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Bloody Rally Show News

Patch notes: v1.5.5

Hey Racers!

It's been a while since there were any updates to Bloody Rally Show (because of the ongoing ports to consoles). But now we have accumulated a tiny bunch of fixes that are worth releasing.

Meanwhile you might want to check the devlog of a new game I'm working on. It is going to be a base building / survival in space (think RimWorld + Prison Architect + Factorio + FTL):

https://www.youtube.com/watch?v=xpkhyP7HhHY

Cheers!

v1.5.5 (2020.06.18)
- Fix human players converted from NPCs getting Level / Cash advantage over Player 1
- Fix incorrect translation key on missing bindings for pedestrian
- Increase delay of unflipping the flipped campaign track card

Vote for Bloody Rally Show at GDWC 2020

Hey folks!

Bloody Rally Show is participating in The Game Development World Championship competition.

Cast your vote at https://thegdwc.com/

Cheers!

Patch notes: v1.5.4

Hey folks! We've got a new cool avatar of White Phoenix, and a small bugfix in one of the generated campaign mission dialogues.

v1.5.4 (2020.05.23)
- Add White Phoenix avatar
- Fix incorrect position displayed in "Finish in top X" cutscene text

Spanish & Portuguese Translations

Hey Racers!

We have a couple of new translations, an experimental Google Translated Spanish, and Google Translated Portuguese (Brazilian) that was proofread by Luyc (https://luyc.me).

If there are any issues with these translations, please let me know in comments.

Cheers!

v1.5.3 (2020.05.20)
- Lift racer list limit from 30 to 50 in Custom Race
- Add Portuguese translation (thanks to Luyc - https://luyc.me/)
- Improve Chinese translation (thanks to Pooodman)
- Add experimental Spanish translation (by Google Translate)

Patch notes: v1.5.2

Small update that fixes Daily Challenge issue with open-ended tracks, and improves the French translations.

v1.5.2 (2020.05.15)
- Fix Daily Challenge not working correctly with open-ended tracks
- Improve some French translations