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Gamedec - Definitive Edition News

HALLOWEEN IN WARSAW CITY - TIME LIMITED EVENT

BOO!

Are you not scared? Visit Warsaw City to join the spooky season festive.
We've prepared pumpkins, treats, or tricks, depending on what you choose when some little ghosts with child voices knock you at the door.

As a game detective, who has seen and lived through a lot, it may not be easy to scare you, but we've done our best to send shivers down your spine.

[h3]Spooky apartment decor[/h3]
The gamedec's apartment has undergone a significant makeover. It's full of pumpkins, candles, garlands, cobwebs, and there is an unexpected guest with no signs of life.



[h3]Costume Party in the Gamedec world[/h3]
Put on your Halloween costume and walk the streets of Low City. Visit virtualias in your spooky skin; after all, as a Gamedec, you have to be able to blend in with the crowd.



[h3]New main menu design[/h3]
The thrill starts from the beginning, so grab a Pumpkin Spice Latte, start the game, and celebrate Halloween by the end of the 22nd century in Gamedecverse.



[h3]Patch 1.2 content[/h3]
In addition to Halloween-related content, patch 1.2 brings a lot of bug fixes, updates, and improvements. Check the complete list in the changelog below:

GENERAL FIXES
  • Fixed general performance issues
  • Fixed general graphics bugs on the lowest required specs
  • Various SFX fixes
  • Various Animation fixes
  • Various VFX fixes
  • Improving Character Textures
  • Fixed an issue with saving to a save that already exists, the thumbnail gets smaller and the texts with save descriptions overlap
  • General Translation fixes
  • Fixed lines of code visible in some of the codex entries
  • Character selection screen - At maximum font magnification, some text was invisible to the player when highlighting the Torkil Aymore skin
  • A cloak won’t attach to the gamedec’s elbows when animating interactions with computers, etc.
  • Fixed the Drone that is not returning in subsequent apartments scenes


Halloween Event - Add-ons
  • Added Gamedec’s avatars & models for the Halloween event
  • Main Menu – remodeled the tree for Halloween event
  • Added an option to switch the decals for Halloween [on/off]
  • Added Halloween decorations to Gamedec’s apartment


Knight’s Code:
  • Fixed an issue when a Cult leader was mixed with Clan leader in dialogs
Harvest Time
  • An NPC will now faint correctly if you make, and load a save before it
  • Fixed a flickering locomotive
  • Fixed crash at the end of the case


Haggis Office
  • Fixed an issue with door clipping


Like Father Like Son
  • Fixed an issue with colored lights that were set too low
  • Text inside the balloon on the roofs was a placeholder


Paradise Island
  • Fixed some flickering characters on Paradise Island


Happy Halloween!
Team Gamedec


Patch 1.2 - Halloween Event Announcement

How do you do, fellow game detectives? You closed all the cases and now chilling on your couch with the glass of your favorite beverage? Time to get back to Warsaw City, because some new content will be soon waiting for you to discover.

It's now one month after the Gamedec release, and we spent the majority of this time fixing the issues you encountered during the playthrough. Most of the problems are solved, thanks to your not to be underestimated feedback. Now it's our time to return the favor, so sit down and listen to Gamedec's upcoming innovations plan.



[h3]Spooky things will happen in Warsaw City [/h3]
By the end of the 22nd century, the world changed excessively, but traditions and holidays survived. That's why citizens of the Gamedecverse are looking forward to Halloween. That time of year, it turns out the pumpkins are not only present in the Harvest Time, but they are a nice spooky feature of every home. It also applies to Gamedec's. Who knows, maybe somebody will visit your place and ask "trick or treat"? What will you do then?



[h3]More updates[/h3]
After Halloween, when you think about tossing out the rotten pumpkins from your apartment, Kickstarter backers content will be available in the game. Check out the bar's Hall of Fame to see the names of our dear supporters. Pick up the phone to listen to their voicemail. Finally, you can see your dream about having your own company or NPC come true. In addition, we will add the Trading Cards that you can exchange on the Steam Market.

We hope that you liked this little teaser of what awaits you in the coming weeks in Warsaw City. Stay tuned and prepare yourself for the upcoming assignments, gamedec.

Take care and stay safe!
Team Gamedec


Patch 1.1 is now live!

Hello, gamedecs!
It's been three weeks since you can solve crimes in Virtual worlds, and well... it was intense! Thanks to your support, we've been working hard on fixing bugs that you reported for the last couple of weeks. Your feedback is vital to us, so we thank you and encourage you to continue to send us all the comments and ideas you have for the Gamedec.

