1. Gamedec - Definitive Edition
  2. News

Gamedec - Definitive Edition News

Gamedec rewarded multiple times! Let's sum up 2020 events :)

The last three months were full of various activities and events. Team Gamedec presented different information, announced multiple things, and tried to be as close to our community as possible in many forms.



But, the summertime (and for us - the event period) has ended, and it's time to summarize all the activities that have happened recently.

[h3]Indie Arena Booth / Gamescom / Devcom [/h3]
Most of the events went Online (Gamescom Online, PAX Online etc), and we had to adapt. We prepared many different activities, including creating a virtual booth at the Indie Arena Booth (a virtual hub where you could watch our videos and streams or go directly to the steam website and download a free demo).
https://youtu.be/IntBHaYdaTM
[h3]We were also honored to be a part of the Devcom, where we won the 🏆 1st place at the Devcom Indie Awards 2020!
[/h3]

Furthermore, we were nominated for the Best RPG at Gamescom's main gala, but unfortunately, we didn't manage to win. Congrats to Cyberpunk 2077 though! Great game, we cannot wait to play it in November!

During the Gamescom Livestreams, our Executive Producer - Łukasz Hacura has shown the first glimpses of the entirely new virtualium – Knight's Code – you can re-watch it here, in the Link below:
https://www.youtube.com/watch?v=EU9_-TA5_ns&feature=youtu.be&fbclid=IwAR1VbC8sG73gBoqO8fX2_yXcOLYk205cNa4r80tqWtB4_QwjI6TxjWpYw9g
At the IGN Live x Gamescom, we announced a Nintendo Switch version of Gamedec, coming in 2021! Our team could not be more excited to share that information with you. Whether you've been waiting to play, missed the Kickstarter Campaign, or just waited for any console version announcements – this is something BIG for us. This means that more people won't miss the chance to become a Gamedec and solve crimes committed in virtual worlds - this time - on the go, wherever you be, whenever you want! Can you imagine the possibility of playing Gamedec on Nintendo's most popular handheld?

Watch the brand new trailer with the announcement below.
https://www.youtube.com/watch?v=2fNz_xs7V-I&feature=emb_title
[h3]PAX Online 2020 [/h3]
PAX Online was another chance to grab the free demo of Gamedec and share the feedback about our game. Additionally, we were proud to announce that we were selected as an Indie Game to be shown on the PAX Online Showcase. Only 20 titles made it to the finals from over 350 entries.

https://www.paxegx.com/pax-indie-showcase

You can check our "booth site" in the Link below:

https://www.paxegx.com/games/gamedec

Gamedec was also shown as a part of #IndiesUncovered at #EGX by, the one and only, Rock Paper Shotgun!
https://youtu.be/ZyHteHDAmSw
We sat down with devs from other Polish Indie Game studios on a special stream where we played not only ours but also other productions from Poland that appeared at this event.

[h3]Sonkwo Online [/h3]
Sonkwo was the perfect opportunity for us to show Gamedec to our Chinese community to get them familiar with the game. They also had a chance to participate and try the demo version within their own platform.

Our PR & Marketing Manager – Jakub Kwinta, gave an interview, which you can watch below.
https://youtu.be/T_NRW68DsEw?t=1742
[h3]Digital Dragons 2020 [/h3]
Unfortunately, because of the pandemic, our beloved #DigitalDragons event went digital this year. There was a special featuring site on Steam to promote all the games selected as a part of Indie Showcase, as well as a special survey to fill for the community vote award.

With great pleasure, we won the Indie Showcase Awards, reaching the 🏆 1st place in the Best Indie Game category!

[h3]TGS Online 2020 [/h3]
As predicted, the Tokyo Game Show went digital, just like the rest of the events before. They prepared activities such as personalized website booths, many live streams about games presented at the event, and another Steam Feature Site.

