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Gamedec - Definitive Edition News

AGGIE AWARDS 2021, VOTE TO HELP US WIN!

Detectives!

We're proud to announce that Gamedec has been nominated for Aggie Awards 2021 as Adventure Game in the "Best Gameplay" category đŸ”„

Although Gamedec is an isometric RPG focused on complex branching... many of you tag it's gameplay on Steam as a "choose your own adventure" variant. We can only thank you for seeing many unique aspects of the gameplay, going beyond the core genre ❀



We're very excited about that, and most importantly, you can vote yourself by clicking the above picture or via this link: https://bit.ly/3JwQlv5

We want to congratulate all the nominees and wish everyone good luck!

Have a great day and upcoming weekend!

Team Gamedec

Gamedec x Lust from Beyond!

Hey everyone!

Our friends from Movie Games are releasing a Lust from Beyond: M Edition, CONGRATULATIONS 🎆

On this occasion, together with Movie Games, we have prepared a bundle for you đŸ”„

https://store.steampowered.com/bundle/24736/

Lust from Beyond: M Edition is a psychological horror with occult and erotic themes from Movie Games Lunarium, the creators of Lust for Darkness. The "M Edition" is a new version is tailored to the preferences of players who love the genre of Lovecraftian horror for its mystery, narrative, and atmosphere rather than explicit content.



Gamedec: I think, we don't have to introduce Gamedec 😁

That's a great opportunity to join our detective bureau and get some chills from the Victorian mansion đŸ•”ïžđŸ˜±

[previewyoutube][/previewyoutube]

See you soon, in the corridors of Lusst'ghaa!

Team Gamedec



LUNAR SALE IS LIVE NOW!

新ćčŽćż«æš‚ (Happy New Year) the year of the tiger! 🐯

We know that it's not the 1st of February yet, but we wanted to use the opportunity and wish you all the best 🎆



For the occasion of the Lunar Sale, Gamedec is -20%!

Have you visited the virtualia yet? If not, that's not a problem! Grab your copy, sit down in your comfy chair and enjoy the futuristic detective story placed in 22nd century Warsaw đŸ”„

Team Gamedec



PATCH 1.4 IS LIVE NOW!

Detectives!

New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! đŸ”„



General:

- A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)

- Fixed some major issues with the Player’s Character location after loading a save on various levels

- Fixed some major issues with NPCs not following the Player’s Character on various levels

- Improved audio on loading screens

- Added missing translations to some Codex entries

- Fixed some issues with loading NPC’s avatar’s during the dialogue

- Tooltips on Aspects will appear again in the Professions menu

- Fixed an issue with the dissapearing NPCs names in Codex

- Improved the text visibility in 720p resolution

- Improved ending’s graphics in the resolutions 1280x720 and 1152x864

- Improved save menu graphics in the resolutions 1280x1024 and 1280x768

- Fixed some minor language issues in the Options menu

- The controls graphic in Options menu was improved

- Fixed some formatting issues in Deduction menu

- The Player’s Character won’t randomly pass through a wall anymore

- Improved audio while going through dialogue with keyboard

- Fixed issues with broken formatting in the text

- Fixed some spelling issues and typos across all game

- The double “Open” button in Deduction menu won’t appear anymore

- After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically

- After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically

- Improved navigating between links in Codex

- Fixed an issue with random appearing double icons on the left side of the screen

- Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore

- Fixed notifications in Codex

- Placement of some general tutorials was improved

Like Father Like Son:

- It won’t be possible to move the Character around while getting up from the bed anymore

- Ramon will no longer be lying down and getting up rapidly before an interaction

- Fixed some issues with two NPCs not re-appearing after a certain interation

- Fixed an issue in which interaction with Ken wasn’t possible

- The card trick interaction won’t appear again after taking the cards

- The Player’s Character won’t be blocked after watching the card trick anymore

- The Player’s Character won’t be blocked after being in a dialogue for too long

- The NPC’s animation in the Theatre won’t be so glitchy anymore

- The additional inventory slot was added

- The music and audio effects in the Theatre and Rooftops was improved

- Player’s Character won’t collect information from a different deduction than chosen one

