1. Killsquad
  2. News

Killsquad News

Roadmap update

In this video our game director explains all the features currently being developed, which will drop in the next few months. Enjoy, and let's discuss on the forums!

[previewyoutube][/previewyoutube]

Killsquad: Crush the Plague is out!

A dark Plague is attacking the Killsquad universe. One by one, planets are falling, infected by an unknown force. Creatures are mutated into pulsating blobs of pure evil. And the Federation just can’t cope. Someone is going to have to step in before it’s too late. Welcome to a new episode of the Killsquad saga, Crush the Plague.

[previewyoutube][/previewyoutube]
Crush the Plague is the natural continuation of the Genesis update we released two months ago. On Genesis, you got the first Act of Killsquad, the 12 Recruit contracts. You got your first glimpse into the life of a band of space bounty hunters: chaos, destruction and money.

Crush the Plague delivers the next 8 contracts, designed for Veteran players. Expect longer, harder missions for you and your friends to embark on. You’re going to face the Federation Forces, the controllers of the galaxy. You’re going to embark on relatively mild zoological expeditions. But things are going to get messy with curses, minions of the Plague, new mission types and brand-new epic bosses for you to battle against.

Remember Killsquad is an Early Access game. Released in July 2019, we are updating it every 2 months as we continue development. So, if you are a Killsquad supporter, Crush the Plague is our way of saying thank you and giving you a reason to come back to the game. And, if you haven’t tried Killsquad before, now it’s a better moment than ever: a 20 contract storyline, dozens of enemies to crush, epic boss battles, on top of a classic 4 player coop class-based top-down bullet extravaganza.

And stay tuned. Our next update takes us to Space Station Skua, the battlestation of the Federation Forces: new environments, a whole new set of enemies, coming to your screen in the Early Summer. And we are working on the game’s progression system, to give you a deeper career path for each one of our heroes.

Crush the Plague is our way to send all of you, our fans, a message of unity and courage. The full update has been developed by the Novarama team working from home due to Covid19. While the “Plague” theme existed before the Covid19 outbreak, we thought a message of fighting disease, of heroes united, and of overcoming challenge, was what our fans needed.

So, in these dark times, we’re gonna tell you to team with your friends and go in a monster killing spree. Together. Because that’s what we heroes do.

We hope you enjoy Crush the Plague. See you in the Outer Reach!

[h3]Useful Links[/h3]
Twitter: https://twitter.com/killsquadgame
Discord https://discord.com/invite/killsquad
Bug reporting: [email protected]
Full build notes:
https://steamcommunity.com/app/910490/discussions/0/2242174386384051222/


Crush the Plague - Beta is out!

[h3]Hello bounty hunters![/h3]

We have just released the Beta version of our next major development update to Killsquad, aptly titled: Crush the Plague. As you know, our last update overhauled the whole recruit experience, the first act of the game. Crush the Plague upgrades the first section of the Veteran experience, providing 8 brand new action packed contracts. New quests. New bosses. You name it.

In Crush the Plague, an evil force is spreading throughout the Killsquad universe. It contaminates all life forms. It deforms creatures and turns them into monsters. And it’s getting worse every day. Someone must step in and sort out this mess. That’s us, the Killsquad. Sounds familiar? With this update, we want to remind all of you, our fans, that in troubled times, a party of heroes is all you need to fix things and stamp plagues out. The Killsquad will prevail, and so will we.



This full update has been developed by the Novarama team working hard from home due to Covid19. While the “Plague” theme existed before the Covid19 outbreak, we thought a message of fighting disease, of heroes united, and of overcoming challenge, was what our fans needed.

As with all Beta versions, there may be bugs. So, please play only if you wish to participate in our Beta program. To join, please send us an e-mail here at [email protected], with the subject line "Killsquad Beta Program participation". After a couple of hours, you will receive instructions on how to join.

We are hoping to release Crush the Plague as a stable public build in 1-2 weeks. We really hope you’re all doing great, and, if our game can make your days of confinement a bit, our goal as a company has been fulfilled. So now, enjoy Crush the Plague!

