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The End of the Sun News

The Fresh batch of screenshots!

Friends,

As the release of The End of The Sun approaches, so does the time for the holiday season. We’d like to take this moment to wish you all a chance to step away from the rush of everyday life. No matter how you spend this time, we hope it’s filled with health, rest, and relaxation—perhaps even while playing your favorite games. 😉

As for us, we might find a moment to dive into some gaming too, but the main focus remains on polishing The End of The Sun.

We also want to express our heartfelt gratitude for all the incredible support you’ve shown us. Some of you have been with us from the very beginning—wow, seven years! It feels almost unreal.

What started as a small idea has grown into something much bigger than we ever imagined. Open-world, story driven adventure game set in the realm of Slavic myths and legends. We’re so proud of what we’ve created: a unique tale, infused with love, hard work, and countless hours of dedication. Thank you for being part of this journey with us.


[h3]NEW SCREENSHOTS![/h3]
Today, we’re excited to share a fresh batch of screenshots with you!


[h3]THE RELEASE TRAILER IS COMING![/h3]
Plus, here’s the big news: the trailer announcing the release date will be live on January 2nd, 2025!
For now, enjoy the visuals, recharge, and take care of yourselves.




We wish you all the best this holiday season. We’ll be back in touch soon!

Kinga & Kuba

Mira, Dobromila and Samodiva: #SlavicGirls in The End of The Sun

Hello friends,

Are you familiar with the #SlavicGirl trend on social media? Today, we want to show you what it truly means through a historical and cultural lens. Meet three Slavic heroines from our game:
Mira, Dobromila, and Samodiva.


[h3]Reality and Mythology – Discover our vivid characters![/h3]

Step into the enchanting open-world of The End of The Sun, where you’ll immerse yourself in adventures and stories inspired by Slavic myths and traditions. Along the way, you’ll meet characters who embody the essence of Slavic heritage.

Today, we’re introducing you to three such remarkable characters: Mira, Dobromila and Samodiva

[h3]Mira: A Journey Through Time[/h3]
Mira is a central character in The End of The Sun, someone you’ll meet regularly throughout your journey. Thanks to the Ashter’s time-traveling abilities, you’ll encounter Mira at various stages of her life, uncovering not just her personal story but also her day-to-day experiences.



She introduces us to the vibrant traditions of Slavic culture, highlighting costumes, seasonal rituals, and daily tasks that shaped her world. Through her, you’ll feel the essence of life in harmony with nature, steeped in centuries-old practices and celebrations.



[h3]Dobromila: Kind-hearted Mother[/h3]
Dobromila is a skilled herbalist and a devoted mother, whose deep connection to nature enables her to perform powerful protective rituals, capable of repelling even the darkest forces.

With her soothing voice and serene presence, Dobromila becomes a trusted ally on your journey. Her enchanting songs, filled with ancient magic, will linger in the air, offering both protection and a sense of wonder.



[h3]Samodiva: The Enchantress of the Lake[/h3]
As you wander through forests, meadows, and idyllic trails, you may stumble upon a serene brook. Follow its path, and it will lead you to a vast clearing, where a shimmering lake with an enormous tree at its center awaits.


This is where you’ll find Samodiva, a being of mystery and ethereal beauty. If you’re fortunate, she might share a piece of the timeless story she carries. But don’t let her enchanting appearance fool you—Samodivas are mystical water creatures. Women claimed by water magic, which transformed and cursed their souls as they died in the water. While they can sometimes be helpful, they are also known to mislead travelers, leading men astray and driving them to madness.



[h3]Get Ready to Meet #SlavicGirls from The End of the Sun[/h3]

Your encounters with Mira, Dobromila, and Samodiva are just around the corner, as The End of The Sun launches in January 2025. Prepare for an unforgettable adventure into the heart of Slavic mythology, where legends come alive, and every step reveals a story waiting to be told.

Mark your calendars and get ready to meet these extraordinary characters soon!



Check out our last DEV UPDATE:
https://store.steampowered.com/news/app/912840/view/535462330398408863

[h3]3 steps to do in 1 minute to help us in marketing:[/h3]


https://store.steampowered.com/app/912840/The_End_of_the_Sun/





Thanks for all your ongoing support! Stay tuned for more updates🔥
The End of the Sun Team

Nearing the Finish Line: Expanded Localization, Easter Eggs & Achievements

Dear Travelers,

We’re thrilled to share that The End of The Sun—an open-world adventure game inspired by Slavic myths —is entering its final stages of production! As we put the finishing touches on the game, we can’t wait for the moment you’ll be able to dive into this immersive journey we’ve worked so hard to create.



[h2]Here’s the latest update on our progress:[/h2]

[h3]Localization[/h3]
We’ve completed translations into seven languages:
German, Italian, French, Spanish, Czech, Russian, and Simplified Chinese.

This ensures that more players worldwide can fully enjoy the game in their native language.



[h3]Ukrainian language[/h3]
The End of The Sun is largely a story-driven adventure game strongly inspired by Eastern European culture. Following your many requests, we decided, that translating the game into Ukrainian is an important step.
We are currently working on adding Ukrainian language support to the game —and we’re collaborating with an amazing team to make it happen!
Thank you for your feedback; your voices truly matter to us!



