1. Midnight Ghost Hunt
  2. News

Midnight Ghost Hunt News

UPDATE 2, FREE WEEKEND, AND 50% SALE!

[previewyoutube][/previewyoutube]
Hey Ghosts and Hunters,

We’ve just rolled out a hot and fresh new update for all you fearsome ghouls and ghastly hunters! Update 2 comes with a brand new map, a new ghost ability, new hunter skins, new titles, an exciting new hero prop, and a weekend full of fresh blood due to a free weekend and a half off sale! Let’s dive on into the juicy details and take a peek at what we’ve cooked up now.

[h2]New Map: Carnival[/h2]

The biggest and one of the most exciting things in Update 2 is the Carnival, a.k.a. Mr. Giggle’s Happyland, a quirky carnival of terrors. This theme has long been awaited by many of you in the community, and it’s pretty clear you all have excellent taste! This charming festival of fear has some really great set pieces and areas, including an eerie merry-go-round, the Alien Arcade, a Wild West Saloon with bumper cars, and Mr. Giggle’s very own Haunted Mansion complete with dangerous animatronics.

[h2]New Ghost Ability: Deflector[/h2]

Deflector can summon a wispy shield that will deflect incoming projectiles. The shield lasts for 5 seconds, but is cancelled if you attack just like Phantom does. This gives you the perfect opportunity to get away from danger, revive a teammate, or consume a Hunter’s soul. You can even try to bodyblock incoming fire towards your teammates. Note that the projectiles still hit somewhere, as they deflect off the side of the bubble shield.

The shield won’t defend you from melee attacks, so watch out for those Ghostsmashers and Sledgehammers. In our tests we have found Deflector to be quite effective, and really shake gameplay up a bit in fun ways.

Although the ability is cancelled if you attack, you can still use it to position yourself for a follow-up assault.

[h2]New Hunter Skins[/h2]

Who’s ready for some new cosmetics? Yeah, me too. We’ve got three brand new Hunter skins for you all:

Paramedic - fully outfitted with PPE, a medical vest, and a nifty stethoscope (it may not be functional, but it looks cool!)

Pilot - a metal-studded fighter pilot with a sick flight suit

Old Hippie - the 60s may be long gone, but they left their mark - the Old Hippie has some sweet and colorful duds with a pretty rad flower patch (y’know, the kind of patch you put on clothes)

[h2]New Hero Props[/h2]

If you caught the trailer for Update 2, you’ve probably seen some fun new hero props! If I were a Hunter, I’d be careful of the Jack-in-the-boxes or you might get bonked. There might also be some bumper cars that are exceedingly good at bumping away Hunters.

[h2]New Unlockable Titles[/h2]
In this update, we’ve made some improvements to Challenges - now when you complete a Challenge, it will display the Challenge you’ve completed to make it easier to keep up with those you’ve completed and move on to the next one. In addition to this improvement, we’ve got four new titles that you can now unlock by completing in-match Challenges. You can now unlock and use the following titles to show off your skills:
  • Apprentice
  • Master
  • Grandmaster
  • Legend

[h2]New Song[/h2]
Ghostwood Empire has done it again! This new tune with a late 80s-inspired feel will most definitely give the Hunters a boost while they listen to it in the van on their way to hunt ghosts. The song “Flight of the Kite” is a tribute to nobody else but our favorite cat in a tophat (and lead dev 😉), Kite. The song has also been added to the Midnight Ghost Hunt Soundtrack.

[h2]Free Weekend and 50% Sale[/h2]
It’s always exciting for us when new people discover MGH. Even though we’re still in the early days of MGH and there’s a lot more coming, we want more folks to experience the magic with us. To support that discovery and to celebrate Update 2, this weekend we’ll be having a free weekend on Steam! The free weekend will run from September 22nd to 26th.

Those of you who are checking out this post because you’ve newly fallen in love with MGH over the free weekend, you’re in luck! MGH is also now 50% off, so there’s no better time to snag a copy. If you’re a new player concerned about carrying over your progress from the free weekend, worry not! All of your progress from throughout the free weekend will carry over if you decide to give it a test run first and purchase it on the last day of the deal.

In addition to the base game being on sale, you can also get 50% off the Early Backer Bundle, Early Backer Pack, and the Soundtrack if you’d like to show a bit of extra support during our Early Access period.

[h2]Sick Fits - MGH Merch is now available[/h2]

If you want to rep your favorite prop hunt game, you can snag some sick fits over on our brand new merch shop. We’ve got hoodies and shirts for that ectoplasmic drip, and you can get them both now. The collection includes backpacks, mousepads, and posters, too. We’ve also got mugs, so you can enjoy your favorite drinks, but we can’t promise they come 100% unpossessed, so you may find yourself periodically wondering if it’s going to hop off the desk and attack you. It probably won’t, but might as well buy one now and find out!