And the good news don't stop here. In the next few weeks we will be revealing what comes next: new adventures as the Killsquad assaults Space Station Skua, the Federation mothership. And our all new progression system, which we have been designing for some time now. All of this is coming to the game in the next few months.

Remember Killsquad is an Early Access game. As such, it is not a finished product: we are developing the game as we speak. And we share it with the community so we fund it, gather feedback and make the game better by talking to you guys.

So please DO get in touch in our Forums, on Twitter (@killsquadgame) or via Email ([email protected]). We love to hear what you have to say. But always keep in mind the game isn't finished, so please try to keep comments constructive!

Stay safe guys!

Novarama

Development Diary: Veteran 1

Hello Bounty Hunters! Dani here, Game Director at Novarama.

After a few rough days due to the coronavirus outbreak, I’m here to tell you everything we’re working on for our next major Killsquad update. A ton of cool stuff ahead, we hope you enjoy this post.

Last time we spoke, we explained how we are fixing variety in Killsquad first, to then move into progression. Variety has to do with giving you guys rich missions, adventures and enemies. And progression, which will come right afterwards, is all about giving you heroes that grow and evolve and loot.

We already updated Recruit on the Genesis update. Our next 2 updates (coming in April and June) deal with Veteran. The first update will come second half of April, and it’s full of cool stuff. Here’s all I can share as of today:

First, you will be embarking on a long quest versus the Plague, a hidden infection that is spreading throughout the galaxy. Plague is an unknown force. First, it appears as mysterious seeds that arrive from space, and slowly begin infecting a planet. Here are the seeds of the Plague, from which Plague emanates:



Plague affects all lifeforms, infects everything you see. Soon, planets become blobs full of pulsating danger:

[previewyoutube][/previewyoutube]

As Plague advances, it brings its own set of deformed monsters. You have met the Nightbringers before. That’s the first stage of the infection. But expect things to get way worse this time around, with new Plague-themed boss battles, including or most epic boss yet:

[previewyoutube][/previewyoutube]

Speaking of bosses, with Helldörren, Abomination and Moggoth now gone, we can now infiltrate their territory to reap the benefits of their disappearance. To name one, hatching eggs of a Queen Moggoth in a military facility has become a serious research project. So, our friends at Biosystems Labs will send you in a zoological quest to find these eggs, and ship them back in an escape pod for further research. As usual, things won’t quite go as planned!

[previewyoutube][/previewyoutube]

You will also expore new areas of our game world, such as the breeding grounds of the mighty Vasperiath. To summarize, in a month from now we are going to be giving you 9 new contracts, full of content for you guys to enjoy.



And of course work never stops. We’re already coding our next update, Veteran 2. This is centered around the Federation, and their brand new battle station planet, Skua. You’ll be of course meeting the Federation in our first update. But Skua is where things will get serious, and you’ll encounter the Armed Forces of the Federation. Here’s a sneak peek of one of their units just for you guys:

[previewyoutube][/previewyoutube]

As you can see, the horizon looks great, with one update weeks away and another one right afterwards. With these two, we feel our work to make the Killsquad world rich and varied will be mostly done, and we will move on to progression.

So, before departing for today, let me take a couple lines to tell you we at Novarama are all safe and working from home, and we wish you all safe times during these next few weeks. As you know we’re based in Spain, which has been hit quite hard by coronavirus. Our region wasn’t the worst luckily (Barcelona), and we were careful enough to move all teams to remote work before the infection began.

As the virus spreads around the world, stay safe guys. Social distancing is the name of the game here. And we are doing our best to give you a fantastic game to spend these weeks at home. Let’s focus on killing monsters on a game screen. In the real world, we need to work together to break the infection chain.

Dani out!

Development Diary Update

[NOTE: all the screenshots on this post are content coming on our next update]

Hello all! Dani here, Game Director at Killsquad bringing your development update.
It’s been 2 weeks since we released Genesis, our last update. I wanted to tell you how it went, and what comes next. Lots of goodies, so stay tuned!

