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Bloody Rally Show News

Patch notes: v1.3.1

A tiny update to make translator's lives easier.

v1.3.1 (2020.04.17)
- Make translations file loading more resilient to malformed translations
- Change main translations file name to Main.txt to avoid people using CSV editing tools that mess the file up
- Add /debug on|off console command to help with debugging translations
- Fix a few mistypes in English language

Patch notes: v1.3.0 - Ready to localize!

Hey Racers!

I am happy to finally unclog the release train again. This time I have extracted all the strings into localization files, and the game is ready for translations!

If you are interested to add a community translation for your language, you can find the GitHub repository here: https://github.com/bloody-rally-show/translations

If you want to help, but don't know how to use git or GitHub, don't worry, let me know and we will find a way!

Also, hit F2 to open the console and type /translations to open translations folder. You can change the prodecural dialogue generation content there, add your own custom words or phrases, names, etc :)

v1.3.0 (2020.04.16)
- Prepare the game for localization
- Enhance some procedurally generated mission dialogues with more variety
- Reintroduce the Wrecking Ball weapon
- Fix Assasinate mission sometimes not finding a pedestrian target
- Restore car health after each lap in Time Attack mode
- Add Lithuanian locale
- Fix some generated dialogue issues
- Fix pedestrians moving while fallen down
- Add Kontiki's Avatar

Localizations are coming!

Hey folks!

You may have noticed there aren't many updates lately. This is because I am deep down the rabbit hole of extracting the texts into localization files. Yes, the game will get translated to other languages!

I am going to try going for community translations where possible, so if you would be willing to help translate the game to your language, let me know in the comments.

In addition to localizations, you will be able to customize lists of words and phrases that are used in procedural dialogue generation.

Cheers,
spajus

Patch notes: v1.2.5

This tiny update addresses a couple of minor issues and adds a new racer avatar.

v1.2.5 (2020.04.02)
- Allow pausing during race countdown again
- Prevent entering Photo Mode while paused at race countdown
- Change track load order to always load built-in track versions first
- Add laps parameter for giveaway console command (/giveaway start [laps])
- Add Ti-Ric's Avatar

Patch notes: v1.2.4

Hey Racers!

Here comes one more patch with a bit of new content with the additions from the Workshop Track Contest, also a few bug fixes and a bit of balancing fix with retries completely removed from Campaign dashboard.

v1.2.4 (2020.03.31)
- Prevent pausing the game during race countdown
- Remove track retries from Campaign dashboard (retry will still be available in-race)
- Improve controller navigation in Campaign dashboard
- Add track "Waterway Raceway" by Folau
- Add track "Savage Savanna" by del
- Add track "Waitetuna" by Mr Bismarck
- Add track "Britenheim" by IlluminatiCat
- Add track "Wooperton Ranch" by TryXnko