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Dev Diary #2 - What’s new in the Temples of the Tail Update



Arboria continues to grow with the release of our fifth Major Update since launching in Early Access. The Temples of the Tail Update introduces some interesting new mechanics, a brand new symbiont, mutation, and a heap of additional content. Here are the highlights:
  • Mutagens spice up player enhancements, allowing for completely new playstyles and power builds!
  • Meet the Masked One, a curious mystic, who joins the Village, granting various Masks with interesting effects!
  • Defend yourself with the new Shieldblade symbiont!
  • Harness the Telekinesis mutation and get in touch with your psychic abilities!
  • Discover the Temple theme in the depths of Durnar where new foes are waiting!
  • Traverse Durnar at greater speeds with the addition of Portals!
  • Get spooky with our in-game Halloween Event!
  • A new quest, some tweaks, and much, much more!

You can check the full Update notes here:

https://steamcommunity.com/games/924070/announcements/detail/4691021366609371051

This update introduces one of the biggest changes we’ve made to Arboria; Mutagens. Let's take a look at them in slightly more detail. Mutagens change how player enhancement works during runs by adding gameplay modifiers. These could be, for example, healing after a perfect dash, or symbiont damage increases when switching targets. Mutagens are selected when using the enhancement machine in the Lock Room. Each floor has a random set of Mutagens that come in a variety of tiers that determines their potency. If the upgrade machine offers you a Mutagen that you already have, it will upgrade the Mutagen tier instead. It’s also possible to find Mutagens in chests throughout Durnar, you can then switch the Mutagens in the enhancement machine with the Mutagens you’ve acquired. It’s also possible to combine Mutagens in your inventory with essence to reroll them. That's enough about Mutagens for now so let’s move onto Masks!

The Masked One joins the Village and with him comes another way to adjust your playstyle. Masks let players take a risk by buffing specific stats and debuffing others. These Masks can be purchased from the Masked One and selected before beginning your journey through Durnar.

Speaking of Durnar, the Temples are now unlocked and ready to be explored! Be careful though, the Temples are home to three new Reptliz. Durnar has also received a convenient new feature, Portals. Portals spawn throughout the corridors of the dungeon and allow players to quickly teleport back to them for some convenient exploration. Portals are activated by getting close to them. Once activated, you can teleport through them by holding down the MAP button and selecting the Portal you wish to use. Durnar has also had some changes made to its generation—you can now expect much smaller dungeon layouts with the total room count being reduced.

This update also includes a variety of balance changes, the most important of which is that you can no longer sprint while in combat. Mutations also have been fine-tuned, most of them have had their mana cost reduced, and their damage increased. The default stack size for Veri has been increased to 2000 and Village upgrade costs have been tweaked. For a full list of changes check out our patch notes!

Last but not least, let’s talk about the Halloween Event! The event will run from the 16th of October until mid-November. During the Halloween Event, players will be able to speak to Pumpkinhead in the Village to exchange their current traits for a new spooky one. The new trait, also called Pumpkinhead, spawns Candies around players after they take damage. Candy restores a small amount of health and it can also be exchanged for Veri when speaking to Pumpkinhead. Pumpkins will also spawn in Durnar.Try smashing some open for a treat…or maybe a trick.

We hope you enjoy this new update. Thank you for playing and good luck exploring Durnar!

Dreamplant & All in! Games

[h2]Roadmap[/h2]
Another Arboria update is now released! The Temples of the Tail Update is the fifth major update and more are coming in the future. Keep following the game on Steam to stay up to date with monthly improvements.

Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.

[h2]Feedback[/h2]
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



https://store.steampowered.com/app/924070/Arboria/

The Temples of the Tail Update

[h3]Yotunz![/h3]
Durnar has changed a lot since your last visit. Rumor has it that a mysterious Temple of Fire has appeared in the underground world. Are you ready to explore it and uncover its secrets?

[previewyoutube][/previewyoutube]

Check out the full changelog below.

[h2]New Mechanics[/h2]
[h3]Masks[/h3]
While there are no classes in Arboria, masks will let you choose class-oriented bonuses. They are unique items that can only be bought from the Masked Entity. For example, a Berserk Mask will increase Resistance, but cause your Yotun to receive more damage.

[h3]Portals[/h3]
Portals now spawn in the halls of Durnar. These mysterious structures allow your Yotun to teleport between them for more convenient exploration. Get near a Portal to activate it and let’s see if you can now survive longer underground.

[h3]Mutagens[/h3]
You can enhance your Yotun with Mutagens in the Lock Rooms between levels. There are three categories of Mutagens—Toughness, Strength, and Focus.The bonuses each mask grants to your Yotun are randomly generated.

[h2]New Symbiont: Shieldblade[/h2]

Defense and offense are both important, so why not use both at the same time? A Shieldblade will allow you to do just that! Protect yourself from enemy blows and thrust the shield at them. It will then change into blades and slice through everything on its way. We bet they weren’t expecting that!

Yotun who gives his speed for safety gets none of them - Yotun Proverb



[h2]New Mutation: Telekinesis[/h2]
The Telekinesis mutation will grant you psychic abilities. Enemies who dare to come near you will be pushed away and damaged by the power of your mind. If you use it wisely, you’ll never be surrounded by foes again.

[h2]New Enemies[/h2]
[h3]Figgy[/h3]
Figgy is a flying creature that will either fly at you or attack from a distance with the projectiles it spits. Move quickly to avoid its bites.



[h3]Reptank[/h3]
Watch out for the reptank's heavy attacks and make sure not to waste your hits on his shield. The reptank may seem clumsy, but he can charge at you with full force. Sometimes he will raise his hand, but the purpose of this movement remains unknown—no Yotun has returned to the village to tell the tale.



[h3]Mogul[/h3]
Mogul may be slow, but its magical triple projectiles are certainly fast. They’ll follow you for a bit, so stay in constant movement. And if you happen to get too close to Mogul, don’t let its heavy staff make contact with your skull!



[h2]New elite enemies[/h2]
[h3]Bio Moleshark (Sharquake)[/h3]
Bio Moleshark is an especially vicious opponent with a varied range of skills. It can jump at you from a large distance, leave behind a poisonous puddle you don’t want to step in, or follow its mole-side and attack from underground. When it’s close, it’ll bite and kick you; when it’s farther away, it’ll spit projectiles at you. Better end the fight sooner rather than later.

[h3]Fire Chizard [/h3]
Fire Chizard’s speed and ability to fly make for a challenging fight. When at a close distance, it’ll attack you with its sharp claws and wings. If you move away, it’ll breathe fire in a few different ways. Better stay on guard! Good thing it can’t talk, or the burns would hurt twice as much.

[h2]New NPC: Masked Entity[/h2]
Do you wish your Yotun was more class-oriented? The mysterious Masked Entity can grant you certain bonuses...for a price, of course!

[h3]Masked Entity Upgrades:[/h3]
Masks:
  • Berserk Mask - Increases Resistance, Break, and Symbiont Damage, but also increases Damage Received
  • Wizard Mask - Increases Mutation Power, Max Mana, and changes mana regeneration from per hit to per second, but also reduces Max Health, Healing Bongo Effectiveness, and Symbiont Damage
  • Tank Mask - Increases Max Health, and Armor, but reduces Max Mana and Mana Regeneration




[h2]Changelog[/h2]
[h3]Main Features:[/h3]
  • Masks (new mechanic): Masks alter your overall stats and sometimes offer unique gameplay mechanics. Available from the Masked Entity
  • Mutagens (new mechanic): Mutagens are a set of modifiers that alter a variety of gameplay mechanics. Obtained from the Enhancing Machine in the Lock Area
  • Shieldblade (new strength Symbiont)
  • Telekinesis (new Mutation in 6 Element variants)
  • Ancient (New Symbiont & Armor Tier)
  • Onion (new negative Trait): You’re like an onion. You don’t have layers… you just stink.
  • Figgy (new enemy in 5 Element variants)
  • Reptank (new enemy in 5 Element variants)
  • Mogul (new enemy in 5 Element variants)
  • Bio Moleshark (new elite enemy encountered in a dedicated Arena)
  • Fire Chizard (new elite enemy encountered in a dedicated Arena)
  • The Masked Entity (new NPC): Offers Masks to the Yotun that impact his base Stats and offer different gameplay changes in the form of Classes
  • 20 new NPC Upgrades
  • Dungeon levels: IX and X (levels IV and V in World 2)
  • Temple theme added to the Reptilz setting
  • Mining Lifts added to the Mines theme in the Reptilz setting
  • Temple of Fire (new quest)
  • Grave Digger (new quest)
  • Halloween Event started
  • New Blueprints
  • New Ceremony cutscene
  • Added Portals to dungeon levels


[h3]New Armor Traits:[/h3]
  • Capacious (common): Increases mana by 10
  • Warm (common): Increases Ice Resistance by 50
  • Cool (common): Increases Fire Resistance by 50
  • Rubber (common): Increases Shock Resistance by 50
  • Hazmat (common): Increases Bio Resistance by 50
  • Blessed (common): Increases Dark Resistance by 50
  • Impermeable (common): Increases all Resistances by 30
  • Absorbent (rare): Increases Stability by 30 & all Resistances by 50
  • Rapid (rare): Increases Strength by 15 & Focus by 15
  • Studded (rare): Increases Focus by 15 & Toughness by 15
  • Brawny (rare): Increases Strength by 15 & Toughness by 15
  • Vibrating (rare): Increases Focus by 15 & Max Mana by 10
  • Spirited (rare): Increases Focus by 15 & Max HP by 50
  • Nimble (rare): Decreases negative attributes of Heavier Armor & Focus by 15
  • Mercurial (rare): Increases Toughness by 15 & all Resistances by 50
  • Burly (rare): Increases Toughness by 15 & Max HP by 50
  • Deterrent (rare): Increases Toughness by 15 & after you take damage from a melee attack, returns a percentage of the damage to the attacker
  • Robust (rare): Increases Strength by 15 & Stability by 30
  • Healthy (rare): Increases Max HP by 150
  • Amplified (rare): Increases Strength by 15
  • Lasting (rare): Increases Toughness by 15
  • Instant (rare): Increases Focus by 15


[h3]New mutagens[/h3]
  • Radiant Armor: When hit, your Armor emits an Elemental Sphere that deals Elemental Damage equal to a percentage of your Armor Value
  • State for Usables: Your Grenades and Rootraps deal additional Damage to Enemies affected by an Elemental State
  • Interim Rabies: The less Mana you have, the more Symbiont Damage you deal
  • Mana Return: Hitting enemies using Mutations restores a percentage of used Mana
  • Slimey Dash: Perfect Dash leaves a Pool of your Armor's element that deals Elemental Damage equal to a percentage of your Max Mana
  • Body Hits: A percentage of your Armor Value is added to your Symbionts Damage
  • Stockpiling Essences: Each Essence in your Inventory increases the Elemental Damage of the corresponding Element
  • Switcheroo: You deal additional Symbiont Damage when Attacking a New Enemy
  • Left Hand Juggler: After Swapping Mutations you deal additional Mutation Damage for 5 seconds
  • Dodgy Attack: Your next attack deals additional Symbiont Damage after a Perfect Dash
  • Accumulative Reduction: Converts a percentage of the Damage that is Reduced by Armor to Mana
  • Traps Happen: If your Grenade kills an enemy, it has a chance to spawn a Rootrap
  • Overkill: If your Symbiont Overkills an Enemy, your next Attack deals a percentage of the Overkill damage
  • Emergency Supply: When your HP drops below 30% you start to regain Max Mana per second for 10s
  • Live on the Edge: Perfect Dash restores a percentage of your Max HP
  • Thick Trickster: Your Mutations deal Bonus damage based on your Armor Type
  • Efficient Instruments: A percentage of your Grenade and Rootraps Damage is converted to Mana
  • Air Slash: Each Symbiont Attack has a chance to spawn a Wave that travels forward and damages Enemies
  • Elemental Preying: Your Mutations deal Elemental Damage for each Enemy affected by an Elemental State
  • Opportunist: Your Dash reduces Mana Cost for 3 seconds
  • Glass Cannon: Your Symbionts deal Bonus damage based on your Armor Type
  • Explosive Sprinkler: Your Totem shoots Grenades every 10 seconds that deal a percentage of the Grenade’s Base Damage Value
  • Swiping: Your next Attack deals additional Symbiont Damage the longer you pause between Attacks (up to 7 seconds)
  • Mana Combustion: When your Mana drops below 10%, you create an Explosion that deals Damage and Elemental Damage equal to a percentage of your Max Mana (60 second cooldown)
  • Fastball: Your Dash sends a Grenade hurling ahead (cooldown depends on rarity)
  • Fashion Troll: After you change Armor, a percentage of your Max Health is restored
  • Stay Healthy: Your Healing Effectiveness is increased
  • Multi-tool: Hitting two or more Enemies with single Symbiont Attack increases Symbiont Damage by a percentage for 5 seconds
  • Magic Trade: A percentage of Mutation Damage dealt to Enemies is converted to HP
  • Armadillo: During your Roll and for 3 seconds after it, your Armor Value is increased