[h3]Content Complete[/h3]

The game is now fully developed! All the content, including exciting Easter eggs for you to uncover, has been implemented. While the core is ready, we’re now focusing on polishing minor bugs and optimizing the overall experience.

[h3]Achievements Galore[/h3]

We’ve added 40 achievements to enhance gameplay. These will offer you new challenges and extra rewards as you explore the richly detailed open-world of The End of The Sun.



[h3]Testing. Testing. Testing…[/h3]

Our team is conducting comprehensive testing to ensure a seamless experience. From fixing invisible walls to resolving potential areas where players might get stuck, we’re testing the game thoroughly across all platforms, including Windows, Linux, and Mac.


[h3]What’s Next?[/h3]

Currently, we’re working on:

- Creating a visually stunning new trailer and fresh screenshots to showcase the game.
- Implementing small gameplay improvements to refine the overall experience.
- Preparing press keys for media previews and reviews.


Your support during all these years has been an endless source of inspiration for us. Thank you for your patience and unwavering support throughout this journey! The finish line is within reach, and we can’t wait to share The End of The Sun with all of you soon!



[h3]3 steps to do in 1 minute to help us in marketing:[/h3]


https://store.steampowered.com/app/912840/The_End_of_the_Sun/





Thanks for all your ongoing support! Stay tuned for more updates🔥
The End of the Sun Team

Discover The End of The Sun #4: Storytelling, History and Real-Life Witchers

Hi folks,
In today's post, we would love to invite you to explore the second part of how The End of The Sun, a Slavic fantasy adventure game, was created. You can learn about its main character, the Ashter, its story evolution, and the balance between fantasy and historical inspiration.

Creating The End of The Sun has been an incredible journey, full of evolution, challenges, and surprises. What started as a simple concept inspired by Slavic culture has grown into a deeply immersive experience combining storytelling, puzzles, and exploration. Here’s a glimpse into how we brought this world to life.



[h3]The Ashter: A Real-Life Witcher of the Slavic Mythology[/h3]

One of the central figures in the game is the Ashter(Zhret), a character rooted in Slavic traditions. Historically, Ashters (Zhrets) were priests who led rituals, offered sacrifices to gods, and served as intermediaries between the divine and human realms. They also possessed cosmological knowledge and performed acts of divination.

In our game, the Ashter is part of an elite group of “chosen ones” with unique abilities. They can see and interact with the supernatural—spirits, demons, and magical creatures—and possess deep knowledge of the otherworldly. While they share some similarities with witchers, Ashters focus more on the spiritual and intangible aspects of the world. With strong ties to fire magic, the Ashter can influence events and uncover hidden truths through flames, making them a powerful and mysterious guide in the player’s journey.

We like to think of the Ashter as a Slavic Gandalf, a figure of wisdom, magic, and profound connection to the mystical world.



[h3]Crafting The Story of The End of The Sun[/h3]

The writing process was a marathon rather than a sprint. The first ideas for the storyline emerged in late 2016, during the autumn and winter months. From there, the narrative evolved continuously, with changes and additions even up to the recording sessions for the final dialogues. Adjustments to quest texts and narrative prompts continued until we handed over the script to translators—just a few days before the deadline!

Initially, the game was intended to be relatively simple, leaning toward a walking simulator focused on storytelling. Over time, the project expanded significantly. We introduced more complex quests, added new content, and developed addictive puzzles to challenge players. The final version of the game includes a mix of genres, blending storytelling, adventure mechanics, and detective-style investigation.



[h3]Balancing Fantasy and Historical Influence of Slavic Culture[/h3]

To enrich the game’s world, we incorporated objects and tools once used in Slavic cultures, such as querns, rope-making machines, and knife sharpeners. While these elements add an educational touch, we’ve always emphasized that The End of The Sun is a fantasy game, not a historical simulation. This approach allows us creative freedom while sidestepping potential critiques from historians regarding historical accuracy.



[h3]Behind The Scenes of The End of The Sun: A Small Team with a Big Vision[/h3]

Bringing The End of The Sun to life has been a labor of love. From researching every detail to refining gameplay mechanics and crafting a cohesive narrative, we’ve poured countless hours into making this experience as immersive and engaging as possible. While the game has grown far beyond its original scope, we’re proud of how it has turned out.

Whether you’re drawn to the rich tapestry of Slavic culture, the unique gameplay mechanics, or the engaging story, we hope The End of The Sun offers something special for every player.

Thank you for joining us on this journey, and we can’t wait for you to step into the world we’ve created! Mark your calendars: January 2025 is the date!



[h3]Check out our earlier dev Update:[/h3]
https://store.steampowered.com/news/app/912840/view/4456967897002016852


[h2]3 steps to do in 1 minute to help us in marketing: [/h2]



https://store.steampowered.com/app/912840/The_End_of_the_Sun/




Thanks for all your ongoing support! 🔥
The End of the Sun Team

Discover The End of The Sun #3: The Story Driven Adventure Game

Hello Adventurers!
Welcome to another post in the Discover The End of The Sun series!

