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Gamedec - Definitive Edition News

Gamedec Receives Epic MegaGrant

Anshar Studios is proud to announce that they are a recipient of an Epic MegaGrant from Epic Games.

The MegaGrant will provide the necessary resources to polish the gameplay experience of Gamedec, Anshar’s upcoming single-player cyberpunk isometric RPG, ahead of its release on September 16, 2021.



The support will also be utilized to improve Gamedec’s visuals, and will allow the studio to develop new custom content-creation tools in Unreal Engine to quickly generate in-game events, dialogue, and characters.

"Receiving an Epic MegaGrant from Epic Games is the culmination of many years of our work with Unreal Engine,” said Grzegorz Dymek, COO of Anshar Studios. “We are honored that such a prestigious company has recognized the effort to make the Gamedec game look great and run smoothly."

Launched in March 2019, Epic MegaGrants is designed to service and assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

About Gamedecverse #5: Everyday life in the 22nd century [Part II]

Last time we presented an article about everyday life that covered Social Media, Privacy, and what a typical day of 22nd century Warsaw City looks like, and now, it's time for some fun stuff - weddings!

We know that the cities are closed, and nature is dangerous, but modern problems come with current solutions. People play in sensory worlds, so a big no-brainer is that some would like to get married the same way. We've prepared a piece on that topic, so you can better understand the trends and customs of Gamedecverse. Enjoy!



[h2]Weddings[/h2]
After the Pharma Nanolabs company introduced ways to overcome the limitations of brain and body to the market and humanity embarked on the fragrant road to immortality, questions began to be asked about the wisdom of "lifelong" weddings. Starting with celebrities, people began to return to the pagan custom of temporary marriages (e.g., for one year). But one step at a time: how do you get married in the GamedecVerse, and where do you spend your honeymoon?

[h2]Wedding ceremony[/h2]
In the GamedecVerse, an entire relationship can be entered into only virtually, for example, in Paradise Beach, with an NPC, and entirely virtual children can be born from this union.
A virtual union can also be entered into by an organic man with an organic woman (gay and lesbian couples can also enter into such relationships) and decide to have only virtual children.
A virtual relationship can be combined with a real relationship. Virtual children are "fathered" independently of real children (if the couple chooses to have real children).
Generally, there are three options regarding the wedding and the marriage.



[h2]Virtual Wedding[/h2]
The cheapest and by far the most attractive in terms of spectacle. Guests don't have to leave or come anywhere because they sit in their apartments. They lie down on their beds. After a while, they are in a fairy-tale setting of a fairy-tale wedding. Only imagination sets the limits (although so does your wallet. Organizers of virtual weddings make you pay for every extra set of fireworks, decorations, rays, etc.). Wedding venues are usually located in extremely spectacular places: on hanging rocks, mountain tops, cosmic asteroids, and often these are dynamic (more expensive) locations: space stations speeding through flaming meteorites, basalt pillars rising to infinity, etc.

Guests hand "envelopes" to the bride and groom, which are automatic wire transfers to the newlyweds' account. After passing through a line of dragons / saluting giants / stargate-type rings, everyone sits down behind tables (sometimes these tables float in the air) and consumes unrealistic but delicious dishes. Then they get drunk and dance until they drop. Such a wedding can last for two and three days. It is recommended not to exceed this time because drinking and eating, although virtual dishes, over-stimulates the autonomic nervous system, promoting more intense work of the intestines and secretion of urine into the bladder.

The memories and pholos of such events are unforgettable, and those who attend cannot wonder why others choose weddings hooked on the real thing.

The moment of getting up from the bed can indeed be disappointing, but the custom is that the newlyweds lie on the bed next to each other (hence the tradition that if there is only one bed in the groom's or bride's place, another one should be bought before the wedding).

[h2]Augmented Reality Wedding[/h2]
The most expensive and the most exclusive kind of wedding. If you want to show the world that you're rich and fabulous, throw your kid an "augmented" wedding. Your kid will love you, your friends will hate you (out of envy), and the world will comment. The rule for such a wedding is one: no guests are allowed without glasses/lenses, and everyone must have a program uploaded, [for example "Wendy & Jack Happy Wedding Day (It's today! Hooooray!)"] before leaving home and traveling to the wedding venue.



