Chocolatey Opportunity Update Released
Version 0.5.3.0 (the Chocolatey Opportunity Update) has been released.
Changes in this patch:
Changes since last major version
Changes in this patch:
- Added cocoa and sugarcane processing and chocolate manufacture
- Added phosphoric acid manufacturing
- Added chocolate production scenario
- Added "Opportunities" to campaign mode that form a basic bootstrapped tutorial and then some additional optional goals and rewards for players to pursue
- Reworked campaign finance window- it should be much more accurate and comprehensive now
- Added campaign-mode specific music
- Fixed issue loading saved games with gas filters
- Increased gas filter throughput
- Fixed major bug with liquid/gas filters that caused them to back up
- Fixed issue with gas importer orientation
- Added log notifications for deliveries
- Added filter controls for log notifications to factory details screen in campaign
- Fixed bug that granted achievements for scenarios even though main objectives were failed
- Fixed slowdown on start campaign bug caused by truck lights
- Updated trucks to turn off their headlights during the day
- Fixed logistics bug that stunted economic growth during pre-game simulation
- Tweaked retail store buying habits to help spark initial demand
- Reduced overall populations to help stabilize the economy early on and decrease initial generation simulation wait time
- Added equipment costs when building or renovating factories
Changes since last major version
- Added the long-awaited copy machine settings tool
- Fixed bug preventing entering campaign factories in some configurations
- Cleared new save text field when re-opening the page
- Added confirmation to tablet save page
- Fixed bug that allowed tablet to open in loading screen
- Added storage window
- Added output full blockage to factories
- Improved status feedback for player factories in HUD
- Adjusted graphics on loading screens
- Made city label in store window a link
- Added gas filter machine
- Slowed down slowest in-factory time scale
- Fixed broken load standalone button in main menu
- Added cargo vehicle tooltip
- Added cargo vehicle follow-cam
- Added auto-morph inputs to factory diagrams
- Added autosave to campaign and controls for its frequency to the tablet menu
- Added flavor text to several tablet menu pages
- Fixed issue with resource tokens remaining after deleting/moving some machines
- Prevented tablet from opening on Esc if another window is closed