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Gamedec - Definitive Edition News

Kirk Anderson - freshly baked gamedec joins forces!

👋Hello detectives!

Yesterday, we introduced you to Teriel, who has become a gamedec. Today, we have a completely new character who will join the team in Gamedec: Definitive Edition!

Let's check out his backstory; he has a rich past with a lot of experience đŸ”„



Kirk had a troubled past, as since he was a small kid, he had a gift for getting into all kinds of mess. Every time he did something wrong, his father was there to get him out of trouble, so he made sure his son would eventually become a responsible and honest member of society. As a member of the management board of Ground Cleaners, he knew which strings to pull, getting Kirk into the ranks of the Out-Rangers.

Kirk landed on the outskirts of Warsaw City, investigating new species and protecting the dying Mother Nature. He was aware of the whispers behind his back and all the disrespectful glances shot in his direction. The other Out-Rangers knew how he got this position and despised him for it. Kirk desperately needed to change that.



Though Kirk succeeded, he paid a high price. While on foot patrol, he rescued a civilian from an animal attack, but he was injured, with the animal’s venom severely burning his skin. Due to his worsening health condition, he was expelled from the Out-Rangers.

The only thing he could keep was his armor, which relieved his physical pain. More importantly to Kirk, it brought him the respect he always needed.



Now, he had to find a new way to make his father proud and repay him for all the trouble he’d caused in the past. Although, he mostly wanted to make himself as useful as possible after being reduced to a pitiful version of his past self.

That’s why he became a gamedec – working from home and traversing virtual worlds from his couch was his safest choice.

Kirk has to make everyone see he’s not a failure, especially now. And being a gamedec is the only way to do it.


Gamedec: Definitive Edition is coming tomorrow! We'll share more details on the specific hour of the update in the next article!

Cheers,
Team Gamedec

Gamedec x Seven: The Days Long Gone

👋 Hey everyone!

As Gamedec: Definitive Edition is coming in two days, it is the perfect time to share with you some more details on the new character skins that are coming along with it!

One of them will be Teriel - the protagonist of the game Seven: The Days Gone Long! We are aware that not all of you may know the game, so let us introduce you to him (but we still strongly encourage you to check on the game yourself!) ❀



There were times when die-hard fans cosplayed as their beloved heroes. In the XXII century, it’s possible to bring those characters to life - literally. That’s exactly what happened to Teriel, a main character from the Seven: The Days Long Gone game, who was brought to life as a diginet, with all his flaws, strengths, and scars. It wasn’t cheap or easy - the whole procedure of creating a body, almost identical to his 3D model, took a while, as did Teriel’s adaptation to the new reality.



To ease this transition from post-apocalyptic pastures to futuristic landscapes, he spent some time at diginet school. The most important lesson he learned was that despite the enormous technological leap and evolution of day-to-day existence, people didn’t change that much. The rich get richer; the poor get poorer. Weak and strong are just labels, and if you want more in your life, you have to weasel your way around people ahead of you. And that’s something Teriel was more than okay to work with.



On the outside, he’s harsh, cynical, and selfish, but it’s just a facade. Deep down lurks an idealist who wants to help people and make a difference. That’s why during his time at diginet school, it turned out he’s the best suited for a gamedec profession. At first, he was skeptical. He used to be the Master Thief, after all, the best of the best, and with this, he had to start from zero. But with time, he realized that being a good gamedec is not that different from his previous line of work.



Setting traps, patiently waiting for mistakes, and executing his mastermind plan are the core elements of this job that give him thrills. He lives for it; he thrives on it. He’s not a knight in shining armor - Teriel is always the biggest winner in the cases he’s working on.

Doing some good along the way is just a side effect. At least, that’s what he tells himself.


That sums up Teriel's origin story as a gamedec; if you want to check on his full story, check on the Seven: The Days Gone Long yourself!

https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/

We'll be back with more treats really soon 😊

Cheers,
Team Gamedec

Dev diary - Seven: Cthulhu and Gamedec! One week!

Hey detectives 👋

In our last dev diary, we introduced you to the Seven Daemons case prepared for you by our Narrative Designer Agnieszka Mulak. Today, we want to share with you some more background on the Cthulhu location in Twisted & Perverted ❀

Check it out:

I still remember the meeting when I was told that I’d create a completely new story for Gamedec. Back then, I was a fresh designer in the dev team who never created content from the ground up. So imagine me hearing that I’d be responsible for telling a story
 and it’s to be related to the Lovecraftian mythos of Cthulhu
 and it’s to be set in the cyberpunk Gamedecverse
 and – uhm, hold on – it’s to have a clown in it as well? Quite a mix, isn’t it? Sounds just as exciting as it does challenging.

Would you like to know more? Do you thirst the forbidden knowledge? Follow me, friend. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.



First, we have this incredible mix. Never would I imagine – not even in my deepest dreams – that I’d combine Lovecraftian horror with cyberpunk. Both genres have distinct elements (and believe me, I could go on for hours about that), but they’re also so profound in popular culture. And then there are the settings of Cthulhu and Gamedec - both established universes. How do you even begin to pay homage to all of that? Well, let me tell you a secret, friend. The clown was the link (oh yes, you heard me right).