Weddings are generally held outdoors (in a regulated poly climate, there is no risk of rain, unless we're talking about a thunderstorm holiday), on wedding walking platforms (these are special platforms. Some of them - the cheapest - also run on regular days, but their layout is adapted to weddings and receptions). Dedicated Wedding Walking Platforms look like something taken out of a fairy tale: castles, palaces, as if flying fragments of amusement parks, but decorated relatively tastefully. For the time of the wedding, such a platform usually leaves the center of the polis and flies to the perimeter, outside the ring of ropes, to provide guests with more freedom and (relative) silence. Sometimes it flies far from the city, but this is rather when the newlyweds' parents have a lot of money.

During the ceremony, guests see the real thing, complete with virtual decorations (moving sculptures), colors (rays from the sky), sounds (heavenly choirs), and people/creatures (flying angels, birds, dragons, etc.). The guests themselves are also "decorated" virtually, according to the rules of the wedding so that they can be dressed in gold (although in reality, they are wearing other colors), they can have feathers stuck in their heads, colorful sheets, veils, etc. can follow them. Of course, the food at such receptions is real, which doesn't mean that its color or smell isn't augmented. The custom is that anyone of the uninvited guests who comes within 500 yards of the celebration is offered to upload a program so they can see the true splendor of the festival. In many cases, onlookers are blocked from shooting pholos of such an event, which is somewhat understandable.



[h2]No augmentations Wedding[/h2]
For snobs and connoisseurs of reality and for those who generally don't give a damn about anything.

How does it look? A celebration like today: a hotel for lovers somewhere within the anti-bios barriers, many of which are located on the perimeter of a glade just above the treetops, vodka, cucumber, borscht, and tartar. The place is decorated richly and tastefully with garlands. If you can afford it - a player playing on the omnichord (a virtual device that listens to the musician's intentions). Omnichord operator can create live music consisting of multiple soundtracks, where melody and harmony are arranged according to his intentions. If someone can't afford it, we recommend a digital muse. Okay, that was the inferior version of a no augmentation option.

For the snobs: the ceremonies are so sublime and sophisticated that regular mortals can only admire them on pholos in gossip magazines. Where are the palaces where the guests are entertained? Do they fly over Florida? Are they pummeling the waves of the Pacific? They probably do. Don't strain yourself looking for answers. This is the world of the biggest celebrities, and until you make your first ten million, you have no chance of joining their ranks.



[h2]Tech weddings[/h2]
During these weddings, only the bride and groom and the priest are equipped with G-Pods. The other participants do not have these devices on their heads because an overly intense experience of the presence of Allah would draw their attention away from the bride and groom. On the other hand, the bride and groom feel very clearly that Allah / Yahweh / Christ / Buddha / Shiva / Brahma / Vishnu / Thor / Odin, etc., are participating in the marrying with the other person.

[h2]First Night[/h2]
The most popular wedding night option is the "Low G night" offered by many specially designed hotels and suites that are always present near the wedding, whether the couple is getting married in real or virtual reality. The bride and groom indulge in the pleasures of the alcove in conditions of gravity lowered by half (sometimes more, sometimes less), often in augmented reality, assisted by specially created floating couches, supporting legs, loins, arms, whatever the lovers can think of. "SexCoach" couches have their own AI system, thanks to which they adjust themselves to the bodies of lovers, making the wedding night an unforgettable experience. So unforgettable that many couples decide to buy SexCoach permanently, and they are expensive.



If the bride and groom who have had a virtual wedding decide to have virtual sex, they can choose their custom skins. What is worth remembering is that basic devitalization does not disable sexual function, so any emotions you might typically feel in the game will be transferred to realium. The rule is that after having virtual sex, the couple does not have actual sex because the cognitive shock could be too great (this is related to organophobia – one of the "gaming diseases"). Some couples make love for years only in the virtual environment.

[h2]Honeymoon[/h2]
The most exclusive option is going to the Moon. The most expensive is Mars. The most popular are other fields, and the tradition of newlyweds is to "fall" with the use of transgrav (heavy, gravity trains). As for the Free Europe area, the station in Paris is trendy. The couple visits the polis and then transgrav "falls" to the chosen exotic location, where they enjoy the time spent together.

How did you like the article? Which wedding would you like to attend?

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Dev-Stream with Marcin S. Przybyłek - the Author of the Gamedec book saga!

Join our Community Manager Mateusz Greloch on his playthrough of the newest Backer's Build [extended!]. During this stream, we will be conducting a Q&A session with Marcin Sergiusz Przybyłek, the Author of the Gamedec book saga!