The most important thing we are fixing with this patch is solving all known language issues. Besides, we have improved performance, SFX's, polished up the sounds and many many more - see the full patch notes below.



We would also like to remind you that we are still working on the development of Gamedec. We are sticking to the recently presented roadmap, so expect more patches soon.



[h3]GENERAL[/h3]
  • All known language issues should be completely fixed.
  • Improved the quality of in-game music.
  • Fixed the overall SFX issues.
  • Improved the overall quality of SFX.
  • Improved the overall performance issues and optimized the CPU/GPU usage.
  • Fixed a bug when V-Sync could not be disabled using in-game options and still capped the FPS.
  • Added the quick save button in the controls settings menu.
  • Fixed numerous bugs affecting the playthrough and logic errors preventing players from proceeding.
  • Fixed various 3D graphics bugs.
  • Screens with key binding - fixed in all languages.
  • Adding smooth animation for dialog entry and exit.
  • Fixed some music issues on loading screens.
  • Fixed missing Codex entries.
  • Only high priority Codex entries get an exclamation mark at the beginning of the game
  • Fixed missing dialogue options throughout the game. A number was present, but there was no line after.
  • Fixed text scaling issues in NPC's speech balloons.
  • Fixed the NPC occlusion on Paradise Beach.
  • Fixed most of the issues with gender tags.
  • Deduction scales well to different aspect ratios.
  • Fixed crash which sometimes occured on loading screen between levels


[h3]ISSUES[/h3]
  • Exiting farm on Harvest Time won't crash the game anymore.
  • Fixed an issue when, after talking to suspicious NPCs, meeting them at the Umbra House on Knight's Code is impossible.
  • It's no longer possible to get inside Umbra's house without a key in Knight's Code.
  • The tutorial appears correctly when it is turned on in the menu and no longer appears when the player turns it off.
  • The "Rheistic Systems" counter is now counting tips correctly [Fallen Hero]
  • Bug fixes on levels where lighting didn't work correctly.
  • Fixed a crash during autosave while entering the theater.
  • Fixed animation of Jester entering the portal.
  • Fixed a blocker in interaction with Kid when Nanette appears.
  • Gamedec won't run around with a gun after shooting Herman in Twisted & Perverted.
  • The pistol disappears properly after your gamedec dies in Twisted & Perverted.
  • Fixed an error when talking to Blazin' Dakota on Harvest Time that caused Akce Thomson to fall under the map.
  • Fixed an issue with the couch that did not have the option to teleport to Harvest Time.
  • Fixed the leveling bug on Twisted & Perverted.
  • Fixed the bug where loading the game from a save causes items from disappearing from the HUD in Knight's Code.
  • Poteto Gomuin in Knight's Code counts as an item and is not added to the total number of Gomuin.
  • Collecting resources before the proper option appears no longer leads to a block in the quest in Knight's Code.
  • Fixed the occasional significant loss of floor cardboard quality in Haggis Office.
  • Fixed the saves thumbnails - they are no longer semi-transparent so that you won't see the question mark in the background.
  • Fixed a bug when transforming from cat to human too close to the bridge railing caused the gamedec to fall under the map.
  • Improved the shadow capsules quality for some of the characters.
  • In the deduction, the Tip information box opacity was too high. Fixed.
  • Fixed an issue when tutorial for minigame with glitches showed up when minigame hasn't started yet.
  • Fixed dialogue with Starlett where she tells Gamedec where she took the boys. She did that twice on different occasions, which wasn't necessary.
  • Fixed an issue with The Outlaw's favor bar. It was tilted as if we've got her trust, but we haven't.
  • Fixed an issue when after the duel with the Sheriff and returning to the farm, Gamedec was still holding a gun in his hand.
  • Fixed an issue in Twisted & Perverted, where the street sounds do not fade back in after the respawn.
  • We politely asked the Unicorn from Twisted & Perverted not to spawn on the player, blocking the player's movement. You're a Unicorn, not a troll FFS.
  • Fixed collision boundaries on Axis Mundi, a player won't cross the bridge into the nothingness and roam freely between bridges.
  • You won't be able to talk with Wild Poppy after she disappears anymore [Harvest Time].
  • Fixed missing dialogue lines with the Sheriff on Harvest Time
  • The logs to the right of the bridge in Knights Code are now active.
  • In Knight's Code - suspects should no longer return to the starting point if we have started a quest to eavesdrop on them and then skipped a cycle.
  • Fixed an issue when a quest on Harvest time doesn't update correctly if you get the clues before going to the farm.
  • Fixed the Apartment issue - If you saved the game after rejecting a call from Haggis, that causes him never to call Gamedec again.
  • Fixed the UI in Knight's Code.
  • Fixed clipping issues on Harvest Time.
  • You can no longer click on a pumpkin on Harvest Time and then walk during a dialogue.
  • You can no longer save/load the game to buy free strawberries.