[h2]Dedicated Servers and Host Migration coming VERY soon[/h2]
We have been working extremely hard on dedicated servers and host migration, and while we were striving to get them included in this update, they still need some final touches and more testing before we can roll it out to everyone. We expect these to be wrapped up very soon though, and we will be releasing them as soon as we feel they are ready. We know both of these features are very highly requested, and it is a number 1 priority for us to get them done. Thanks for being patient, and we should have some news to share on these very, very soon.

That’s all, folks! At least for now. 😏 The spooky season is approaching, though, so keep your eyes peeled for even more updates! We just might surprise you with something special. A great place to get your news and updates is our Discord server, where players and our team hang out on the daily. We’ve also got a really great Twitter, so go give it a follow for the memes! Have a great weekend Ghosts and Hunters, and look out for more updates soon!

- Team MGH

Early Access Patch 13

Hey everyone, it's finally Friday and we have a patch ready for you!

Before we get into that though, we wanted to let you all know that the dev team is back from vacation and have been working on some of the most requested features, such as dedicated servers and host migration! 🎉

We also have some pretty exciting new stuff in the works as well, so keep an eye out for more on that soon! 👀

As always, thanks for your continued support, we couldn't do it without you!

Patch Notes
  • Fixed an exploit using the Ghost Shrine to skip cooldowns on Corruptor or Poltergeist
  • Fixed bug that would shatter a prop when striking a Hunter projectile at high speed as if it hit a wall
  • Fixed exploit that allowed props to revive Ghosts or consume Hunters while flying away with charge attack
  • Changed "Play" tab to "Home" in the main menu to reduce confusion
  • System should no longer delete recent game replays in error
  • Fixed Corruptor challenge text to say "Corruptor" instead of "Corruption"


Thanks for your feedback and bug reports as always, we read every bit of it! If you haven't already, join us on our Discord and say hi! 👋

See you on the hunt!
- Team MGH

Early Access Patch 12

Hey all, today we have yet another patch ready for you! This patch contains a lot of fixes to collision across all of the maps, as well as some gameplay bug fixes.

Patch Notes
  • Collision fixes on various spots and prop physics tweaks to counter certain map escape physics exploits
  • Fixed unfair collision spot on Doll Factory
  • Fixed bug where Hunter bots using Sledgehammer would deal no damage
  • Fixed bug relating to reviving a Ghost and Ghost charge up attack
  • Fixed sound bug with the Crow taunt sound effect


NOTE: The team is still mostly on a summer holiday at the moment, when the team returns in full force next week we'll be hard at work on a bunch of cool new stuff in the pipeline. Stay tuned!

Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH

ROADMAP REVEAL, 30% SALE, AND A PATCH OH MY!



Hey Ghosts and Hunters,

After our first few months of Early Access, we’ve done quite a bit of learning, thinking, and planning for the future, so we thought now would be a great opportunity to recap as well as to roll out more details on our upcoming roadmap! But first…a quick announcement:

[h3]👻MIDNIGHT GHOST HUNT IS CURRENTLY 30% OFF ON STEAM!👻[/h3]

Now is the perfect time to snag a copy of our 4v4 ghostly prophunt game if you haven’t already!

[hr][/hr]
[h2]THE SUMMER PATCH[/h2]



Before we start looking further afield in regards to our roadmap, it’s important to mention that we have quite a juicy patch incoming! Hot off the heels of Patch 10 comes… THE SUMMER PATCH! Alright, maybe the naming convention could use some work, but this is somewhere between a patch and an update.

Full Changelog:
  • Added new in-match challenge system to get extra shard rewards. You are assigned optional challenges that may prompt you to try different methods of gameplay for some bonus ghost shards. These are a new system that is fairly experimental, let us know what you think!
  • New Hero Prop: Ghost in the TV on Museum, School, and Asylum. This new unique TV possessable prop contains an angry Ghost that will swipe out from the TV to score some melee damage! Comes complete with spooky sounds
  • New Hunter Skin: Birthday
  • New Hunter Skin: Jock
  • New Emote: Bully Dance
  • New Emote: Disco Dance
  • New Emote: Hyperventilate
  • New Emote: Satisfactory Clap
  • New Victory Pose: Bully Dance
  • New Victory Pose: Disco Dance
  • New Victory Pose: Hyperventilate
  • Radar no longer detects Corrupted props, but can still detect Poltergeist floating props, Death Grip, etc
  • Fixed potential issue causing slowdown if player has many replay files. This limits maximum replays to 20, so make sure to copy any replays you are very proud of
  • Fixed issue where clients in custom games could get achievement progress

[hr][/hr]
[h2]THE ROADMAP[/h2]

After a great deal of thinking and planning, we’ve put together a look at what we hope to accomplish in the remainder of the year!

