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Bloody Rally Show News

Patch Notes: v1.0.8

This patch addresses an issue where AI racers could buy themselves locked cars if they had enough cash, adjusts balance a little more and makes the game more resilient to rare situations, i.e. dealing with corrupt or missing track files.

The reason for input binding change is that when people used Alt+Tab to get out of the game, Left Alt was triggering the camera rotation change, so it was a bad key mapping. I chose to not force reset existing mappings, so if you want to quickly jump to defaults, go to "Settings" > "Input" and click "Restore Defaults" on top.

v1.0.8 (2020.02.29)
- Fix a bug introduced in v1.0.7 that allowed AI racers to buy locked cars
- Fix logic crash in certain circumstances when AI racers went shopping for upgrades, resulting with no upgrades bought
- Fix light corner cutting penalties that AI judge forgave still showed up in Stage Rewards
- Make corner cutting penalties give no XP bonus
- Reduce XP given by taking damage
- Fix a few invisible edge-case bugs that were causing exceptions in code
- Handle situations when starting a race when track file was corrupt or missing would show loading screen forever
- Change default Camera Mode keyboard binding from Left Alt to C (to avoid Alt+Tab triggering camera rotation change)

Patch Notes: v1.0.7

A few more megabytes of goodies in this small patch update, focusing on accessibility, Campaign balance, Time Attack penalty accuracy, and a some minor fixes in between.

v1.0.7 (2020.02.28)
- Allow binding mouse keys and axes in input settings
- Add controller and mouse sensitivity to input settings
- Do not unlock locked mouse when buttons are clicked in race (use Escape or Start to pause and unlock)
- Verify if all cars in campaign can be loaded properly
- Improve precision of hidden checkpoints that calculate corner cutting penalties
- Rebalance Cash and XP reward amount for total points after ending the campaign
- Fix wording of finish Nth or below types of challenges
- Fix a bug that would make AI racers try to max out upgrades on all cars all the time
- Make AI racers use various car upgrade strategies

Patch notes: v1.0.6

Fire in the hole! One more batch of updates has arrived. Mainly balancing and bug fixes.

Important! Controller library has been upgraded, so if you will experience any unexpected issues with controllers, please let me know in Steam Forum our Discord, or comments of this post.

v1.0.6 (2020.02.25)
- Fix Shift button remaining stuck after using Shift + Tab to enter Steam Overlay
- Disable Helicopter weapons and Director car for Campaigns that have "Races with Weapons" option disabled
- Make cost of Freedom more expensive in Hard and Hardcore difficulty levels
- Rebalance Campaign stage fees (changes will be applied to newly generated stages only)
- Fix Steam Leaderboard update messages not visible in Loading screen
- Make Steam connection error messages stay longer
- Warn when Time Attack / Daily Challenge race is started without connection to Steam Leaderboards
- Fix a small typo in one of the tutorials
- Increase XP reward for unused Nitro at the end of the race
- Update Loading screen tips and Credits

Patch notes: v1.0.5

Hey Racers! This little update solves a few more issues, slightly fixes the balance and makes missions where you have to hit certain amount of objects easier to pass.

v1.0.5 (2020.02.23)
- Fix a bug that prevented getting car upgrades for owned cars
- Reduce chance of Brace Stone cash handouts in campaign
- Fix Brace Stone cash handouts being much bigger than intended
- Improve how objects required for "Hit X" mission are generated
- Fix pipe template group not removing pipes that are intersecting with the road
- Disallow using "Walk on Foot" in completed stages
- Show requirements for unlocking campaign difficulties
- Change default "Run In Background" setting to "true" (due to possible issues when completely halting the game for longer periods of time)

Patch notes: v1.0.4

Here's another little batch of updates to increase stability and tie some loose ends. I promise to make patch release updates a little less frequent as soon as all the minor launch issues are ironed out.

v1.0.4 (2020.02.22)
- Add "Run In Background" setting to Gameplay options (false by default)
- Increase Ramp, Puddle and Oil Spills generation safe distance from Start line
- Fix "Broken Vision Drone" challenge failing to initialize when default camera zoom setting was not overridden
- Fix a bug that was awarding too much XP for pedestrian photos
- Fix AI racers failing to buy new cars when invalid custom car is present in campaign
- Fix several small bugs that were causing occasional exceptions in code
- Review and modify some dialogues ant loading screen tips