As we announced, our focus for 2020 is two game areas: VARIETY and PROGRESSION. Variety as in “more stuff to do and discover”, progression as in “and my hero grows and evolves”. As we announced, we are tackling variety first (so you get a richer game ASAP) and progression will come afterwards. Here is our roadmap:

  • Feb: Genesis (reforms all of recruit, already out)
  • April: Vet 1 (reforms 8 contracts of Veteran, those taking place in our existing planets)
  • June: Vet 2 (reforms 4 more contracts of Veteran, all taking place in a new planet, Skua)
  • June will complete the variety updates. Then, all the second half of 2020 is Progression updates, more on this in a bit.


in the lair of the Vasperiaths

Of course when we released Genesis we got some negative reviews from the players who would have wanted us to tackle progression first. Still, as new players began discovering
Killsquad and entering, they began saying nice things about the update. Our recent reviews are actually really good (vast majority of the last 10 days of reviews are positive, thank you so much guys!), and the traffic we had for the Genesis release was as high as the Christmas Break one, so that’s great as well. It seems we're making real progress in delivering a cool game world full of places to visit and stuff to do.

So, now that Recruit is working much better, let’s move to Veteran, where we are going to double down on the content. You guys are gonna love the stuff we’re working on.

Veteran is going to consist of 12 contracts, 8 of them happening in our 3 initial planets, and 4 more happening in a brand-new world, Skua, which is the home of the Federation Army. As Veteran is a big section of the game, we’re splitting it in two updates.

the plague extends

On Veteran1, expect to visit new areas of our world, such as the Vasperiath nests, go on weird new quests such as one about collecting Queen Moggoth larvae, and many more. If you’re a classic Killsquad player, here you will meet the Nightbringers (which are gone from Recruit, if you noticed it), the Feds (same story), and the Omens of the Plague. So Veteran is gonna feel super distinct and unique.

So again expect more quests, more unique locations, more Momma (she’s a blast, isn’t she?). And of course being Veteran, this is all going to come in a more challenging form factor, so get your gear ready: crossing one of these contracts is not gonna be a walk in the park.
Oh, I am happy to announce that following many requests from the community, we’re also working on an all-new boss, the biggest one we’ve done yet. She’s related to the Plague, so expect an epic boss battle. I don’t want to show anything yet, I want to save the surprise for you guys. But expect a very challenging boss with some really cool mechanics that feel fresh and old-school at the same time.

more plague mayhem

We expect Vet 1 (which is still missing a commercial name) to drop second half of April, and of course about one week sooner for Beta members, so make sure you sign up.
Giving you a sneak peek of what comes afterwards, you're gonna fly into Skua, our 4th planet. Turns out, you’ve only met the light infantry of the Federation Forces. Skua is their battlestation, full of heavily armored robot soldiers. This is going to bring more content into Veteran, and a high-challenge zone.

So as you can see we’re gonna make sure each and every contract feels special and unique. We want players to get a rock-solid game world full of hidden corners to explore.
Progression will come post-June. I don’t want to get into too much detail as it’s still under discussion, but suffice to say we’re listening to you guys. We feel our current approach has some pros, but also lots of cons: you get the feeling heroes don’t grow, no sense of true progression. And we want to give you guys the solid hero journey you desire and love. A journey where your hero becomes stronger, gains new skills, and finds loot along his quests. We will move into this area once we can guarantee your hours of gameplay are filled with content and variety, so expect a more “classic RPG” system that keeps you coming back to earn new loot and skills.

a mechanized bridge crosses Kemmekh

So as you can see we DO have a plan. It seems, based on reviews, that the plan is making an impact on your perception of the game, so we’re confident we’re on track.
All we need from you is three very basic things:
  • First, be patient. We all want games here and now, but this is a live development, and we can only progress so fast.
  • Second, support us. We love to read stuff on forums. We love positive reviews. We love Twitter followers. Being indie is tough. But you guys make it all worth it.
  • Third, tell your friends about us. We feel we’re beginning to turn the tide, Killsquad is growing day by day. And we need you guys over there pushing us and motivating us.

That’s it for now! Gotta go back to the trenches. See you in the Outer Reach guys, Dani out!

[previewyoutube][/previewyoutube]