Important notice regarding Torkil Aymore skin DLC - if you bought it and you can't make it work, please get in touch with Steam Support; they should help you. In the Steam Support tab choose the following options: Gamedec -> DLC or bonus content is missing -> DLC -> I need help installing DLC for this game -> I've checked my setting and I'm still having trouble installing my DLC -> Contact Steam support

Last but not least - we were informed that soon some spooky things might happen in Warsaw City, so remember to visit Harvest Time and collect some pumpkins. They can be helpful.

At this point, that's all. We hope that the time spent in Gamedec's shoes will be even more enjoyable now.

Take care and stay safe!
Team Gamedec




Hotfix 1.0.50 is now live! + Content Roadmap for the rest of 2021

First, we want to thank you all for the feedback you are giving and the continuous support! Thanks to you, we gathered the most infuriating issues and bugs and threw them at the tour QA department [btw, we love you guys!].

Today’s patch should resolve the critical language issues we have found. We’ve uploaded the newest dialogue lines, but in case something has trouble loading, the default branch was switched from Polish to English. We do not anticipate that as something that might happen, but if somehow it would, it’s easier to go with English instead of “chrząszcz brzmi w trzcinie, tu i ówdzie” 😉

That doesn’t mean we’re going to stop there, oh no. We’ve planned three major patches for 2021, with additional content set for 2022. You can see the roadmap below:



[h2]As for the 1.0.50 patch, here’s what we’ve fixed: [/h2]



    Fixed a bug with a Diginet in AM.
    Fixed a missing NPC on Harvest Time’s cemetery.
    Fixed a bug with the Unicorn on Twisted & Perverted.
    Fixed a bug with Panisantor on Twisted & Perverted.
    Fixed an issue with mixed languages in the controls settings.
    Fixed an issue with a double barrier on Happy Hunting Grounds.
    Fixed an issue with mouse control when you had the controller connected.
    Killing an NPC to get a higher level in Twisted & Perverted won’t block out the dialogue needed to proceed.
    Minor fixes on Yeti’s bar.
    Fixed an issue with lockpicking the Knight’s Code vault.
    Fixed the initial CGI intro’s volume.
    Fixed an issue blocking progress when talking to Starlet in the Yeti’s bar.
    Fixed a conversation bug when talking to an NPC on Knight’s Code bridge.
    Resolved the codex sorting issue.
    When starting the game, already unlocked codex entries won’t prompt the “!” notification.
    The Dogman will not block the AM dialogue anymore
    Resolved the issue with Nanette dialogue dead-end on Harvest Time’s end-scene
    Fixed the unlocalized settings menu for the Simplified Chinese
    Fixed the interaction with Lord’s dresser in Knight’s Code
    Fixed the issue with resetting the clock while closing the rifts if the player decided to save the game at this point.
    Fixed the issue when you interrupt Tankred’s and Delia’s dialogue, resulting in no further interaction available.


In this patch, we primarily focused on patching community-reported bugs and finally resolving language issues.

A message to our German friends - we are still testing your language version. The number of missing lines was higher than we expected, so we want to fix everything before shipping the update. The full patch is undergoing LQA testing and will be uploaded next week. If you encounter bugs, please let us know, and we'll fix them ASAP.

We understand that the premiere might be frustrating because of bugs and localization issues. Still, we're grateful for every feedback from our community. That shows us that you care about Gamedec as much as we do :)

Take care and stay safe!
Team Gamedec


Hotfix 1.0.45

Hi!

We're ready with the second hotfix, still focusing primarily on the missing translations. The batch is simply replacing the unlocalized texts, but please be aware that we're still not done yet. Some missing translations can occur, and we plan to fulfill them with the ready-to-go text by the end of the week. We are aiming for Thursday, so stay tuned for another batch of translations and additional fixes.



Additionally, Hotfix 1.0.45 is tweaking Harvest Time Deduction. We appreciate your honest feedback, and we're glad that you're supportive during those intense days. Feel free to enter the discussion on the Gamedec Discord channel or the Steam Discussions to share your feedback or report the bug. Our dev team is working hard to resolve all of them. The more precise roadmap, showing you the next steps of the development progress, will be available on Thursday. Also, we're extending the LQA service to constantly update all the bugs, missing tags, and other issues related to the text.

Best,
Team Gamedec