosion skill that could render some particles in front of the camera.
· Fixed a bug that generated some plague segments at "THE PALACE OF PAIN" maps in normal mode.
· Fixed a bug that might occur when crossing some segments of a contract, rendering a white flash for one frame.
· Fixed a bug at some segments of SKUA maps that did not spawn enemies.
· Fixed the bug of the "Overprotection" contract, displaying the environment windows with a bright green color in the toxic fog segment.
· Fixed a bug when loading an audio or dialogue at the start of a contract with one or two seconds lag.
· Fixed a bug at M.A.G.N.U.S's boss fight that vibrates when changing his state between attacking and idle.
· Fixed a bug at "Overprotection" contract after respawning at the Toxic fog area the voice line reproduced twice.
· Fixed a bug involving the roughness rendering of the enemies at WASTELAND 7A.
· Fixed a bug at the last Black Box cube removing the sound from the dialogue. Now it will reproduce as it should.
· Fixed a localization bug regarding the Black Boxes dialogues.
· Fixed a localization bug at "KNOCKIN' ON HEAVEN'S DOOR" contract when delivering the battery spheres
· Fixed a localization bug in the skill tutorials.
· Fixed some holes at SKUA maps.
· Fixed a rendering issue at the CODEX, now the enemies will be rendered at good quality.

Others:

· Fixed the issue where Troy's "Luck of the draw" could be activated accidentally, after using Strong Shot. The sequence "Right click + Left click" has been improved.

What are we doing right now:

· New character Ekaar, bugfixing, factions and tutorials.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.

Dev Diary: One week

Hello, Bounty Hunters!

We're happy to announce that the Beta of our next update is going to drop, if all goes well, next week.

This is our most important update since CORE:

1) It contains our new progression system, as announced in the Gathering of Bounty Hunters.



2) It brings the all new UI, which includes many community petitions, such as:
- Compare gear between shop and currently equipped
- A full revamp of the hero customization experience




3) It also brings a review to all the game contracts, focusing on shorter, more fun, more different.

The new build also comes with a few unnanounced surprises, which we're not gonna reveal as... you know... they are surprise!

So, rest assured, the wait is almost over. If you don't know what a Beta is, or how to join, here's a handy post on our Steam forums that explains all about them. Just CLICK HERE

So, one week to go. Can't wait to share what we have been working on with you all!