The clown was actually an idea from our creative lead, and thank the Old Ones for that because it ties everything together. So, let’s be honest here – clowns are generally creepy. And does anything say “creepy clown” better than King’s Pennywise (hint: probably no)? When you think about Lovecraft’s Cthulhu and King’s Pennywise, you begin noticing similarities. Both are eldritch creatures, both prey on fear; both exist beyond time and space. Need I go on? 
Was that a “yes”, friend? Well, so what do you see in your mind’s eye when you think “Cthulhu”? If you answered with “tentacles”, then we think alike. A clown. With tentacles. Yes, Gamedec has that now. And, of course, every good character needs a backstory. Our backstory had to fit the cyberpunk Gamedecverse. So, the clown became a hacker who let loose a dangerous virus in a virtual and, at that point, everything spun out of the clown’s control.



The virus was one of the first things that just instinctively came to my mind when I started drafting the story. I knew that I needed something which would help me deliver a theme very important to Lovecraftian horrors – that uncovering the unknown and its horrible truths slowly leads to insanity. So, you have a virtualium – a digital world populated with players and enpecs – a hacker – the clown – and a virus. And the virus is dangerous. It’s on the loose. It infects players. It knows things. It shows things. Things which were, which are, which will be. Things which might be, which shouldn’t be. Horrible things. And one knows not what is true and what is false anymore. And it drives one mad, slowly but surely – especially the clown. Sounds Cthulhian, doesn’t it? And if you are among the ones who played (or finished) the main story of Gamedec – you may have a guess why the virus knows so many things. But this will have to remain only a guess, friend. I am not revealing its secrets – they will await you in the virtualium it infected.



Speaking of virtualium, the gritty world of Twisted & Perverted seemed to fit perfectly with a Cthulhian-like story of a clown and a virus. It is there where you may find them. It is also the place where you first meet some memorable characters from Gamedec main story – like Ken or Trepanator – so it would be a shame not to use the opportunity to have those characters involved (and they very much are involved). They make the story more believable – as if it was always supposed to be there. If it wasn’t for Twisted & Perverted with its already established characters, I believe the story would have felt disconnected and out of place.



Also, gameplay-wise, I knew it all had to be easily accessible to both new and veteran Gamedec players. The goal was so that everyone could enjoy it almost right off the bat. Twisted & Perverted worked with that assumption as it’s part of the main game’s first case. But you still may ask, friend: what does a detective solving cases in virtual worlds even have to do with all of that? How does a gamedec fit with a Cthulhian story of a clown and a virus? Well, your job will be to help, of course. To learn the virus’ symptoms. To find the infected. To contain the outbreak. And it’s only up to you whether you uncover all the mysteries.

Believe me when I say that creating this story was a fun experience and a great learning opportunity. Did you follow me all the way here, friend? Good. The time has come to embrace the twisted, the perverted and the mad. So, chant with me: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.


Just as a reminder, one week left! Gamedec: Definitive Edition is getting super close! đŸ”„



Cheers,

Team Gamedec

Zoria: Age of Shattering is now on Kickstarter!



Hello! Many of you may hear about Zoria: Age of Shattering for the first time. Let us quickly introduce the devs that are staying behind the project. Tiny Trinket Games, a team of 3 passionate devs from Bucharest, Romania, who dream of creating impactful RPG games. Sounds cliche, right?

[previewyoutube][/previewyoutube]



They've been working on Zoria: Age Shattering since 2018. They can proudly say they have around 80% of the finished content, and they teamed up with us - Anshar Publishing to give you guys as many opportunities as possible to get familiar with Zoria. That's why we treat Kickstarter as a part of the community-driven approach to our fans. The collected budget will be spent on improvements and additional content we have ideas for, like new classes, locations, and mechanics, which will make the world of Zoria more complex and offer what players expect from immersive RPGs. We hope you will join us on this journey!



To not just ask you guys for a support, we have another thing to cover - Zoria: Age of Shattering demo is now available on Steam for free!



The demo we're presenting covers a part of the game, which will be available later in the full release. In this build, we wanted to focus on a cross-sectional presentation of the mechanics and story of the Zoria world. To fully enjoy the gameplay, it is essential to remember that each teammate has a skill tree, which requires the distribution of skill points.

You should also regularly look around by rotating the camera during combat and exploration. Make sure the place you've visited has been viewed from all angles and you haven't missed anything. Have fun with the game: play with the team's configuration, attacks, skills, and development paths. Depending on the skills of your team members, some quests will be able to be completed differently, and some ways and objects will become accessible to you.

Due to this build's "work-in-progress" nature, you may encounter some minor (hopefully not major!) issues. If this happens, we would appreciate it if you would alert us of them. Please share any feedback with us via the Discord server!

https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/

Enjoy!

Team Zoria & Gamedec

Gamedec - Definitive Edition on PC on September 29th this year!

Hello there!

It's time to unveil the cards! Gamedec returns as Definitive Edition on PC on September 29th this year! New cases and new characters are waiting to dive into virtual worlds again.



Exactly one year ago, Gamedec premiered on PC. On September 29 this year, players will be able to take on the role of gamedec again with the release of the Definitive Edition. What can you expect?
First, new playable content, including a virtual world, based on Seven: The Days Long Gone and a creepy Cthulhu twist inside the Like Father Like Son case. Additional characters will come to the store in two batches. The first batch will be free to all users. Among all the tweaks, True Detective Mode will ensure that your decisions cannot be undone by loading a save. Our Japanese fans can also finally try the game with fully translated texts. The JP localization will be live with a Definitive Edition update... Wait, did you say update?

Yes, the most crucial thing here is that all the players that already have the game in the library will receive the update to the Definitive Edition for free. To spice things up, check out the news screens from Cthulhu and Seven below!





Expect more information about the cases and upcoming characters' bios very soon! And as always, we're inviting you to our Discord server.



Team Gamedec