You can check how our Booth website looked like here.

https://tgs-online.eventos.tokyo/web/portal/309/event/1214/module/booth/33324/19668?fbclid=IwAR2bqJNpBDg3D1zsHbagTDNEL8alBeB3A4ti-_DfpyO1SOpwYd9vU7sGuTA

Thanks to the hidden talent of our amazing PR Specialist, Krzysztof, we were able to prepare a special video with a Japanese commentary! You can watch it on the link below.
https://youtu.be/2mv-5UQWhNE?t=32460
Remember, Today there will be another chance to play the Gamedec Demo, alongside many other great games at the Steam Game Festival: Autumn Edition! For the next couple of days [7-13.10] you’ll be able to download it, play, and share your feedback with us!

----------------------------------------------------

If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec

Free Demo of Gamedec @ Steam Game Festival

Gamedec is a non-combat, isometric, cyberpunk-themed RPG, where your decisions really matter - you are the sum of your choices.



Play as a game detective, who solves cases in both virtual and real worlds. In this demo, you're summoned by a desperate father trying to save his son trapped inside one of the adult-only Virtualia.

Our public demo will be back online for the duration of the Steam Game Festival. If you missed your opportunity or just want to replay the experience with a different approach, feel free to download the demo within the 7-13 October. The demo should be available from 9 P.M. CEST.

Dev Diary - Art Design: From a concept to a character

[h3]Have you ever wondered what the character concept creation process looks like? [/h3]

We took our time and asked one of our Artists - Magdalena Krasiejko, to tell us more about the whole process behind character creation, from the concept up to the final model. Of course - Magda is not the only Artist in our Team. There are also other talented people who are working on the characters, including Sebastian, which you can remember from the game promo arts.



Creating characters for Gamedec is a challenging task. After all, a good story is usually based on well-written characters, and in a game strongly focused on its plot, it is crucial. Of course, a character with a specific personality needs individual looks to tell their personality type at first glance - this is when the work of concept artists begins.

The process of creating a character concept art starts when our design team provides their description. Usually, they have a clear image in their heads and try their best to lay in on paper - and our job as artists is to deliver a visual representation of what they had on their minds. Of course, it's easier said than done, and there are some essential things that you should always keep in mind while creating characters for Gamedec. Usually, the description focuses on the characters' looks and includes their story, personality, and life purpose. Even small details about a character's past help a lot, since artists can use it to make the character more authentic by adding personal information, such as scars or tattoos.



After receiving a description and making sure they understand everything correctly, artists can start their work on the concept art. Let me tell you about how it looks like while working on Gamedec. First of all, it's crucial to express a character's personality. While working on concept art on which a 3D model would be created, we focus on their appearance, clothes, hairstyles, and other visual elements. But those elements can, and should, complete the character's personality. Later on, while making a 2D avatar for them, we can draw them in specific poses and with certain expressions, creating the look whole and giving the player a full picture of the character, which completes the way they act speak. Both their appearance and things such as expression and pose should come together, so the player can suspect what kind of person they're approaching, even if they didn't yet say a word.

The designer's description always includes a lot of references and texts about how the character dresses up. But even though they try their best, most of the time, there are simply no accurate references for clothes they have in mind - since the game takes place in a particular world in the future. Our job is to make the designer's vision come true.



So, let's pretend we need to create concept art of a specific character, which lives in a world of Gamedec. What would they look like? You can create a Thor-like suit for your character and call it futuristic clothes, and of course, it will pretty much look legit. But think about how clothes evolved in past centuries. We use different materials, patterns, and shapes, but there are still plenty of styles you can dress up today. Fashion exists and will exist forever, and that's the thing we try to achieve in Gamedec. The clothes of the characters need to look futuristic, but still, express different styles and aspects of fashion. It helps to make the whole world authentic. Even essential garderobe elements like leather jackets can exist in a futuristic world, but with slightly different aspects, such as more geometrical patches or features created with other materials.

It would be best if you still thought about what purpose it would serve, though. It would be way too easy to put some shining lights on a plain old jacket and call it futuristic, right? In the world of Gamedec, we are lucky - there are plenty of elements already created by the author, which can be easily integrated into clothes. For example, devices such as homeostasis sliders, which help you control body temperature. Making it an integral part of character clothes makes them look more futuristic.

