uFactory DevLog: September 2024
Hi folks! Progress continues on uFactory. Translations are slowly worming their way throughout the code base and controller-compatibility is being checked everywhere.
However, one other big thing being worked on behind-the-scenes is improving the tooling. The current editors are clunky, to say the least, and having them separate from the actual game often makes it difficult to gauge how the changes you're making affect the gameplay.
So, the best way I could think of to fix this is to build the editors into the game itself. This has a couple added benefits:

So, the first editor I decided to port was a scenario editor. However, I realized early on that the scenario editor is basically just a Sandbox Mode with a little bit of extra metadata and an export function. So, this is the long-winded way of saying that the next version of uFactory will finally have the long-awaited Sandbox Mode where you can build out your factory's structure as you place your machines and continue to expand that factory until your CPU melts down! (Did I mention that performance will be a major theme of the next update? But let's get this one out the door first.)

(ignore the flashes of rainbow floors, that's just a testing remnant of another feature)
However, one other big thing being worked on behind-the-scenes is improving the tooling. The current editors are clunky, to say the least, and having them separate from the actual game often makes it difficult to gauge how the changes you're making affect the gameplay.
So, the best way I could think of to fix this is to build the editors into the game itself. This has a couple added benefits:
- Easier for modders (and me!) to make new content
- Since the game is cross-platform, the editors will be too!

So, the first editor I decided to port was a scenario editor. However, I realized early on that the scenario editor is basically just a Sandbox Mode with a little bit of extra metadata and an export function. So, this is the long-winded way of saying that the next version of uFactory will finally have the long-awaited Sandbox Mode where you can build out your factory's structure as you place your machines and continue to expand that factory until your CPU melts down! (Did I mention that performance will be a major theme of the next update? But let's get this one out the door first.)

(ignore the flashes of rainbow floors, that's just a testing remnant of another feature)