- Buffed many skills that were too weak. Most skills should now feel strong to play.
- New skills
- New unique items
- A new class (Pathfinder)
- Uber beacons (a new type of beacon with high difficulty and high rewards)
- Bug fixes
This update started with the aim to improve weak skills. For the game to be
enjoyable, players should feel like they are owning. Skills should be designed
to make the player feel that. It is good if skills are powerful if they give the
player dopamine when used. It is okay if skills are powerful. Buffing one skill
doesn't make other skills weaker. It just makes them weaker relative to the buffed skill.
But, if players own the game with one skill, and even complete it, the hypothesis is
that it will make them want to try other skills and beat the game again, which is one
of our main goals. We have too often nerfed skills that were fun just to make the game
balanced. Fun is more important than balance.
If players remember that they were owning, they will remember the game and want
to return to it later.
To make players feel like they own, they must overcome obstacles.
Therefore, the game should not be too easy. Owning the hardest content should
require skill, but mainly better items that require time to craft (because you need
gold and other crafting materials).
If the player finds a character that they like, there should be ways to make that
character stronger, and further challenges as well. In particular, crafting and
rare item properties can be motivating. Getting a new and better item feels like
you just got a new toy.
Full change log:
https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0