Speaking of futuristic, there are several important rules of the Gamedec world we should keep in mind while creating characters. Besides the devices, such as omnic or walktel, which are essential for any person living in Warsaw City, all the clothes are sewn in a certain way, using specific stitches, making them always fit perfectly. Zippers or buttons are usually used as decoration, while biofasteners, which look similar to burs, keep parts of the material together. People are no longer using shoelaces, and all the things made out of paper should be made with different materials - ever cigarettes or newspapers. All those rules make artists think about new, inconvenient ways to design clothes, trying to make them fit the character's personality at the same time.



One of the aspects of creating interesting characters is to think about what they would look like if they had an option to choose it. For example, what kind of accessories they would wear, and how would they personalize their clothes. You can dress up your character in pretty basic garments, but your character becomes authentic when you pay attention to such details. It can be either a symbol of their favorite band on a t-shirt, a specific piercing or even a button in their shirt. Those small things really do make a difference!


All these situations and problems to solve are things concept artists need to face while creating a character for the Warsaw City, the original world of Gamedec. But let's not forget that one of the most critical aspects of the game is the opportunity to visit other virtual worlds. While working on the game, I've had the chance to create characters for both futuristic, cyberpunk worlds and a noir-like world of Twisted & Perverted or straight out of western Harvest Time. You definitely can't tell this job is boring! Jokes aside, this is an excellent opportunity for an artist to learn. While working on Gamedec, I had to look up for many references. I tried to figure out how the fashion looked in the Wild West and how different weapons look.



There are many things you should have in mind, and many details you need to remember to make your character likable, authentic, and as real as possible. After all, in a game based on the story, characters are extremely important. But even though it's challenging and sometimes tricky, it's always an excellent opportunity to develop your skills. And besides that, seeing the character you created - your character - come to life in a game is one of the best feelings ever.

----------------------------------------------------

If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec

Tokyo Game Show is live!

Tokyo Game Show needs no introduction! This year, it's an online experience where we have our dedicated website and our free demo is free to download, again!

Take a look at our online booth!



Be sure to download the demo if you didn't have the chance to do it earlier. Don't forget to share your feedback on our Discord server :)

----------------------------------------------------

If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec

Backer's Build Survey Feedback Report

[h2]Backer's Build Survey[/h2]
It took us a while, but we're finally coming back to you with the Beta-test survey results. With the publication of Backer's Build, we gave you the option to express your opinion on the very first publicly available, playable version of Gamedec.

We've given you the opportunity to describe your favorite gameplay elements, rate your experience, and summarize things that you think should be improved. This is the feedback that will allow us to deliver a game that will translate into a valuable experience for you. In the file, you will also find additional information from the analytics that we obtained using various tools to find out how diverse were, i.a. Your decisions, the choice of profession, or the length of the game itself.



Let’s summarize the publication in numbers. From the data we’ve gathered between 3rd – 16th August, over 1500 players played the Backers Build. The average session time was around 1 hour long, and the total retention score reached 14%. It’s great to see that some of you decided to check the other path during the playthrough, by choosing other aspects or making different decisions.



From all the gathered data, the open type of questions has the highest value for us. We really appreciate your time to enlist all the pros and cons during your experience with the Gamedec. The answers were totally anonymous, but we selected some of the answers to better understand the whole picture and the motivation, why the specific keywords were bolded.

>>> Download Gamedec Public Beta Feedback (.pdf) now! <<<

[h2]Digital Dragons Indie Showcase Community Vote[/h2]

The Digital Dragons event went online this year, and many studios from around the world are participating in special Indie Showcase on Steam and GOG! Over 150 indie games from all over the world have entered the competition. There are many games included in the showcase, and all of us have a chance to win the Community Vote prize!



Show your support and vote for Gamedec! Thank you!

----------------------------------------------------

If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec