5.0 The Final Approach Part 1 – The V Missions
[h2]Intro[/h2]
With the release of 5.0 getting very close I wanted to detail some of the things that it will be adding to Siberian Dawn, and also cover the 3 big content highlights of this update in a series of Final Approach news posts. So in this first part I will be giving some more information about the V Missions.
[h2]Brightness and Rounds[/h2]
Before getting on to the V Missions I want to first mention a couple of global features that will be added with 5.0 that might be of interest.
In the Options menu under Graphics you will find with 5.0 a new setting for Brightness control. If you found the game too dark or even too light you can now adjust it to your taste with a few simple clicks. 0 is the current setting but you will have 5 steps up and 5 down that can be used and this is a combined Brightness and Contrast adjustment to bring a bit more punch to the visuals of the game if required.
The other global addition that 5.0 will bring is the display of Rounds. Currently when we finish a mission and get the breakdown of our performance and how many stars we earned you may have seen how many rounds we took to complete the mission. The game will reward us a Star if we completed the mission 10 Rounds less than the average for that mission but we were not told what the average was and we could also not see during a mission what round we was on.
With 5.0 each mission briefing screen on the Mission Menu will now display the average number of Rounds to complete that mission, which will also help us see how long that mission will normally take to play, and show us what we need to aim for the get that time Star.
When playing a mission the current Round will be displayed on the Data Display at the start of each Phase and will also be shown at the top of the Data Display when no items are resolving or are selected, when we normally get the screen prompt text. At the end of a Round we will also get a message about Round X is complete. With 5.0 we will now always be able to see what the current Round is and the greater importance of this will become clearer when we cover Skirmish mode in the Final Approach Part 2.
[h2]The V Missions[/h2]
Now we move onto the main focus of this update the V Missions. With 5.0 the base game will be getting 3 new full missions comparable in size and complexity to the missions found in the 2 Mission Packs of Chapter 1. These 3 V Missions are a narrative prologue to Chapter 1 and presents the story of an attack on the research base of a Union scientific advisor and the following mission to discover who was behind it.
As with the missions in Chapter 1 each mission here will have its own unique set of objectives and challenges to give us a full set of missions that will require us to think about what we are doing and how we are going to handle the various stages of the story. And completing Mission V-3 on any skill level will also unlock the ARK, but more on that in the Final Approach Part 3.

The hostile units we will be going up against in these mission will be of 2 types. Firstly we have the familiar Vbots of the Training missions, now with the addition of a VBot Mob, which will also be added to the Training missions. And then we have the new corrupted units, who are familiar Union units that we have been using in the game now controlled by the VBot technology and turned against us.
These new corrupted units will have similar abilities to their Union originals but when they are killed we are freeing them of their VBot control and we will gain the Union version of that card. This is a new way to gain these Union units in the game but also provides us with the problem of getting rid of these cards if we don’t want to deploy them, so this gives a new resource management twist to these missions.

With the new corrupted hostile units and the other challenges presented in the V Missions these 3 missions will provide a fresh set of missions to the base game and help to show what Chapter 1 has to offer if you haven’t ventured beyond the Training Missions yet. They are not missions designed to be easier than those in Chapter 1 but are of an equal standing.
And so we have come to the end of part 1 of the Final Approach, I am currently very deep into adding content to the ARK, but in part 2 of the Final Approach we will be seeing what Skirmish mode is all about and what it will add to the base game.
Winterflood