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Gamedec - Definitive Edition News

Gamedec: Definitive Edition is VERIFIED for Steam Deck!

👋 Hey detectives!

Yes, there is everything great with your eyes; the title is not a lie or a clickbait! Gamedec: Definitive Edition is VERIFIED for Steam deck! đŸ”„



You could play the game on this handheld already, but the badge on Steam Store is something we really wanted for quite some time now!



We know that the vacation season is over; BUT, October is cold, and the next couple of months will be even colder, so you can explore the virtualia under the warm blanket with hot chocolate next to you (we'd say, in the other hand, but playing with just one hand would be kinda impractical). ❀

Unfortunately, we have a delay with the skin bundle we mentioned in our previous article. We want to assure you that these skins will be free, just we will deliver them to you a little bit later than we anticipated. We are working closely with Valve to find the best solution here; we want everyone to be happy!

Until the next time!

Team Gamedec!









Gamedec: Definitive Edition is OUT NOW!

[h3]The time has come, detectives! You can download the latest patch for Gamedec and enjoy new content right as we speak! The Definitive Edition update is FREE for everyone who already owns the game! ❀[/h3]

Check out the trailer! đŸ”„

[previewyoutube][/previewyoutube]

Explore the virtual worlds once again! Gamedec – Definitive Edition brings a fresh look to the current-existing cases! First, players can immerse themselves in the world based on Seven: The Days Long Gone, the game released in 2017 by Fool’s Theory and IMGN.PRO. The case is completely readable to those who played neither of these games, thus offer a mouthful of additional flavor to those who did. Expect the brand new virtualium and even more challenging NPCs.

Additionally, fans of the Cthulhu mood can take on a new twist in one of the current-existing cases. Ph'nglui mglw'nafh cthulhu R'lyeh wgah'nagl fhtagn!



That's not all! Below you'll find the more specific change list:

General


  • New fully voice-overed cutscenes: epilogues for each decision at the end of the game
  • New sidequest on the Like Father Like Son along with the brand new NPC: Clown
  • New sub-level on the Like Father Like Son case
  • Voice overs s for the new NPC on Like Father Like Son
  • New game difficulty: True Detective Mode
  • New Main Menu music theme
  • Bugfixing and optimization across all content
  • New language available: Japanese


Seven Daemons


  • Whole new case in a new Virtualium, which contains over 30 quests
  • New playable character: Ken Zhou
  • Partial voiceovers for the 24 NPCs
  • Two characters made in collaboration with our Backers: Dungeongeek and Ryan
  • Five characters from Seven: The Days Long Gone game lore
  • A few new minigames




THERE IS STILL MOREđŸ”„

We have a bundle of four skins available for free! Unfortunately, due to technical issues, there will be a slight delay in the bundle release, but we're working with Valve to deliver it to you as soon as possibleđŸ•”ïž



We have one more important information for you. Post-launch support for Gamedec will continue until the end of October 2022; after that, we plan to focus on other projects. Of course, we still encourage you to report any issues through our social media channels and Discord server - we are going to work on any issues up until this point.

Hop into the game and enjoy the new content; don't forget to share your feedback with us through our social media channels and discord server!

Cheers,

Team Gamedec

Kirk Anderson - freshly baked gamedec joins forces!

👋Hello detectives!

Yesterday, we introduced you to Teriel, who has become a gamedec. Today, we have a completely new character who will join the team in Gamedec: Definitive Edition!

Let's check out his backstory; he has a rich past with a lot of experience đŸ”„



Kirk had a troubled past, as since he was a small kid, he had a gift for getting into all kinds of mess. Every time he did something wrong, his father was there to get him out of trouble, so he made sure his son would eventually become a responsible and honest member of society. As a member of the management board of Ground Cleaners, he knew which strings to pull, getting Kirk into the ranks of the Out-Rangers.

Kirk landed on the outskirts of Warsaw City, investigating new species and protecting the dying Mother Nature. He was aware of the whispers behind his back and all the disrespectful glances shot in his direction. The other Out-Rangers knew how he got this position and despised him for it. Kirk desperately needed to change that.



Though Kirk succeeded, he paid a high price. While on foot patrol, he rescued a civilian from an animal attack, but he was injured, with the animal’s venom severely burning his skin. Due to his worsening health condition, he was expelled from the Out-Rangers.

The only thing he could keep was his armor, which relieved his physical pain. More importantly to Kirk, it brought him the respect he always needed.



Now, he had to find a new way to make his father proud and repay him for all the trouble he’d caused in the past. Although, he mostly wanted to make himself as useful as possible after being reduced to a pitiful version of his past self.

That’s why he became a gamedec – working from home and traversing virtual worlds from his couch was his safest choice.

Kirk has to make everyone see he’s not a failure, especially now. And being a gamedec is the only way to do it.


Gamedec: Definitive Edition is coming tomorrow! We'll share more details on the specific hour of the update in the next article!

Cheers,
Team Gamedec

Gamedec x Seven: The Days Long Gone

👋 Hey everyone!

As Gamedec: Definitive Edition is coming in two days, it is the perfect time to share with you some more details on the new character skins that are coming along with it!

One of them will be Teriel - the protagonist of the game Seven: The Days Gone Long! We are aware that not all of you may know the game, so let us introduce you to him (but we still strongly encourage you to check on the game yourself!) ❀



There were times when die-hard fans cosplayed as their beloved heroes. In the XXII century, it’s possible to bring those characters to life - literally. That’s exactly what happened to Teriel, a main character from the Seven: The Days Long Gone game, who was brought to life as a diginet, with all his flaws, strengths, and scars. It wasn’t cheap or easy - the whole procedure of creating a body, almost identical to his 3D model, took a while, as did Teriel’s adaptation to the new reality.