Behold, the MGH Roadmap for the second half of 2022!



There’s lots of exciting stuff on here, but let’s start at the beginning! Quarter 3 is the period from the start of July until the end of September. This year, there’s a bit more to look forward to in Q3 than just two awesome months of summer and the start of the changing of the leaves, though. We’ve got big plans!

One of the biggest upcoming features, as you can see in the image above, is the addition of dedicated servers as an option. We’ve started the process of working on this, and hope to have it completed sometime in Q3! Alongside this, we are also working on host migration in P2P hosted sessions. This is a large undertaking from a technical perspective, but both of these features should result in much smoother gameplay and improved stability overall.

Q3 will also have a lot of new content, including a new map, more hero props, more cosmetics like skins, emotes, and victory poses, and of course an updated roadmap to keep you in the loop of future plans and to ensure our timelines are still on track with the realities of development. All things considered, Q3 is looking excellent!

Q4 (the period from October 1st-December 31st) will take us through peak spooky season in the fall, and right to the season of giving. And we’ll be giving all of you some tricks and treats between now and then to be sure! In Q4, we'll be looking to add additional content such as a new map, additional hero props, cosmetics, and... new gear and abilities! We've got some great ideas cooking up, so be sure to keep your eyes on our roadmap moving forward to stay in the loop of when those will drop!

[hr][/hr]
[h2]THE EARLY ACCESS WISHLIST[/h2]



Looking far out to the horizon, we see in the distance the end of Early Access. That’s a ways off, as there’s still a lot we’d like to accomplish while in Early Access. As you can see from the roadmap above, we want to add several new maps and map variations, lots of great props, new things to do in the game, loads of new cosmetics, gear, and abilities, and maybe even a new game mode that'll keep you having fun with MGH for a long time to come.

As this is still a ways off, we can’t say too much about it just yet, but we wanted to keep you all on the same page with our vision for what’s to come!

[hr][/hr]
[h3]ONE FINAL NOTE[/h3]

You might see things slow down a bit during July as far as new content/features are concerned. A lot of our lovely dev team is based in Sweden, and it is pretty common that around July/August, basically everyone in Sweden goes on vacation for a few weeks. So while we will still be fixing bugs and making changes, things will slow down for a few weeks while some of the team takes a well deserved break.

Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH

Early Access Patch 10

Hey all, another Friday, another patch ready to roll!

This patch contains some changes to the way Radar works, some damage changes, as well as the usual pass of bug fixes and environment polish across the maps!

Patch Notes
  • Radar gadget now detects other ghostly activity, such as Corrupted props, floating Poltergeist props, Death Grip traps, Trickster props, and Apparitions. This provides Ghosts with other counterplays to Radar-heavy Hunter teams besides moving/taunting to lower ectoplasm buildup
  • Ghosts with very low ectoplasm buildup will appear slightly less strong on Radar readings. Higher ectoplasm buildup is unchanged

    • We've been observing feedback and discussion around the effectiveness of Radar and how it can feel like there is not much counterplay besides lowering ectoplasm, which is very risky. This should open up some further counter play options while also fitting well into the "ghostly activity" detecting nature of the Radar archetype
  • Adjusted damage of large prop charge-up attack pre-Midnight

    • Before Midnight, Ghosts could previously do a one-shot technique that was difficult to react to. Fully charged large prop headshot (~95 damage) and a quick Ghost punch (19 damage). Pre-Midnight fully charged large prop headshot is now roughly 75 damage instead, removing the one shot combo. Medium/small props damage has only been slightly adjusted
NOTE: These previously mentioned balance changes are somewhat experimental in nature. The development team will be closely monitoring ongoing discussion to see how these changes end up working and adjust accordingly. Thank you!

  • Fixed major bug relating to charge-up/slingshot Ghost attack damage not applying if the Ghost was hit by a projectile in mid-air. Ghosts striking a projectile mid-air was incorrectly flagging the prop as having hit the ground instead
  • Sledgehammer first person animation has been overhauled to give more feedback to what has been struck. If a wall is struck, the hammer will bounce off. If a Ghost or prop has been struck, there is a more clear hit reaction in the animation. This should help make the weapon feel more visually clear and polished
  • Sledgehammer charge-up sound effect has been added
  • Various collision fixes and ongoing environment polish


Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH