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Gamedec - Definitive Edition News

About Gamedecverse #2: suspension in the air

Welcome to the second episode of our gamedecverse-related articles. This time, we’re looking closer to the aspect of defying gravity and suspending buildings, pneumobils, and other things in the air. A real 22nd-century innovation we’re looking forward to inventing someday. Take a closer look at the article by Marcin S. Przybyłek, the author of the Gamedec saga.

> High City

Swifts live mainly in the air. Some may remain flying non-stop for ten months. People in gamedecverse don't fly (well, most of them), but they have something in common with these birds: they rarely touch the ground.

It all began during the '70s of the 21st century when nature turned against humanity. Mutated mosquitos, other insects, birds, reptiles, amphibians, mammals, and then mutated flora began, sort of, hate humans, so they fled from villages to little cities and then moved to the large ones.

They fenced themselves, hid behind the Anti Bios Barriers (ABBs), but it wasn't enough. Since the big cities began to overpopulate, gargantuan towers were built among the buildings. The high, enormous cities were built: the polis. The towers were built higher and higher, and people left old towns, where fauna and flora began to mutate as well – not to the extent like behind ABB's, but still, it was not safe to live there.

> Aurocar supported by an anti-g unit

It is the end of the 22nd century, and people live in polis like birds among the threes. The trunks of those trees are the towers, and their convoluted branches are the gangway nets that connect the towers. 

Over the past century, inhabitants of polis got used to living in the air. They got used to not touching the real ground or seeing things from above. They rarely are afraid of heights. They walk down the gangways looking up at the towering buildings and down at the dark abysses of lower parts of their polis.

> Anti-g bike concept

They got used there is no such thing as the streets. Pneumobils replaced old cars and are flying along the air pathways. When you move "on the ground," you walk on air pavements supported by anti-g technology.

What does it mean? What could be exotic to us that is not for them and the other way around?

Take Twisted & Perverted game. It looks very common to us: streets, tenements, street lamps. Get it now? It is very exotic to people of gamedecverse: in this game, they can walk on the street! The street! They see the bases of the buildings; they can see how they stand on the ground! They cannot see the abyss under their feet because all that is lower is the concrete of the pavement or the street's asphalt; there is nothing more! Take Harvest Time game, and again – a ground under the feet, but this time a speck of real dirt, a natural soil—what a treat. What's more – they can grow the plants, and the plants are not dangerous!

On the other hand – take the Knight's Code game. Yes, we didn't get to see much of it yet, but maybe it is the right time.

> Knight's Code - floating islands

Islands floating in the air, warriors that can fly. Exotic? To us – yes, but to the gamedecverse folks – it looks like an everyday view. Normal. You can look up and down. 

What most of the dwellers of polis do not see is a lot of space when looking horizontally. There is a far scape looking up or down, but not to the left or right because there are so many towers around. The only happy people seeing far horizontally live in the polis's high parts – so-called High Cities, or those who live on the outskirts. So, the Knight's Code is exotic to them in this aspect.

> On the left, there is a flying servobot with drinks, and behind the window, an anti-g drone displaying commercials.

In gamedecverse, people live like birds. Their vehicles fly; they walk on air pavements over thousands of meter high precipices, not noticing the danger. It is just their everyday landscape. Towers. Pavements. And heights. 

They are not swifts. But they know how those birds feel.

***

[h3]We would like to seize the opportunity to ask you for votes in the IndieDB Indie of the Year competition:[/h3] Vote for Gamedec @ IndieDB 2020 Indie of the Year Awards.

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
#TeamGamedec

Gamedec has won three new awards!

Recent weeks brought us three new awards for our incredible team here at Katowice. We appreciate how the community, press, and content creators share their feedback on Gamedec and the work we've done.

DevGAMM Awards!




Gamedec won in the most prestigious category - Best Indie Game! We're always very flattered when someone sees the quality of our work and effort behind it, we're putting a lot of heart into the development, and we're happy someone is excited about the game as much as we are.

