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Bloody Rally Show News

Beta update: v0.36.2

v0.36.2
- Change how Acceleration works (release / repress throttle)
- Fix car's angular drag physics property bug (will affect handling)
- Change how AI uses brakes when Arcade steering is in use
- Fix Return key in Track Editor toggling both test drive and camera mode
- Fix menu input being processed when game is in background
- Fix Custom Race setup car change failure after returning from Time Attack race
- Fix auto-selected track card remains selected when controller navigation is on another button


v0.36.1
- Show name of ghost car in Time Attack mode
- Do not play race start sound if race was cancelled during countdown


v0.36.0
- Upgrade Unity to 2019.2.3f1
- Fix 128x128m grid scale in Track Editor
- Add tooltips for some menu items
- Make Random Race button only start races (used to sometimes start a car battle)
- Change tooltip position for controller input
- Adjust how car brakes work
- Change how car behaves when throttle is released in first gear
- Make sim steering a little slower
- Reduce handbrake impact on steering sharpness
- Show Steam icon in track leaderboards for workshop tracks
- Add shortcuts for Track Editor side menu
- Add help panel to Track Editor
- Adjust AI


v0.35.3
- Add oil puddle trails
- Tires slippery from oil and water will get gradually less slippery
- Fix some workshop items dowloading / redownloading / consistency check issues
- Fix mod manager showing duplicate items after redownloading mods


v0.35.2
- Redo leaderboards to show Global top 100 and few scores around yours
- Fix Steam Workshop track failing to show up correctly in Mod Manager if it was renamed by uploader
- Ensure correct racer selection when toggling race modes in Custom Race setup
- Adjust AI corner handling to be even more aware of sharp turns
- Slow down car off-track a bit more in time attack mode
- Fix water puddles disappearing if it's not raining
- Fix transparent square appearing the middle of the screen when loading screen is fading
- Show leaderboard eligibility next to tracks in Custom Race
- Fix Track and Car Editor menu buttons asking for mouse / keyboard input when mouse is used right after joystick
- Fix Car Editor saving a car complaining about name already taken
- Fix drift smoke still being emitted after car is in full stop right after a drift


v0.35.1
- Fix some track leaderboard scores failing to upload
- Add timeout for score upload notification (assume failure after 5 seconds)


v0.35.0
- Releasing the throttle will not slow down the car as fast
- Reimplement when and how AI uses brakes
- Give AI more varying character
- Fix track editor failing to frame minimap bounds on test drive
- Add notification about progress of saving track leaderboard scores
- Add "Reload" button for Track Leaderboards

Official Release Date

Hey Racers,

It is time to clear the mist and set a specific public release date.

Bloody Rally Show will be released on February 20th, 2020. Yep, lots of twenties.

There should be plenty of time to fix all the remaining bugs and add few more buckets of polish.

Also, for the record, development will not stop after public release, I am planning to keep working on BRS for at least one more year after launch.

Cheers,
spajus

Beta update: v0.34.3

Hey folks! I am going to start posting changelogs for default branch updates (stable-beta builds). Here is the first batch.

v0.34.3
- If there is only one human player, rotate minimap along with track
- Do not show leaderboard view after time attack race in an invalid track
- Fix TimeAttack mode effects on car upgrades leaking into Campaign


v0.34.2
- Add analytics events for improving game balance
- Add privacy control button to About menu
- Make track validation more strict when evaluating intersection angle
- Fix some rare crashes
- Slightly reduce car AI tendency to leave track and overshoot corners


v0.34.1
- Handle situation when all racers are broke in Campaign
- Handle situation when player is left alone in Campaign
- Fix Custom / Workshop track image loading on Linux
- Reduce minimum distance required between track parts and start / finish line


v0.34.0
- Upgrade Unity to 2019.2.2f1
- Track lap time leaderboards will be exclusive for Time Attack mode
- In Time Attack mode car tuning will be locked to all level 1 upgrades
- Improve Custom Race setup UI usability
- Fix mission briefing attempting to initialize in Track / Car Editor
- Don't spawn player's pedestrian close to Start / Finish
- Fix player not being selected when returning to Custom Race setup from a race
- Fix mouse cursor locking up in Track Editor when joystick is attempted to be used while not in test drive
- Fix cursor locking properly only on second input from controller
- Fix ESC button sometimes triggering test drive mode in Track Editor
- Allow exiting Campaign in the middle of track generation
- Fix Track Editor loading campaign track instead of default one when entering Track Editor after Campaign
- Attempt to auto-select appropriate button in Campaign UI when using a controller
- Make it impossible to use nitro before race countdown is finished

Full changelog is available in BRS Discord #game-updates channel.

Stable and Development branches



Since there was some frustration caused by daily builds, I will only update the stable (default) branch once a week or two.

For beta testers who still want to get daily beta builds, follow the instructions:

  1. Go to Library
  2. Right-click "Bloody Rally Show" in the list of your games
  3. Click "Properties"
  4. In properties window, click "BETAS"
  5. Select "development - Nearly daily updates" from dropdown


That's it, now you will have daily updates again!

I am going to keep this system running in same way after launch as well.

Leaderboards and Social Features



To boost the competitive spirit, I have been working on enhancing Leaderboards, and here are some recent additions:

  • Every built-in and Steam Workshop track will have it's own Leaderboards
  • People who are in global top 30 in various BRS Leaderboards will become part of other player's games
  • Menu demo cars will be driven by racers from Leaderboards


I hope you'll enjoy these!