To ease this transition from post-apocalyptic pastures to futuristic landscapes, he spent some time at diginet school. The most important lesson he learned was that despite the enormous technological leap and evolution of day-to-day existence, people didn’t change that much. The rich get richer; the poor get poorer. Weak and strong are just labels, and if you want more in your life, you have to weasel your way around people ahead of you. And that’s something Teriel was more than okay to work with.



On the outside, he’s harsh, cynical, and selfish, but it’s just a facade. Deep down lurks an idealist who wants to help people and make a difference. That’s why during his time at diginet school, it turned out he’s the best suited for a gamedec profession. At first, he was skeptical. He used to be the Master Thief, after all, the best of the best, and with this, he had to start from zero. But with time, he realized that being a good gamedec is not that different from his previous line of work.



Setting traps, patiently waiting for mistakes, and executing his mastermind plan are the core elements of this job that give him thrills. He lives for it; he thrives on it. He’s not a knight in shining armor - Teriel is always the biggest winner in the cases he’s working on.

Doing some good along the way is just a side effect. At least, that’s what he tells himself.


That sums up Teriel's origin story as a gamedec; if you want to check on his full story, check on the Seven: The Days Gone Long yourself!

https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/

We'll be back with more treats really soon 😊

Cheers,
Team Gamedec

Dev diary - Seven: Cthulhu and Gamedec! One week!

Hey detectives 👋

In our last dev diary, we introduced you to the Seven Daemons case prepared for you by our Narrative Designer Agnieszka Mulak. Today, we want to share with you some more background on the Cthulhu location in Twisted & Perverted ❀

Check it out:

I still remember the meeting when I was told that I’d create a completely new story for Gamedec. Back then, I was a fresh designer in the dev team who never created content from the ground up. So imagine me hearing that I’d be responsible for telling a story
 and it’s to be related to the Lovecraftian mythos of Cthulhu
 and it’s to be set in the cyberpunk Gamedecverse
 and – uhm, hold on – it’s to have a clown in it as well? Quite a mix, isn’t it? Sounds just as exciting as it does challenging.

Would you like to know more? Do you thirst the forbidden knowledge? Follow me, friend. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.



First, we have this incredible mix. Never would I imagine – not even in my deepest dreams – that I’d combine Lovecraftian horror with cyberpunk. Both genres have distinct elements (and believe me, I could go on for hours about that), but they’re also so profound in popular culture. And then there are the settings of Cthulhu and Gamedec - both established universes. How do you even begin to pay homage to all of that? Well, let me tell you a secret, friend. The clown was the link (oh yes, you heard me right).



The clown was actually an idea from our creative lead, and thank the Old Ones for that because it ties everything together. So, let’s be honest here – clowns are generally creepy. And does anything say “creepy clown” better than King’s Pennywise (hint: probably no)? When you think about Lovecraft’s Cthulhu and King’s Pennywise, you begin noticing similarities. Both are eldritch creatures, both prey on fear; both exist beyond time and space. Need I go on? 
Was that a “yes”, friend? Well, so what do you see in your mind’s eye when you think “Cthulhu”? If you answered with “tentacles”, then we think alike. A clown. With tentacles. Yes, Gamedec has that now. And, of course, every good character needs a backstory. Our backstory had to fit the cyberpunk Gamedecverse. So, the clown became a hacker who let loose a dangerous virus in a virtual and, at that point, everything spun out of the clown’s control.



The virus was one of the first things that just instinctively came to my mind when I started drafting the story. I knew that I needed something which would help me deliver a theme very important to Lovecraftian horrors – that uncovering the unknown and its horrible truths slowly leads to insanity. So, you have a virtualium – a digital world populated with players and enpecs – a hacker – the clown – and a virus. And the virus is dangerous. It’s on the loose. It infects players. It knows things. It shows things. Things which were, which are, which will be. Things which might be, which shouldn’t be. Horrible things. And one knows not what is true and what is false anymore. And it drives one mad, slowly but surely – especially the clown. Sounds Cthulhian, doesn’t it? And if you are among the ones who played (or finished) the main story of Gamedec – you may have a guess why the virus knows so many things. But this will have to remain only a guess, friend. I am not revealing its secrets – they will await you in the virtualium it infected.



Speaking of virtualium, the gritty world of Twisted & Perverted seemed to fit perfectly with a Cthulhian-like story of a clown and a virus. It is there where you may find them. It is also the place where you first meet some memorable characters from Gamedec main story – like Ken or Trepanator – so it would be a shame not to use the opportunity to have those characters involved (and they very much are involved). They make the story more believable – as if it was always supposed to be there. If it wasn’t for Twisted & Perverted with its already established characters, I believe the story would have felt disconnected and out of place.



Also, gameplay-wise, I knew it all had to be easily accessible to both new and veteran Gamedec players. The goal was so that everyone could enjoy it almost right off the bat. Twisted & Perverted worked with that assumption as it’s part of the main game’s first case. But you still may ask, friend: what does a detective solving cases in virtual worlds even have to do with all of that? How does a gamedec fit with a Cthulhian story of a clown and a virus? Well, your job will be to help, of course. To learn the virus’ symptoms. To find the infected. To contain the outbreak. And it’s only up to you whether you uncover all the mysteries.

Believe me when I say that creating this story was a fun experience and a great learning opportunity. Did you follow me all the way here, friend? Good. The time has come to embrace the twisted, the perverted and the mad. So, chant with me: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.


Just as a reminder, one week left! Gamedec: Definitive Edition is getting super close! đŸ”„



Cheers,

Team Gamedec