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Gamedec - Definitive Edition News

MONTHLY CHANGELOG – JUNE 2021

Hello! Gamedec's release is drawing near, all hands on deck and a tight schedule to fit all of the work that has to be done, but we're on the right track!

We're tweaking the final looks and 3D models for most of the characters and making sure all in-game mechanics are running smoothly. Mind that some of the assets are still in Polish – we’re working on the translation as we speak. So without further ado, let's jump straight into the bullets.



[h3]Worked on various game levels [including Paradise Beach] [/h3]

Paradise Beach was one of the levels still waiting to be finished. You might have heard about it in the very first demo, the same where you've met Geoffrey Haggis and his son Fredo. PB is a sim-date world, where people meet for dating purposes. You can wear a skin that makes you look more beautiful, and you'll quickly meet a partner within a few hours. What will be its purpose in the game? You'll have to wait to see 😊

[h3]Tweaked the character creation feature [/h3] click the image to start video

We might be biased, but we really like the way we went with the character creation section. We don't want to dig deep into the whole system, but we can share a little sneak peek below. Remember, choosing the avatar's origin and backstory might affect the gameplay, so think carefully before making the final decision.

[h3]Reworked the final look of the avatars and 3D models for gamedecs and NPCs [/h3]

Our art team sat down and made sure the avatars shown during the dialogues and visible in many places in the game are even better than before. "It's in the details" – they said, and we couldn't agree more.



New models are more detailed, and the avatars will better prepare you for what to expect, trying to guess the attitude and characteristics of the NPCs you're interacting with.

[h3]Reworked the Codex and its UI[/h3]

One of the most common feedback about our Codex was about the readability and UI. So naturally, we analyzed the issue, agreed, and focused on tweaking these two to make them more pleasant to read and easier to navigate through. So what do you think about the results?



As you can see, we really appreciate valid feedback because, at the end of the day, we all want Gamedec to be the best experience possible. This is why we're…

[h3]Adding the support of accessibility features [/h3]

No doubts about it – Gamedec has to support some accessibility features. We want people to play Gamedec without control barriers. One of the assumptions was to make it as simple to operate as possible, but that's not all we could do. We added the options to change the interaction UI size and font size and even change the font to better suit people suffering from dyslexia.

To make the gaming experience even more accessible, we now support different color schemes to ensure that everything important won't go unnoticed.

[h3]Last but not least – The Branching Narrative Trailer [/h3]
[previewyoutube][/previewyoutube]
How did you like the more crazy approach? Would you dare to check the trash bin to find the clue you’re looking for? How did you feel about the whole being-a-cat feature? If you want to discuss, be sure to join our Discord server and share your thoughts with other gamedecs like you. 😊

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Watch our newest trailer about Narrative Branching



Behold! Our newest trailer is here! This time, we focused entirely on the feature of decisions and actions that will branch the narrative during your gameplay session.

When will it occur? Why it’s essential to track your choices? Watch it closely, and you might find the answers you are looking for. And outcomes? There are plenty!

What’s new? We’ve shown new Gamedec models, brand new character creation scene, updated codex, and UI with tweaked avatars and 3D models.

[previewyoutube][/previewyoutube]
How did you like the more crazy approach? Would you dare to check the trash bin to find the clue you’re looking for? How did you feel about the whole being-a-cat feature? If you want to discuss, be sure to join our Discord server and share your thoughts with other gamedecs like you. 😊

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Gamedec - About the freedom of approach

[h3]We are constantly being questioned about "how much freedom a player will have" and "how extended the branching in Gamedec is". [/h3]

Do you really want to know? Let's take a closer look at the mechanics and the complexity of the branching narrative in the game. Grab a seat and enjoy our newest video!

[previewyoutube]https://youtu.be/TWO4frLpZ94[/previewyoutube]

Gamedec launches on PC on September 16th this year! Watch the CGI trailer, download the demo, and dive into this unique, cyberpunk world of the future.

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Extended demo available to download for limited time!

[h3]As a part of the #FutureGamesShow, we've decided to go public with the extended demo available previously only for our Kickstarter Backers.[/h3]



In this demo, you will have a chance to further investigate the case, entering Yet's bar and... no spoilers! You will have to see it for yourself! We've read your comments about having no intro to the game mechanics, which made some of you confused. Guess what - fixed!



This treat will be available only for a limited time, so don't wait any longer, download it now and let us know what you're thinking!

If you already played the demo and you liked what you saw, consider adding Gamedec to your Steam Wishlist and tell your cyberpunk-pals about it :)



And as for the dessert, check the montage reel from @gamesradar and let us know if you saw a familiar Gamedec here and there.

[previewyoutube][/previewyoutube]

Thank you for your attention!
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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Monthly Changelog - May 2021

We've reached the end of May, which can only mean one thing – the monthly changelog is here!



We're entirely focused on getting the game ready for the launch, finishing some UI screens to make it more eye-candy and easier to use. Your feedback was invaluable, so thank you very much for being active on our Discord and Steam community page. Let's get into the news:

[h3]Character creation screen and more UI stuff [/h3]

Since we reached many Kickstarter tiers, one was about adding more playable avatars and skins to the game. To make the process of choosing whom you will play, we've spent a lot of time creating an easy to use, yet great-looking character creation screen. We're not yet ready to show the final outcome, but it will be available in the near future.

New deduction UI

[h3]Game localization [/h3]

We're starting to contact our translation agencies to secure the timing of localizing the game. Since the dialogues and codex descriptions are still a work in progress to assure the highest quality of writing, some parts of the game are ready to translate. Remember, Gamedec will be released in 7 languages: English, Polish, German, Simplified Chinese, Russian, French and Spanish. That's a big undertaking considering the amount of text and languages. Still, we want to make sure most of you will have the possibility to play in your native language.

We are an indie company, and Gamedec is our sweet, little indie gem with a limited budget. The decision of choosing the languages for translation depended on interest (wishlist).

[h3]Sound design (music + ambient sounds) [/h3]

One of the most commented parts of our backer's builds was about the sounds and ambient sounds. We understand that's a crucial part of immersion for many of you, so we decided to hire additional folks to focus entirely on that task. So yeah, we now have our very own Audio & SFX team entirely focused on bringing Gamedec to more audible life.

Save menu

[h3]Enriching the virtualias + filling locations with NPCs [/h3]

Some of the sensory worlds are in the closing stages of development, so it's time to bring some life into them so players will feel engaged in these games, filled with many players and opportunities to interact. You can read more about the creation of our NPCs from one of our previous Dev Diaries: >> Developing a minor NPC<
[h3]Expanding Gamedec encyclopedia for the game[/h3]

Marcin Przybyłek is a full-time member of our team. Despite being the Author of the entire Gamedecverse, he writes a lot of stuff to fill the codex and help the team understand his world better. When we say a lot, we really mean A LOT. Marcin likes to play with words and expand his thoughts, so a player or a co-worker leaves the conversation with a sensation of being a lot smarter than before. We love you, Marcin, don't you ever change
Interactions and outcomes

[h3]Conclusion [/h3]

And that's it! You should really wait for what we prepared to show you in the upcoming three months. We are very excited about the forthcoming release, and we cannot wait to read the first community reviews. We're doing all we can to deliver the best game possible, and your feedback along the way made us assured we're going in the right direction.

Thanks for sticking by, and have a great day!
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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!