This time, we’d like to give you a glimpse into the narrative background and the early development of the game. We’ll share how it all began, what inspired us, and which elements of Slavic culture you’ll encounter while playing.
This is a detailed post that we’ll divide into two parts—today is part one, and the second will follow next week! Enjoy the read, adventurers!
And don’t miss the brand-new screenshots hidden in the text!

[h3]The Beginning of an Adventure with Slavic Myths[/h3]
When we first started brainstorming for The End of The Sun, one of our earliest inspirations was the idea of tying the four seasons to the stages of human life. Jakub came up with the concept that the changing seasons could symbolize the fleeting nature of life, with each season representing a key phase:

- Spring: A time of rebirth and childhood, full of new beginnings.
- Summer: The peak of life—youth, energy, and vibrancy.
- Autumn: A reflective middle age, marked by a mix of maturity and a hint of melancholy.
- Winter: The calm and stillness of old age, life’s final chapter.

This idea became the backbone of our game, influencing not just the story but also the mood, visuals, and emotional weight we wanted to convey.



[h3]Bringing the World to Life with Photogrammetry[/h3]
The next big question was: how do we bring this vision to life? That’s when we turned to photogrammetry—a technique that let us capture the incredible details of real-world objects and landscapes. As we explored local landmarks and cultural gems, it hit us how much potential there was in showcasing our regional heritage, something that’s often overlooked in media—especially in video games.

From this, the idea grew to celebrate the depth of Slavic culture, its legends, and age-old traditions. Even if some of these stories are now only faint echoes, they’re still worth preserving and bringing to light.



[h3]Building Worlds with Museums and Myths[/h3]
To bring authenticity to The End of The Sun, we teamed up with local ethnographic museums, like the Open-Air Museum of Pogórzańska Village in Szymbark and the Grociarnia in Jastrzębia. These collaborations gave us access to an incredible collection of historically significant artifacts and architecture.

Here are just a few highlights we brought to life in the game:

- The Painted Village of Zalipie: Famous for its vibrant floral art, we scanned its unique patterns to add color and charm to the game world.
- The Petrified City in Ciężkowice: A nature reserve with striking natural rock formations that inspired dramatic landscapes, including the iconic "Witch Rock."
- Gallery of Bobbin Lace in Bobowa: Intricate lace designs from this gallery added rich, subtle details to our environments.
- Smaller treasures: Items like carved beehives, ruined arcades, and folk sculptures helped ground the world in authenticity.



[h3]The Resurrection of Slavic Myths[/h3]
Exploring Slavic mythology was a mix of inspiration and puzzle-solving. Unlike Greek or Norse myths, there’s no single Slavic canon, as these stories were passed down orally and vary by region. This fragmented tradition gave us a tapestry of legends to work with and weave into our narrative.

We created an original storyline inspired by Slavic myths, featuring fascinating elements like:

- Rarog: A fiery bird that brings good fortune—or grants wishes if its egg hatches.
- Fern Flower: A mythical bloom said to offer wisdom and power to those who find it.
- Slavic Deities: Gods like Svetovid, Svarog, Veles, Mohosh and Morana(Marzanna) appear in subtle yet meaningful ways.
- The Tree of Life: A central motif symbolizing the link between the living and the afterlife.
- Mystical beings like: will o' the wisps, household spirits, drowners (drowning spirits), samodiva (forest nymph), mare (demon that torments sleeping people) and leshy (forest guardians) add intrigue and mystery.




[h3]Reviving Slavic Traditions[/h3]
Each mission in the game is tied to a real Slavic festival or ritual, blending history and mythology seamlessly. Players will experience:

- Revival Festival (Jare Gody): A spring festival of rebirth related with the end of winter and the welcome of spring , featuring painted eggs, cleansing rituals, and protective charms.
- Kupala Night: Midsummer magic with bonfires, dances, and floating flower wreaths on the water, related with summer solstice
- Forefathers’ Eve (Dziady): A solemn time to honor ancestors with offerings and rituals.
- Koliada (Szczodre Gody): A celebration related to the winter solstice, with decorated homes and the symbolic didukh (first sheaf from the harvest symbolizing the souls of the ancestors).



[h3]A Narrative That Lets You Wander[/h3]
We wanted the story to feel as free-flowing as the myths that inspired it. Players can explore at their own pace, piecing together the narrative in their own way. The tale spans four seasons, each representing a distinct phase of the protagonists' lives, separated by decades. To immerse players even further, dynamic weather and changing environments reflect the passage of time.
With The End of The Sun, we hope to take players on a deeply personal journey, steeped in culture, myth, and the beauty of Slavic heritage. It’s an invitation to explore, uncover, and connect with stories that still resonate through time.


[h3]Check out our earlier dev Update:[/h3]
https://store.steampowered.com/news/app/912840/view/4456967897002016852


[h2]3 steps to do in 1 minute to help us in marketing: [/h2]



https://store.steampowered.com/app/912840/The_End_of_the_Sun/




Thanks for all your ongoing support! 🔥
The End of the Sun Team