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Gamedec - Definitive Edition News

Patch 1.5 Available Now!

[h2]Detectives! [/h2]

Gamedec visits Turkey and Korea! You have asked for it a lot; the biggest thread on our steam discussions is associated with a Turkish localization request; we couldn’t ignore that. Therefore the day has come; Gamedec has Turkish and Korean subtitles now!



Of course, that’s not all that we have prepared for you in this patch; what you can expect is long waited Axis Mundi re-design; many of you have provided us with your feedback regarding that location in the reviews and other discussion threads. We have realized that Axis, which is the ending and story climax, could be better, so we had to make some improvements here :fire:



It’s not everything; we have partial voice-overs, cinematic subtitles, more bug fixes; you can find a Jukebox in the Gamedec’s apartment, so now you can solve cases while listening to the whole playlist of truly wonderful tracks made by Marcin Przybyłowicz and the orchestra!

[previewyoutube][/previewyoutube]

But there is still more! Just take a look:

 [h3]General:  [/h3]
  • Partial Voice overs were added 
  • Non-verbals were added 
  • Two new languages were added: Turkish and Korean 
  • The game logo was made for the Korean and Chinese languages 
  • The Jukebox was added to the Apartment 
  • The cinematic now has subtitles in all languages 
  • Quest Log was improved by adding new quest marks 
  • The dialogue list widget was improved  
  • Dyslexic font now works better with UI 
  • Tutorials were improved with new icons 
  • The Codex now has new icons and sorting of entries 
  • Some gamepad improvements were added 
  • Some issues with the game freezing permanently during loading were fixed 
  • Fixed audio when going back to the main menu 
  • The codex entries in the first location won’t appear all at once anymore 
  • General performance was improved 
  • General fixes in text formatting 


[h3]Like Father Like Son:  [/h3]
  • Quest “Find out more about Trolls” is now possible to complete 
  • Fixed an issue with the game crashing after trying to get out of the Theatre 
  • Drinking with Panisantor won’t block the game anymore 
  • Ramon's quest was fixed – going with two quest branches at the same time won’t be possible now 


[h3]Harvest Time:  [/h3]
  • Quest with Lea-Anne was improved: fixed dialogues and quest log 
  • New dialogue lines at the end of the case 
  • Some interactions with the farmers were fixed 


[h3]Fallen Hero:  [/h3]
  • The Trolls will now be friendlier towards Gamedec if he sides with them 


[h3]Knight’s Code:  [/h3]
  • Empty dialogues were fixed 
  • Lines at the loading screen after going out of the virtualium were fixed 


[h3]Axis Mundi:  [/h3]
  • The movement on the level was significantly improved 
  • It’s now possible to reset the colors without leaving the platform 
  • New codex entries were added 
  • The deduction was re-designed 
  • Improvements in the Quest Log were made 
  • New dialogue lines were added 
  • It’s now possible to have an alternate ending with Eleanor 
  • Minigame in the Gallery was improved 


[h3]Paradise Lost:  [/h3]
  • Some dialogue lines in the last location were fixed 
  • The outcome line which relates to Panisantor was fixed 



This is the biggest patch we have released yet, we’re happy that we deliver the things you have asked for, and we are extremely thankful for all your feedback since the premiere
We want to make great games; thanks to you, we learn and develop to be better!

Till the next time!

Turkish language when?

They say "to travel is to live." We would rather say, "to play is to travel." So, let me take you on a journey. Our first stop is in Turkey.

Those of you who have followed the project since its first announcement, right before the Kickstarter campaign, know that a community-driven development was crucial to us. Due to the enormous number of requests for Turkish language implementation, we decided to add it to the game.
It's worth noting that the Gamedec Steam forum topic about the Turkish language is still the most discussed thread, with many different points of view from our Turkish community. Let's dive into it:



WE LOVE YOU!

And yes, in the next update Turkish language will be added. We realize it took some time, and many of you may have felt like this:



BUT NOT ANYMORE!