The stream will be available on the 13.04.2021 on Steam, YouTube, and Twitch at 5:00 PM [Warsaw Time]. Be sure to stop by and ask your questions! :)

Steam: https://store.steampowered.com/app/917720/Gamedec/ YouTube: https://www.youtube.com/AnsharStudios Twitch: https:/twitch.tv/AnsharStudios

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Gamedec @ The PAX Indie Showcase [10.04.2021]



The PAX Indie Showcase starts on April 10th at 12:00 PM PT. See playthroughs of great games live on their Twitch and visit Discord for an opportunity to join the conversation in exclusive Q&As! Link for Discord will be submitted soon!

[h2]Twitch: [/h2]
https://www.twitch.tv/PAX



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Monthly Changelog - March 2021

What a great time to be a Gamedec fan! March was one heck of a ride with a CGI trailer made almost entirely in-house [kudos to Tomasz Bentkowski!] and the second demo's release. But that's not all – let's recap what we've done in the past month.



[h3]New Public Demo[/h3]
This task was the top priority for our Gamedec Team. We promised a new bit of story to our fans and backers, and we delivered it without any delays. The free demo available on Steam will take you to the streets of Low City, where a mysterious murder has to be examined. The demo is not time-limited, but it will end when you reach a certain point of the case. If you're a Kickstarter Backer, you will get access to an extended version of the demo, where another location will be available – a bar ran by no other than Old Yet, a military veteran.

Even if you already saw these two locations before, they were slightly redesigned and went a complete lighting and VFX retouch. I mean, have you seen the rain in Low City? The neons on buildings? Try talking to Sgt. Brut if you're not afraid! The demo is available on Steam:

https://store.steampowered.com/app/917720/Gamedec/

If you already played the demo, be sure to share your thoughts on either Discord or Steam discussion boards, where we lurk in the shadows and note everything for the glory of our bright-minded designers and always hungry QA team members.

[h3]CGI Trailer[/h3]
We wanted a CGI trailer. We felt that Gamedec deserves it to tell a story and intrigue those who didn't know about the game yet. Fortunately, our very own Tomasz Bentkowski mesmerized us with his usage of the Unreal Engine. With a bit of help from Quixel tools, he created astonishing and climatic environments we couldn't wait to share with you guys. If you haven't seen it yet, here's a direct link:
[previewyoutube]https://www.youtube.com/watch?v=6IRdu_nmFak[/previewyoutube]
From the gamedec's apartment through various virtual worlds, we tried to explain what a gamedec profession is.

Editing & Animation: Tomasz Bentkowski & Mateusz Cios
Music: Marcin Przybyłowicz
SFX and Mastering: Przemyslaw Laszczyk
End-Screen Animation: Radikal Studio
VO: John Q Kubin

Did you like it? What do you guys think? 😊

[h3]Release Date[/h3]
The abovementioned trailer debuted on the Future Games Show 2021 and contained one huge reveal – a release date. That's right, Gamedec will hit the virtual shelves on the

[h2]> 16th of September, 2021< [/h2]
That's less than six months from today. No pressure, guys, no pressure at all 😉

[h3]New Avatars and adjusting animations[/h3]
We've spent some time with our concept artists and made avatars for major and minor NPCs. Their hard work can be seen during dialogues and in the Codex. It's always better to see the character, to visualize it. That fulfills the need to match the name and image together, creating a better context. At the same time, we had to adjust some animations for the in-game 3D models because, you know, there is always room for animation improvements, especially when you change the main character model for a female this time. You have to make sure that the animations match the body type and won't look clunky.



[h3]Preparing models for a new minigame[/h3]
This one will have to remain a mystery. No one likes spoilers, especially in a story-driven game. Patience, young padawan, the time will come. 😉

[h3]Improving NPC evasion system[/h3]
While working, we've noticed that some NPCs liked to bump into each other and cause some disturbance intentionally. We've spent some time polishing the paths and teaching them how to walk without making too much trouble, so they won't be these weird peeps who never know how to behave on a crowded street. It may sound easy, but it's something immersive-breaking, and we had to take care of it for the sake of everyone who was triggered by it—your welcome, people of 22nd century Warsaw City.



There's more, but we tried to focus on the most critical aspects of our work and leave something behind the curtain. It was a challenging month for everyone in our studio, but once again, we proved ourselves to be working well, even with an inevitable deadline.

Go #TeamGamedec!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!