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uFactory 2.1.5 Beta Released

A number of big improvements have come to the Godot Beta of uFactory today!

The third version of the new uFactory (v2.1.5.0) is now available via an opt-in Steam Beta. To play the new version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version.



What's included?


First, the new stuff:
  • Fuel system! Now you're not just limited to coal anymore. If you have a process that needs to burn fuel for heat, it can use any type of commodity that burns: solid, liquid, or gas. Want to smelt some ore with propane?
  • Assembly Groups. No more putting the goose before the gander, now you have to assemble complex items in logical order!
  • Assembly-customized tokens, to allow commodities to look like their proper stage of assembly at all times on the belts.
  • Optional objectives, to give you something extra to strive for and score some extra points
  • Two new belt types: The branch left and the branch right
  • Four new levels: Desalination, Eraser Making, Pencil Making, Back to School


What has been improved:
  • Mod Tools have been upgraded and improved, most notably by adding tons of validation tools (Windows x64 only)
  • Process diagrams have been adjusted to a more uniform (and more readable) horizontal layout
  • Many, many bugs fixed.


What's next?


First, I'll be fixing bugs as they're reported (visit our Discord community!), and then will ultimately continue down the path laid out by the Roadmap.

uFactory DevLog: May 2024

Hi everyone! I took a break to visit family, but work on uFactory has resumed! The next version, v2.1.5, is expected to launch in the next two weeks!

This next version will include a couple of key auxiliary features to help add more variety and replayability to the game. They include:
  • A dynamic fuel system. Need to burn something to heat up your product? Use anything that burns to do it! But some fuels are definitely more efficient than others, and down the line, you may have to worry about how clean they burn...
  • Assembly-customized tokens. Right now, the commodity tokens always look done no matter how far along you are in manufacturing them. This is most noticeable with license plates, but it was positively game-breaking with the upcoming Pencil manufacturing level (which is why it got pushed back from the last update to this one). Now, you'll be able to see the results of each manufacturing step on the products that move on the belts.
  • Assembly groups. Right now, you can complete long assembly processes in essentially any order, even if that order doesn't make sense. With assembly groups, you need to complete a group of steps before moving on to the next group. Assembly groups need to be completed in order, but the steps within a group can be done in any order.
  • Optional Objectives. Adding some replayability, optional objectives will push you to strive for efficiency ratings that seem impossible to a newcomer. You don't need to complete them to finish the level, but you'll get a nice score bonus if you do!


This update will also include two new pencil-manufacturing levels!

After 2.1.5, I'll start working on the big 2.2 update, which will include such major additions as multi-platform support (Windows, Mac, Linux, & Steam Deck) and the return of the fiendishly-challenging petroleum refining process!

As always, if you want to keep up with the development progress, check the Live Development Roadmap or join our Discord Server.

Thanks again for supporting uFactory! Expect some new content in the next couple weeks!

Minor Update - Godot Beta 2.1.3

uFactory Godot Beta has been updated to v2.1.3.

To play this version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version. If you've already opted in, Steam will update it automatically.

Update notes:
  • Added the latest products of an update to the conveyor on the main menu screen
  • Increased size of boxes of stuff on conveyor belts
  • Removed status lights from construction placement ghosts
  • Fixed machine details window showing options for auto-import belts that shouldn't have options
  • Reduced size of machine details panel
  • Added option to remove machine details panel
  • Added incomplete icons over incomplete product tokens
  • Added option to remove incomplete icons

Minor Update - Godot Beta 2.1.2.0

uFactory Godot Beta has been updated to v2.1.2.0.

To play this version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version. If you've already opted in, Steam will update it automatically.

Update notes:
  • Fixed issue preventing mechanical arm from appearing in tool menu
  • Camera will no longer respond to input while a window/menu is open
  • Added animation for placing new machines
  • Fixed performance issue when placing large numbers of new machines
  • Paused factory while pause menu is open
  • Decreased time to paint license plates
  • Fixed bug that prevented sorter belts from copying settings when pasted
  • Added missing descriptions to a few processes

uFactory 2.1 Beta Released

A number of big improvements have come to the Godot Beta of uFactory today!



The second version of the new uFactory (v2.1.1.0) is now available via an opt-in Steam Beta. To play the new version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version.



What's included?


First, the new stuff:
  • Liquid Pipes! Run liquid pipes beneath the floor to connect your machines and transfer liquid without conveyor belts.
  • Gas Vents! Run gas vents above the ceiling of your factory to vent exhaust to smokestacks or deliver gaseous commodities between machines.
  • Process Diagrams, to help you figure out the overall manufacturing processes you need to achieve.
  • New tools to make life easier, like a Copy Settings Only tool, or a Draw Belts With Corners tool.
  • Mouse panning and edge-scrolling for those who don't care for WASD.
  • Advanced conveyor belts, like sorters, two-way, U-turns, and bridges.
  • Two new levels: Beer Brewing and License Plates!
  • Large Text mode, that makes all text larger. Great for those who have trouble reading small text as well as those who have ultra-high-def displays.


What has been improved:
  • Mod Tools have been upgraded and improved, most notably by unifying their interface into a single program (Windows x64 only)
  • Improved interface for commodity and machine windows, with much more information interlinked and available.
  • Many, many bugs fixed.




What's next?


First, I'll be fixing bugs as they're reported (visit our Discord community!), and then will ultimately continue down the path laid out by the Roadmap.

The plan is to release a patch very soon that addresses the possible performance issues of larger factories and placing many conveyors.