So, Gamedec visited Turkey and solved a couple of cases in their virtualias; now it's time for another travel. This time we will stop in Korea. It was obvious that we should add the Korean language to the game. We love K-pop. W love K-dramas. You probably never figured it out, but one of the levels is actually a tribute to Korea. I mean, K-night's Code. I bet you didn't know that. Gamedec developers team probably too



When our tour ends, the guide voices his goodbyes.

WAIT! Did somebody say "voice"? Let me check the patch notes. Voice. Aha! Partial voiceovers will be added in the next patch.

We hope you enjoyed the trip, which was a foretaste of what awaits you in two weeks. Gamedec, out.

Narrative RPG Bundle | Gamedec 25% off

Hello Gamedecs.

[h3]We have quite a treat for people who like narrative, isometric RPG [/h3]



https://store.steampowered.com/bundle/24078

Gamedec is now part of a Narrative RPG Bundle, including Children of Morta, Beautiful Desolation, and Encased. If you have already finished our game and feel post-game emptiness, now you can fill it with these award-winning titles.

All of these games are available at a heavily discounted price, so if you want to look like the rabbit below and get to experience incredibly immersive stories, you have time to March 23 to buy this bundle.



If you already own any of the games in the set, complete your collection with the remaining titles at a significantly reduced price.

So, what's up, Doc? Shall we create our character and build our team?

New playable Characters are now available | Hotfix 1.4.2

Hello, Detectives!

We're happy to announce that the latest characters have log-in to the gamedecverse. Unveil the story once again; you can now play as Izmael Krostov, a veteran mariner with vast technical knowledge, or Dafne Bennet, who's fascinated with strange worlds. Each character has her own unique story, immersing themselves in the Gamedec world with unique attributes.



If you're interested in finding out more about the character's background and professions, please head to the following articles we published recently on Steam:Dafne Bennet and Izmael Krostov. Please make sure your game is updated with the latest version available. The update is required to activate the skins properly.

https://store.steampowered.com/app/1912680/Gamedec_Izmael_Krostov__New_Character/

https://store.steampowered.com/app/1912690/Gamedec_Dafne_Bennet__New_Character/


Let's move to the bug fixing part. the latest Hotfix 1.4.2 is also live in the stores. Along with all the slightest changes, we're adding the option you've asked for – A second dialogue layout. Since today you can choose whether you wish to have a Dialogue List or Dialogue Wheel. We can guarantee that this isn't the latest word from us. The next update with major changes is currently warming up in the starting box. We can't wait to release it in the upcoming weeks, finally!



All the minor changes you can find below are separated between the locations where you reported the issues. Please join the existing threads on Steam Discussion Forum or create a new one if you have any thoughts.


[h2]Hotfix 1.4.2 Changelist: [/h2]



[h2]General: [/h2]

  • The second dialogue widget layout was added: Dialogue List (visible on a screenshot above)
  • Fixed a misspelled button's name in the tutorial
  • Fixed one of the Options - "Interaction Size" is now properly assigned and less confusing
  • The 4: 3 resolution is now supported by letterboxing, which improved overall UI appearance in this resolution
  • Text scaling options were improved
  • The list in Save Menu was improved – the automatical order of saves was improved
  • Dialogue tooltips were improved
  • Buttons 1, 3, Q, and E are switching tabs in Codex again
  • The double loading of Credits was fixed
  • Mashing the "Save" button won't create multiple saves anymore
  • Issues with the game crashing after attempting to load a save or start a new game were fixed
  • Font in Deduction, Codex, and Professions was improved – it's clearer and works better with scaling options
  • It won't be possible to buy twice the V-Ghost program
  • Some typos and misspelled gender tags and links were fixed
  • Footsteps sounds were fixed
  • The achievements descriptions were improved. The Traditional Chinese descriptions were added
  • New pop-ups about saving the progress were added


[h2]Like Father Like Son: [/h2]

