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uFactory News

Patch 0.6.5.3 Released

Patch 0.6.5.3 has been released to the main branch.

Changes:
  • Fixed bug for missing machine in Pigmentation scenario

Patch 0.6.5.2 Released

Patch 0.6.5.2 has been released to the main branch.

Changes:
  • Fixed broken Tutorial 5
  • Made several in-factory menu windows draggable
  • Added Textile machine group
  • Added descriptions to all resource gatherers
  • Fixed default starting cash label
  • Prevented campaign welcome panel from auto-closing when campaign is finished loading
  • Redesigned tutorial menu to have a vertical scroll
  • Corrected text in Tutorial T0-10
  • Added wood steamer to papermaking machine group
  • Updated chocolate bar wrapper graphics to visually represent whether they've been printed or not
  • Fixed finance P&L window to pre-select player company from drop-down
  • Added process diagram for lye production
  • Fixed text overflow cutoff on assembler machine detail panel
  • Added decoration build group to all non-tutorial scenarios
  • Improved campaign HUD layout for narrower screens
  • Added option to disable planetary spin to help with users experiencing motion sickness

Patch 0.6.5.1 Released

Patch 0.6.5.1 has been released to the main branch.

Changes:
  • Fixed a bug that caused standalone scenarios to persist after exiting through the tablet menu

uFactory Community Translation Initiative

Lucid Silence Games is starting a community translation initiative. We're asking anyone who's fluent in English and another language to help us translate our database of mechanical engineering and chemistry terminology that comprise the massive uFactory manufacturing world.

If you'd like to help out, please visit: https://translate.ufactorygame.com

In a future update, we'll start integrating the new translation data into the game for all to use!

Also, we want to give a big thanks to the players on our Discord server who are already getting the process started and helping to test our translation system!

Endgame Update Released

Version 0.6.5.0 (the Endgame Update) has been released.

This brings the Campaign Mode nearly out of beta! Every major feature is now implemented (other than electricity and freight variety, which will come later). We'll be releasing a number of balance changes and bug fixes over the next couple weeks, and we can use all the feedback you can give us!

Enhancements in this patch:
  • Added win state, earned by buying out all competitors
  • Added Bank AI companies
  • Added loans to campaign finance window
  • Changed starting cash grant to part-grant/part-low-interest-loan. The ratio between them is configurable when starting a new campaign
  • Added bankruptcy fail state
  • Added low-interest bankruptcy-prevention stimulus loans
  • Replaced all achievement icons with new higher-res ones
  • Added a dozen new achievements, including 4 hidden ones (see below)
  • Added tablet descriptions to every machine and conversion process in the game
  • Added tablet descriptions to every liquid in the game
  • Added placeholder output filter display on mechanical arm machine details menu for when the output is not present or has no options instead of leaving the display entirely blank
  • Filled in some missing info in factory leases


Fixes in this patch:
  • Fixed bug calculating difficulty values when starting new campaign
  • Fixed bug preventing lease renewal dialog from appearing
  • Fixed bug that caused lapsed-leased factories to continue to appear on HUD
  • Fixed bug that caused factories to keep old names after switching hands
  • Fixed missing input connections on steam cracker, pressure cooker, and fractionator
  • Fixed bug that left active orders and offers for vacated factories
  • Fixed bug with ethylene carbonate production that asked for ethylene as an ingredient instead of ethylene oxide
  • Fixed orientation error in liquid and gas exporter ghost tokens while building
  • Fixed broken rotation on ethylene glycol and polyethylene glycol tokens
  • Fixed bug that populated extraneous entries in ownership dropdown in buy stock offer window
  • Fixed bug that prevented campaign saves from loading if the player had recently offered to buy stock before saving


Balance changes in this patch:
  • Rebalanced the fuel value of several substances and the display in the tablet for that value
  • Moved the formic acid hydrolysis process from dilution chamber to liquid blender machine
  • Increased output of polyethylene glycol production
  • Decreased number of pencil boxes per crate from 50 to 20


Compatibility:
  • Standalone sessions should be compatible with previous versions.
  • Campaigns should be compatible with v0.6.x earlier versions.


Here is a shrunk-down preview of the hidden achievement icons:


Don't worry, though, we're not done with uFactory yet! We'll be squashing bugs and working on balance the next couple weeks, then we'll start bringing in new content and features that everybody's been waiting for, like electricity generation, machine mod chips, workshop mod support, trains, boats, and planes, and so so much more.