[h3]New masks[/h3]
  • Tank Mask: +50% Max HP, +20% Armor, -50% Max Mana, -50% Mana Regeneration
  • Wizard Mask: +10% Mutation Power, +25% Max Mana, Mana regen per second instead of on hit, -50% Max HP, -25% Healing Bongo Effectiveness, -20% Symbiont Damage
  • Berserk Mask: +7 Stability, +7 Impact, +15% Symbiont Damage, +33% Damage Received


[h3]Mutations adjustments:[/h3]
  • Chakram Base Mana Cost: Basic: 3 - 4, Alternative: 5 - 6
  • Chakram Mana Multiplier: Basic: 1 to 2.5 based on skill power, Alternative: 1 to 3 based on skill power
  • Chakram Base Damage: Basic: 60, Alternative: 50 - 60
  • Chakram Base Elemental Damage: Basic: 20 - 60, Alternative: 20 - 60
  • Launcher Base Mana Cost: Basic: 1 - 1.2, Alternative: 3 - 4
  • Launcher Mana Multiplier: Basic: 1 to 1.5 based on skill power, Alternative: 1 to 4 based on skill power
  • Launcher Base Damage: Basic: 3 - 6, Alternative: 70 - 90
  • Launcher Base Elemental Damage: Basic: 1 - 6, Alternative: 10
  • Shield Base Mana Cost: Basic: 0.1, Alternative: 5
  • Shield Mana Multiplier: Basic: 1 to 2 based on skill power, Alternative: 1 to 3 based on skill power
  • Shield Base Damage: Basic: 0, Alternative: 35 - 45
  • Shield Base Elemental Damage: Basic: 0 - 15, Alternative: 10 - 50
  • Shockwave Base Mana Cost: Basic: 3 - 4, Alternative: 5 - 6
  • Shockwave Mana Multiplier: Basic: 1 to 3 based on skill power, Alternative: 1 to 3 based on skill power
  • Shockwave Base Damage: Basic: 30 - 40, Alternative: 0 - 40
  • Shockwave Base Elemental Damage: Basic: 60 - 70, Alternative: 0 - 40
  • Shockwave: Range increased
  • Teleport Base Mana Cost: Basic: 3 - 4, Alternative: 0.4 - 0.5
  • Teleport Mana Multiplier: Basic: 1 to 2.5 based on skill power, Alternative: 1 to 3 based on skill power
  • Teleport Base Damage: Basic: 30 - 50, Alternative: 0 - 50
  • Teleport Base Elemental Damage: Basic: 10 - 20, Alternative: 0 - 30


[h3]Durnar & Combat[/h3]
  • Sprinting is now disabled during combat
  • Improvements to enemies’ perception
  • Enemies now have more awareness when spawning and react correctly when hit from behind
  • Improved target switching on gamepad
  • Adjusted damage numbers now sum up into a single value
  • Bigger enemies now correctly reduce time during the Root Survive Event (Reptilz Setting)
  • Adjusted Loot for quests
  • Improved Loot drops in the Reptilz Setting


[h3]Miscellaneous[/h3]
  • Halloween Event started: Collect Candy in Durnar and exchange it for Veri in the Village
  • Pumpkinhead (New Trait): After you take damage, there is a chance that several Candies will spawn close to you. These Candies heal you slightly. The chance to spawn Candy is increased when you have low HP
  • Base Veri Stack Size increased from 1000 to 2000
  • Rebalanced upgrade costs throughout the Village
  • Changed the scrap value obtained from items (3x less)
  • New sounds and voice overs


[h3]Bug Fixes[/h3]
  • Fixed an issue with Chakram missiles flying through walls
  • Fixed an issue where new Elements weren’t set in the dungeon if the player skipped certain threshold floors using the Elevator
  • Fixed Ice Bongo Shield to correctly clamp received damage when the shield breaks
  • Fixed an issue with the Dungeon generating rooms without an exit
  • Fixed an issue with hit sound effects being heard from anywhere in the dungeon
  • Many other minor fixes


[h2]Roadmap[/h2]
Another Arboria update is now released! The Temples of the Tail Update is the fifth major update and more are coming in the future. Keep following the game on Steam to stay up to date with monthly improvements.

Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.

[h2]Feedback[/h2]
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



https://store.steampowered.com/app/924070/Arboria/

Steam Cloud is now available for Arboria!



[h3]Yotunz![/h3]
From now on, not only will Rata save you in-game, she’ll save all of your Arboria game files!

We’re happy to announce that Arboria now has Steam Cloud saving. All of your game progress, settings, stats, and other user-specific information will be stored in the Steam Cloud from now on and can be accessed from multiple devices.

Now that you know your game files are safe and sound, no matter what jumps out of the shadows—get back to battling those Reptilz!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



https://store.steampowered.com/app/924070/Arboria/

A new patch is here!


[h3]Yotunz![/h3]

You gave us community feedback for Arboria and da godz listened. A new patch has been released! Update your game and enjoy all the improvements.

Thank you for your quick and detailed feedback! Please remember that you can always chat with us or report issues on Steam Discussions and Discord.
Changelog:
  • Fixed an issue with armor damage reduction not working properly when calculating damage received by the Player
  • Fixed an issue with the players HUD not appearing after using Refiner in the second World
  • Fixed an issue in which Veri would clamp at 9000 when loading a save file (Community Feedback) @Blamzite(Hobogoblin)
  • Fixed an issue with Armorer and Drupa not unlocking properly when loading a save created prior to the Reptilz Update @Blamzite(Hobogoblin) @Titan4Max
  • Fixed an issue with the Chest Event not awarding Veri when completed @Blamzite(Hobogoblin)
  • Added an alternative cutscene for killing the Bugz Queen which plays after the player has already defeated the Boss once
  • Added missing sound for explosion trap created by Scorpen (Elite enemy)
  • Decreased the Shield Mutation mana consumption rate @Blamzite(Hobogoblin) @Titan4Max
  • Disabled Abandoned Machinery quest (Community Feedback) @motorbit


[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
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Reptilz Update—Dev Diaries #1



Hey, I’m Cortum and I’m one of the devs working on Arboria.

With the 4th big Update for Arboria just released, I wanted to talk a bit about the changes we’ve made and what else is coming in the next updates. If you haven’t seen the Reptilz Update yet, check out the whole list of changes here:

https://steamcommunity.com/games/924070/announcements/detail/2907592728173314926

The Reptilz Update might be the biggest update yet, regarding gameplay changes. During development, ideas evolve, mechanics change, and feedback from all of you impact our decisions regarding this project. We are focused on making the best possible experience and we hope that with each change, we’ll get closer to that goal.

The Mutations Overhaul is one of the biggest changes. Before, Mutations differed from one another based only on Archetype and Element. Both Damage and Elemental Damage were static and in terms of loot, Mutations were quite lacking in comparison to Symbionts and Armor. So that’s why we added three additional Stats to differ Mutations - Power, Rarity, and Harmony.
  • Power increases Damage, Elemental Damage, and Mana Consumption of Mutations. The lower in Durnar you are, the more Power the Mutations found there will have.
  • Rarity comes in five tiers the same as for Symbionts - Poor, Common, Rare, Legendary, and Unique. Rarity changes more complex stats of Mutations like range, radius of effect, duration, and many others that cannot just get linear scaling like Damage.
  • Harmony is a set of modifiers for each Element that multiplies Damage and Elemental Damage of the Mutation based on its Element. The higher the Harmony rating for a specific Element is, the better a Mutation will perform while having said Element.

While on the topic of Elements, after some discussion in our team and gathering feedback from you, we decided to improve Bio and Shock Elements. They were the two least used by us and we just couldn’t leave them be.

For the Bio Element, we removed the Damage Reduction that was not impactful, and instead, we added Burst Damage that is dealt to the Enemy upon entering the Bio Elemental State. Of course, we also kept the Armor Reduction for the whole duration of the Bio Elemental State. Additionally, if an enemy enters the 2nd Stage of the Bio Elemental State, they start to emit a Bio Aura that will deal Elemental Damage to other enemies around, a “spreading” State.