  • The voice mail now has some visual feedback when interacting to
  • Valedictorian Achievement will now again appear as it should be
  • Loading an older save shouldn't crash the game in the Theatre anymore
  • The quest with Bob and Rhonda was improved
  • Deduction in the Street was improved
  • The Unicorn won't have a unicorn avatar after becoming a human
  • Bliss's sounds were added
  • The minigame with the floppy disc was fixed
  • Gamedec won't spawn out of the Theatre after re-loading a save made in it
  • Gamedec won't go through Rhonda's model anymore
  • Ken won't be able to go into the Theatre with Gamedec anymore




[h2]Harvest Time: [/h2]

  • All avatars of Ken were improved to match his current appearance depending on a moment in the case
  • The issue with the Cow quest not ending satisfyingly was fixed
  • Gamedec will now go back to the apartment at the end of the case if this option is chosen
  • End case dialogue with Ken was improved
  • Wild Poppy won't get stuck in the City after interacting with the Chapel
  • The fence will appear on the Farm if it's bought
  • Saving game on the Farm was improved


[h2]Fallen Hero: [/h2]

  • The issue with the game crashing after approximately 15 minutes in the Bar was fixed
  • Completing a quest from the Trolls will now give access to the top floor
  • Cam Grozny's subquest will now appear under the right main quest
  • The changed posters will remain after re-loading the game
  • Cohh won't sink in his chair anymore




[h2]Knight’s Code: [/h2]

  • The Eagle's behavior events after the interaction was improved
  • The Quest Log in the Jail was fixed. It now shows the correct amount of bells
  • "Pick up the stone" dialogue option won't be multiplied anymore
  • An additional NPC will now appear when talking to Eagle
  • Some general audio improvements were made
  • The Jail minigame now works better with a gamepad
  • Umbra won't go away while talking to Gamedec anymore
  • Collision near Lord's house was fixed
  • The inventory on UI was improved


[h2]Axis Mundi: [/h2]

  • The issue with blocking the game after interacting with Jester on his platform was fixed
  • General sound improvements were made
  • Gamedec won't comment as if he had visited the other platforms when he's on the first one anymore
  • The computer won't have tree's interaction anymore
  • Saving the game on the bridge won't cause a blocker anymore
  • Codebreaker won't appear in the NPC's body anymore
  • Jester won't appear in the Gamedec's body anymore
  • Handy Joe won't be described as Wild Poppy anymore


[h2]Paradise Lost: [/h2]

  • The game won't be blocked anymore after choosing to kill a certain character
  • Dialogue options in conversation with Gallo Maar won't be multiplied anymore

New Character - Old Sailor Izmael Krostov!

Hello, Detectives!

Recently we have introduced you to Dafne Bennet, and she is not the only new character who is joining the Gamedec team!❤️



Meet Izmael Krostov; his story and life are rich in experience, let's take a look at his backstory:

Izmael didn't miss the land, and he didn't miss the City. Low, Mid, High, Under, doesn't matter. He didn't. He liked the sea. He liked the close quarters of his submarine, his crew, and his service. He spent almost fifty years on this craft, and he was closer to it than to any human. His submarine and the sea were the most important things in his life.
And then it all came to an end. Just like that. He was too old to stay in the army, they said. When he pointed out he was the best-damned technician they had, they didn't say anything. Didn't know what to say. They mumbled their apologies, their "thank-you-for-your-service" and sent him on his way back to the city he barely remembered.

Things he tried to escape when he joined the army as a teen: poverty, mob, Undercity, were right there, where he left them. Now there were new mobsters, sure, but they played the same role.
His family was gone, though, his older sisters and parents. He probably had nephews. He didn't want to look for them, though. Not yet. Not when he was lost in the city like trash thrown on the shore.

He looked for a job for a short while, but folks don't really want to hire old people, and even if they did, Izmael found it hard to follow someone's lead again. Why should he listen to someone who hadn't even had a rank?

He needed independence, one thing that he craved while in the army. He needed to be his own man, captain of his own ship, as it were. It's no wonder he became a gamedec, really.




Izmael has been through a lot... His experience designed his character; he is straight-forward, he relies on his excellent intuition when he is chasing his goals, and despite his age, he is full of energy! (keep this information in mind when you'll be using your aspect points)🔥

What do you think?🤔

Are you as excited for Izmael as we are?

Team Gamedec