
Introduction
The second part of the Intuitive Updates was uploaded today and it brings another batch of upgrades to Siberian Dawn to improve the experience and expand the Hub. The additions are all detailed below.
Also let me know how you are getting on with the game, what you think of these additions, if they are helping, and what else you would like to see. Feedback is important as that lets me know if what I am doing is going in the right direction, and if there are areas I can pay a bit of attention on to help you enjoy the game more.
Distance Upgrade
Total Distance between one of your Units and the enemy is now shown in brackets next to Unit Distance on the Information Display. This includes any bonuses or penalties that might be applying to the Distance for that Unit, so the value of a Unit and the opposite Hostile might be different if they have different bonuses at that time.
Unit cards previously had their Distance value on the information display shown as Range, now it is correctly shown as their Distance value.
Clearer Defence
Extra Defence, from effects such as Cover or being Shielded, is now shown next to Unit Defence on Information Display. Units with the Shield ability in Cover now add the Defence bonus for the Cover to their Shield value.
Deployed Display Upgrade
Deployed Units with a Rank equal or higher than Overseer now display their Rank as red, same as cards in the market. They also now can’t be controlled if their Rank is not lower than Overseer and any abilities they give will be lost until the Overseer’s Rank can be raised. This brings it inline with how all the cards you control behave, and was how it should have been from the start.
Deployed Units cards now have sections glowing gold if they gain Union, Shielded, Support, or Recon from other Unit on that Flank.
Hostile Units also have the gold overlay if they have the benefits.
These new display options can be switched on / off in the Options with the Card Overlay option, which also controls the display of red Ranks for Market cards, and was previously called the Red Rank option.
Deck View Upgrade
The Deck view sub hub that can be opened by clicking Rank (R) has now been expanded. Previously the Resource deck view was the Resource draw deck and Discard deck combined as RP but now they have been split into the draw deck RP and discards deck DP. The draw deck is still arranged by card type but the discards view is arranged by card order in the deck with the most recent card to be discarded being number 1. This change is to help the player when they are using abilities like Recycle that take the top card of the discards and puts it back on the draw deck. Now the player can see what the card on top of the discards is.
Influence Track Bonus Display
For every 10 Influence a side has on a Flank their Units gain a +1 action bonus. Now on the Influence track these bonuses are shown as +1 overlays so the player can quickly see what bonuses a side is getting.
The display options for the Influence display have also been expanded to allow you to turn these bonus displays on or off with digit display, or to just have the Influence display clear of any overlays.
Mission 3 Fixes
Captives were showing a red Raze action at stages when they didn’t have the Raze action available yet, and the 10 minimum Influence Objective was not completing if Influence was on exactly 10.