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WORLD OF HORROR News

The Junji Ito-esque World Of Horror is leaving early access in summer 2023


Developer panstasz have announced that their Junji Ito-inspired indie game World Of Horror is leaving early access this summer alongside a console release. Development on the horror game goes back to at least 2017 when Alice0 managed to go hands-on with an early prototype before it entered early access in February 2020.


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World of Horror will finally release in Summer 2023




ccalimed indie World of Horror will exit three years of Early Access this coming summer, according to developer panstasz and publisher Ysbryd Games. world of Horror has had a long development cycle, first releasing in February 2020, but devotees have been thrilled at each new update over that time...
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0.9.9d ‘BLOOD MOON’ expanded character and event modding

MODDING MYSTERIES:
  • mystery fixes and small reworks, making old custom content work as intended
MODDING CHARACTERS:
  • new key under the "[starting_bonus]" section: "type_a", which takes these values: "" (default), "item", "spell", "funds", "injury", "curse", "status", "doom", "bullets", "cigarettes".
  • new key under the "[starting_bonus]" section: "name_a", which takes these values: "" (default), "CARD_NAME", "VALUE".
  • second starting bonus is possible using sections "type_b" and "name_b"
  • custom perk PREMONITION-related crashes are fixed
MODDING EVENTS:
  • new key under the "[event]" section: "a_required", which takes these values: "" (default), "CARD_NAME".
  • new key under the "[event]" section: "a_locked", which takes these values: "" (default), "MESSAGE".
  • to lock options in events that have multiple options, use "b_required", "b_locked", "c_required", "c_locked"
  • these new optional keys and values will lock selected event options, displaying "name_X" if characters don't have the chosen card


IMPORTANT CHANGES:
  • rare global event-related crashes are fixed
  • added support for French, Swedish, Danish, and Portuguese alphabet
  • game properly saves and loads the information about enemies and mysteries

OTHER FIXES
  • Aiko’s plush toy no longer gives a hidden DOOM penalty
  • starting a custom playthrough correctly sets the initial backstory to WORLD OF HORROR
  • consistent custom character's chibi sprite when investigating
  • STARS ARE RIGHT works again
  • pixel off-color artifacts removed
  • the nurse correctly treats BROKEN NOSE now
  • EVT176: correct penalty applies
  • EVT066: removed mention of the doppelganger park ranger
  • ENM021: empty special attack fixed
  • ENM073: damage dealt shows correctly now
  • Yashiro's faith opening exploit fixed
  • throwing equipped items in combat doesn't increase the number of free slots
  • RITUAL ROBE correctly displays as a slot C item
  • library actions and description display correctly now
  • spelling and grammar fixes
  • UCHIDA's chibi sprite and ally effect fixed
  • added in-game explanations for certain mechanics
  • halloween comes and goes, and so do weird hairstyles
  • ending screen: overflowing text fixed
  • ENM075: minor changes to reflect the characters better
  • swapped the location of the bedroom and the kitchen
  • upgrade screen: selected stat upgrade shows correctly
  • TORCH deal the correct damage type
  • Dog ending displays correctly now
  • DOOM EFFIGY weird doom display fixed
  • INSOMNIA status fixed
  • FEARFUL and MASOCHISTIC curses added to the game
  • EVT122: fixed the incorrect damage dealt to the player
  • GHASTLY PRESENCE soft block related to the newest mystery removed


BALANCE CHANGES:
  • increased the DOOM cost of VENDING MACHINES (1 -> 2)
  • ILL-FATED's starting experience has been reduced for JURI (133 -> 66)
  • MEAT CLEAVER's new effect: [extra damage against HUMAN and MONSTER enemies]


Known issues:
  • in-game preview for custom events crashes the game but it doesn't affect players
  • throwing items that have the same name as current equipment tend to increase/decrease inventory size

Thanks for reading!

0.9.9c ‘BLOOD MOON’ new modding features



MODDING CHANGES:
  • following changes and features are optional so they won't break old events and enemies

    ENEMIES
  • new key under the "[enemy]" section: "weakness", which takes these values: "none" (default), "blunt", "sharp", "fire", "magic", "what".
  • Adding this key will determine enemy's weakness to a certain type of weapon used.

    EVENTS
  • new key under the "[event]" section: "character", which takes these values: "" (default), "kirie", "aiko", "haru", "mizuki", "kouji", "mimi", "rioter",
  • "moriko", "yashiro", "ayaka", "toshiaki", "juri".
  • Adding this key will filter this event to be added to the deck only if said certain character is selected.

    CHARACTERS
  • new keys under the "[status]" section: "low_stamina", "low_reason", "ritual_mask", "karukosa_mask", "crestfallen_mask", "broken_nose", "insmasu_look",
  • "slit_mouth", "hunger", "cursed_signs", which take these values: "" (default) or PATH_TO_SPRITE
  • Adding these keys will update character's look when certain condidtions are fulfilled
  • example character PUPPET-CHAN has been updated to showcase the new keys


IMPORTANT CHANGES:
  • VANITY MIRROR-related crashes are gone
  • custom enemy's weakness-related crashes are gone
  • rare instances of the game crashing when checking out custom mysteries are (hopefully) gone



SAVING/LOADING CHANGES:
  • taking a break screen displays correctly now
  • "continue" button displays correct character information after saving a playthrough
  • loading right after saving fixed
  • town status effects properly save and load now
  • character perks properly save and load now


MAJOR FIXES:
  • ATTACK DOG's effect is active again
  • JURI's perks work as intended now
  • clicking through items during combat removed
  • "assess" combat action properly displays its description every combat
  • allies properly display text when talked to
  • EVT059: fixed rare instances where incorrect amount of STAMINA would be taken
  • LUCKY EARRINGS and AIKO'S PLUSH TOY: LUCK penalty doesn't stack anymore
  • SPINE-CHILLING STORY OF SCHOOL SCISSORS option actually starts the mystery it says
  • AYAKA's DOOM EFFIGY: work as intended now
  • EVT156: corrected the choice outcome text


MINOR FIXES:
  • 3:1 full screen cursor size corrected
  • 'disable extra effects' option affects the tentacle curtain now
  • enemy bestiary updated to 0.9.9c
  • removed off-color pixel artifacts from three graphics
  • some grammar issues fixed
  • various typos fixed
  • out-of-bound text under options corrected
  • ending screen description shouldn't be unreadable anymore in some cases
  • FLOOD mystery: white flashes are gone (for now)
  • SCISSORS mystery: ending A's loud volume fixed

Thanks for reading!

0.9.9 ‘BLOOD MOON’ macOS fix

  • This small update should fix all issues the macOS players had while updating the game.


Thanks for reading!