Before we began designing Gamedec, we asked ourselves the question, "What in RPG is exciting for us?" Surprisingly, it was not the combat system, rather than the decisions we are making and how everything around us changes with them. We are trying to extract the essence of an RPG – To create a game with multiple story branches, where player choices make a difference to the game world. Such an award is always nice proof that our story will find an audience that will immerse themselves as a game detective in the 22nd century.

Unreal Engine Dev Contest 2020




Unreal Engine Dev Contest is a unique experience for everyone looking for expertise, publicity, and developers' input. We're happy to announce that we've won in two categories: Kefir's Best Game and Player One Editor's Best Game.

This reward is exciting in many ways, but having the industry's support is always a pleasant experience. It shows us that the way we wanted to go with Gamedec was the right path to follow.

It was a new experience for us, but the Eastern Europe region is known for its love for isometric RPGs, and we're honored to succeed in this market. Congrats to all other winners and nominated games. You guys rock!

Digital Dragons 2020 Indie Showcase


We have received the trophy for winning the Digital Dragons 2020 Indie Showcase!



Additionally, we were provided with a glorious PC from Actina, AMD, and Krakowski Park Technologiczny.



Once again, thank you for this award, and we promise to share this PC with some greatest minds and the most talented people at Anshar Studios :)

We're not stopping here, and be sure we will submit Gamedec to even more contests and showcases - we plan to spread the word about our game with communities, content creators, and press all around the world!

If you'd like to help us reach more people, be sure to send a link to our Steam Page to your friends; the more gamedecs in our community, the merrier!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
#TeamGamedec

Gamedec got two DevGAMM Awards nominations!

We've been nominated in the DevGAMM Awards in two categories:
  • Best Indie Game
  • Excellence In Narrative

Keep your fingers crossed. The Awards ceremony is set for November 20th.



[h2]Check the details here.[/h2]

Also, check out the currently ongoing DevGamm Steam Showcase, where you can get exclusive access to the demo versions, watch live-stream hosted by devs nad buy with a discount some cool games from our friends from the event. Fingers crossed for all the other nominees in all presented categories!

DevGamm Steam Showcase is available until November 22.

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
#TeamGamedec

Dev Diary: Character Creation

Today we want to tell you a bit more about the character creation process. All great stories have their background, the history behind it. People make subsequent decisions based on their experiences, past moments, or gained skills.



Gamedec is no different. As a game detective, there is only one thing that you have to include, and it is decisiveness. Your character's trait and impact on the game's course are based solely on decisions chosen by you.

What values does your character identify with? Your background and created personality will significantly impact how you develop the game's course and what branching trails you will pursue during other cases.

Take a look at the video below:
[previewyoutube][/previewyoutube]
This is just an example, but we want to keep the freedom of choice to better shape your character. There is nothing more frustrating than making you play the character you don't like, or you can't relate to. We want to celebrate the individuality of our players and offer them as many options as possible.

We cannot wait to see all the characters that will storm Warsaw City and all the virtual worlds.
Take care!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
#TeamGamedec

Observer: System Redux is out now!

Hi there!

We're proud to announce that the Observer: System Redux is now available on PC and next-gen consoles. The PS5 version will be out on November 12th. Done in co-operation with Bloober Team, the upgraded version is 100% worthy the title of a true next-gen launch game.

[previewyoutube][/previewyoutube]

Bringing System Redux to next-gens is a hard-work for both Anshar Studios and Bloober Team. We are very excited to have an opportunity to create a next-gen experience for all players. Those who already played Observer will have a chance to taste the new content and re-live the best moments in a quality never seen before.

For new players, we want to make the experience as surprising and unforgettable as possible. Observer System Redux is a must-play for every cyberpunk maniac out there and a definite farewell to Rutger Hauer's portrayal of Daniel Lazarski. We hope you'll enjoy playing the game as much as we did making it.

Visit Observer: System Redux Store Page and become a neural police detective and hack into the jagged minds of others. Make use of anything they felt, thought, or remembered to solve the case and catch the elusive killer.

https://store.steampowered.com/app/1386900/Observer_System_Redux/



Wake up Lazarski, we have a case to solve!