- Finding an NPC’s true nickname will now affect the dialogue with Ken

- The NPC will now remember seeing the Unicorn

- Some additional codex entries were added



Harvest Time:

- Fixed an issue with the black screen appearing after choosing to go back to the Apartment

- If the game was reloaded after restoring power in the Apartment, the light will remain on

- The dialogue about the job in the e-mail won’t repeat anymore during the same interaction

- Improved branching near the case finale

- Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore

- Added an additional way to leave the graveyard

- The achievement for getting the maxiumum progress on the Farm will now be counted as intended

- The hay won’t appear on the middle of the road after making a save in the city

- The Player’s Character won’t be invisible after jumping from the roof

- Some case-specific tutorials were moved to the different places

- The sounds from graveyard won’t be appearing after returning to the city

- The quest with meeting the Sheriff at sundown was improved

- Audio improvements

- The Player’s Character won’t walk slowly after talking to a NPC

- The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s

- Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game

- The NPC’s shield will now dissapear after the duel

- Fixed collision on a cactus

- Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting

Fallen Hero:

- Fixed broken interaction in the investigation

- Audio improvements

- Fixed some issues with clues at the Bar

- Quest from the Captain will be dissapearing from the quest log after completing

- Improved some fail and win conditions in the quest with Bob and Rhonda

- Achievement connected with the investigation was fixed



Knight’s Code:

- The music near the Tree won’t cut rapidly anymore

- The Player’s Character will no longer be able to interact with the Forge if the inventory is empty

- It won’t be possible to throw every item from the inventory to bonfire in the Forge

- The information about having to complete quest from the NPC after taking another one is now more clear

- The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker

- Some additional informations about the gamepad controls in the Jail minigame was added

- It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him

- The item while eavesdropping interaction will be visible

- Fixed collision on Umbra’s house

Axis Mundi:

- Fixed an issue with failing to load a cutscene on the end of the case

- Added some new audio content

- The game won’t crash randomly after talking to Jester anymore

- The tutorial in the Gallery will now be visible

- The tutorial will now have new graphics

- The Player’s Character will not change their place in the final cutscene anymore

- The Player’s Character rotation during the jump was improved

- Added some new sound effects in the Haggis Office and the Labyrinth

- The Player’s Character won’t be able to fall off of the boundaries

- An issue with inactive deduction was fixed

- Fixed an issue with Jester not disappearing when he is supposed to

Paradise Lost:

- Audio improvements

- The dialogue with an Eagle was improved and fixed

- Fixed NPC’s avatar in The Vault

- Fixed collision of the car

- The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore

We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance ❀

See you very soon! 😊

Team Gamedec

LET'S SUMMARIZE 2021!

Hello Detectives!

Patch 1.4 is very close, so in the meantime, as 2021 was a busy year, we wanted to summarize what we have achieved and what we plan for 2022 đŸ”„

What we did and things we are still working on:

1. Controller support - we know that it should be done for the premiere, and we apologize for the delay.
2. Localization issues – we have fixed major issues, and we’re constantly working on correcting the spelling errors; we’re thankful for every report we have received (you can submit any reports via our social media and discord)
3. We have fixed many of the bugs and glitches; since the premiere we have fixed 583 of them!
4. Improved audio in general.
5. Improved the overall game performance
6. and many more




What is our plan for 2022?

Unfortunately, we can’t tell you much, but we want to leave with at least a little bit of information 😀

We have two more patches (and some hotfixes, of course) in plans; as we have mentioned that we’re working on the ending improvement. We'll continue to fix any further bugs, spelling issues, and any other things we can find and have been reported.

Localization – Traditional Chinese is very close, Korean and Turkish translations are on their way as well, we can’t provide you with a specific date, but we want to assure you that this topic is still on the table!

Switch – the port for Nintendo Switch is on its way as well; keep your eyes on our social media to be updated!

Two DLCs – one in the universe of Cthulhu and the second one in the universe of Seven: The Days Long Gone – more info coming in some time 😀



Once again, thank you for all your active assistance in improving Gamedec; without you, we wouldn’t be able to accomplish all of that ❀

See you soon!
Team Gamedec