uFactory DevLog: August 2024
Hi folks! Sorry for the lateness this month. Life intervened. It's been a busy few weeks, but progress continues, slowly but surely, on uFactory!
Unfortunately, the release date for this latest update was missed, but it's far from dead; just a bit more complicated than anticipated.
Here's some signs of life, though!
For one, the uFactory user translation website has been re-launched! From there, you can track the status of translation into other languages and contribute your own translations to the game!
As it stands, using uFactory with a gamepad is about 70-80% done and hooking up localization is about 40-50% done. Unfortunately, these tasks are just the kind of thing that requires tedious and thorough work, so it's dragging on a bit, but it will get done, and to the high standards of quality expected for uFactory!
(Also, just as a side note, I'm experimenting with having in-game editors for commodities, machines, and levels, allowing users to much more easily create and test mod content. More info to come...)
Unfortunately, the release date for this latest update was missed, but it's far from dead; just a bit more complicated than anticipated.
Here's some signs of life, though!
For one, the uFactory user translation website has been re-launched! From there, you can track the status of translation into other languages and contribute your own translations to the game!
As it stands, using uFactory with a gamepad is about 70-80% done and hooking up localization is about 40-50% done. Unfortunately, these tasks are just the kind of thing that requires tedious and thorough work, so it's dragging on a bit, but it will get done, and to the high standards of quality expected for uFactory!
(Also, just as a side note, I'm experimenting with having in-game editors for commodities, machines, and levels, allowing users to much more easily create and test mod content. More info to come...)