As for the Shock Element, it got additional Damage over time with a low frequency that has a random Impact value. This means that an enemy affected by the Shock Elemental State can receive Hit Reactions that can potentially interrupt his attacks. With this change, the Shock Elemental State becomes much more useful and helps in managing danger.

Managing danger will come in handy, especially for dealing with the new system of Enemies’ Elemental Buffs. We are constantly working on making difficulty on par with player capabilities, and we felt that the Elemental differences between Enemies were quite poor. This change will make fights more diverse and challenging. New Buffs for enemies are as follows:
  • Fire - +25% Damage and 20% Armor Penetration
  • Ice - Enemies have a Shield that needs to be destroyed before damaging Health which is worth 30% of an enemy’s Max Health value and a flat Armor Bonus dependent on Setting that “melts” after destroying the Shield
  • Shock - +15% Attack and Movement speed, +15 Impact value for all attacks and periodic Spark Beams that shoot between Shock enemies that deal Damage and Elemental Damage
  • Bio - +50% Max Health value, +15 Stability, when an enemy dies, there is a chance it will leave a Bio Elemental Pool
  • Dark - The less Health the enemy has, the higher buffs he gains, up to +50% Damage, +50% Elemental Damage, +15 Impact for all attacks, and +15 Stability

The listed Buffs reflect the characteristics of their Element, so to make more sense out of the Elemental Relations we decided to change it a bit. In order to better pair Buffs and Debuffs we rearranged the placement of the Shock and Bio Element. The new relation looks like this:
Fire > Ice > Shock > Bio > Dark > Fire.

Thanks to this change using a Strong Element against a Weak Enemy has much more impact because it counteracts the Elemental Buffs.

Along with all of the above changes, we also improved how the Element of Equipment impacts its Damage and Elemental Damage. The difference should be much more visible especially if you compare Strong and Weak Elements. With the correct Equipment, it should be much easier to inflict the Elemental State on enemies and on top of that when an enemy is affected by the 2nd Stage of the Elemental State, half of the Elemental Damage they receive is converted to Damage. Thanks to this, even when your Equipment has a low Damage value but a high Elemental Damage value, it can still be used to kill enemies and not only inflict the Elemental State on them.

That's enough about Elements, let’s switch the topic to Mutations. As I mentioned earlier now there will be much more variety among Mutations and we also changed how they work a bit. We had tons of problems balancing the game with Mana Regeneration per second, so we decided to change it to Mana Regeneration per Hit. It is not a change we are fully proud of, but it will truly help us with managing resources during combat. At the same time, Mana Regeneration per Second is not forever gone - it will come back slightly changed.

It might be a bit more complex to find the best-suited Equipment for the job with all of these recent changes, but here comes yet another big feature to help you out. Scrapping of Equipment is a new feature that lets you turn all of the unused Symbionts, Mutations, and Armor into resources that can be used to order custom Equipment. We saw lots of feedback regarding loot. Players felt that they ended up leaving most of it behind, whilst running through Durnar. Now everything can be Scrapped. In order to be able to do so, you need to buy Upgrades from the corresponding NPCs. Scrap doesn’t take up Inventory space, has an unlimited cap, and is permanent between runs. The Equipment you can order from the NPCs is limited by their unlocked Upgrades e.g. Armstrong upgrade adds new Symbiont Tiers to custom order. We hope that you will have fun tinkering with the best possible Equipment.

There’s still a ton of feedback that you all have mentioned in your reviews, on Discord, in video comments, and other ways of communication. We try to use as much of your feedback as possible, but some of the changes are much more complex than others and need a sufficient amount of time to be made into a reality.

Soon we will be adding a completely new System that we feel is quite a game-changer. It is half-way done and looks promising, so if everything works well, Runs will become much more unique from a gameplay perspective. We’re also working on another new secret System that will come a bit later. This System will let you tinker with the game's difficulty. More details will come at a later date.

We want to thank you all for your feedback! We value all of your comments and try to use them during development. Don’t be afraid to write us, talk on Discord, or show us what else we can improve and what you already like.

Stay tuned and have a lot of fun with the Reptilz Update!
Cortum

[h3]Roadmap[/h3]
The Reptilz Update is the fourth of several major updates we are releasing on a monthly basis. The fifth one - the Temples of Tail Update - is now looming on the horizon with a brand new mechanic, NPC, new enemies, symbionts, and more!

Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.

[h3]Feedback[/h3]
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter