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Steven the Sperm News

PSA: YOU CAN ENABLE CHECKPOINTS!

Sometime I’ve noticed is many people who’ve played this game haven’t had checkpoints enabled. They’re supposed to be enabled by default, but I guess it just hasn’t been working.

1) On the title screen, go to Options (the ?)
2) Click “Yes” under “Checkpoints”
3) Climax.

I’d release an update to help notify people, but I’m currently spending two weeks at a sex C++ camp, so I won’t be back until August 2nd, even then I have college work to do. Thanks for playing STS!

Update 1.2.5 - Some Assistance

OK, so get this. I was just chilling on my computer working on a 3D MMORPG mode for STS, when all of a sudden some crazy dude shot an ancient looking arrow through the window. Miraculously, the arrow didn't hit me, but it DID hit Steven's sprite as I was working on updating it to the 4K vector graphics. Amazingly, the screen didn't break, but the sprite started freaking out with some type of mystical energy I couldn't see. It was kinda crazy. All of the work on that MMORPG mode was wiped, but when I checked the game out, Steven had gotten some new powers during the final stage. He had to die five times in order for it to activate, but after that... I.... uh... yeah. I don't know.

CHANGELOG:
  • The final stage is easier thanks to Steven's new optional mystic powers... that activates after 5 deaths (I also decreased the time it takes for cells to spawn but nobody cares about that and honestly I doubt anybody would've even noticed if I hadn't written this).


ᴵ ᵃᵖᵒˡᵒᵍᶦᶻᵉ ᵗᵒ ᵃⁿʸᵇᵒᵈʸ ʷʰᵒ ᵈᵒᵉˢⁿᵗ ᵍᵉᵗ ᵗʰᵉ ˢᵒᵐᵉʷʰᵃᵗ ᶜʳᶦⁿᵍʸ ʳᵉᶠᵉʳᵉⁿᶜᵉ.

Update 1.2.0: NEW STAGE, and a quick discussion about support

So... it's been a while. But we're coming back with a pretty cool announcement:

CHANGELOG:
  • A brand new stage! Titled the "5 Challenges", you can play this extra stage via the options menu.
  • Two new achievements and cosmetics based around the stage!


That's right, a brand new stage for ya'll to enjoy! I figured that after such a long time of no activity, it was only right to give you guys something new to mess with. This new stage can sort of act as a playground and training room for mastering the game's controls and elements, so definitely check it out!

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TL;DR:
  • No new updates so far due to lack of activity & my personal mistakes.
  • This new update intended to be a new start for new and old users alike.
  • If you want me to fix stuff or add more to the game, say something!
  • The game is 50% for the summer sale! Only $1!
  • Thanks to everybody who has played this game. You're amazing.

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Now for the serious part. There haven't been any major updates like this because there has been no activity surrounding this game. This is completely my fault though, as I fell into the beginners trap of opening the store too early, causing the initial wave of users to just see a "coming soon" entry. This caused most people who've found this game to just add it to their wishlist, then never follow up on it.

I want to change that. I hope this new stage will attract more users who'll be inspired to write reviews and start discussions surrounding the game. Even if they're negative, I want to hear them. If nobody says anything, then I just assume that the game is perfect and everybody who bought it is completely satisfied. If you guys start talking, I'll be inspired to keep supporting the game and adding new things to fix the game or make it even better. But once again, if nobody cares, then updates might come less frequently.

To assist with making the game more appealing to you guys, I'm participating in the Steam summer sale by making this game 50% off. If you didn't want to buy the game for $2, then now you can for $1. For a game like this one with hours upon hours of potential playtime, mastery, and things to unlock, this is a real bargain I recommend ya'll pick up.

I don't want to sound all snobby, like I don't appreciate the very fact that I have a game on Steam that people have actually played - so as I've said many times in the past, thank you all so much for checking out Steven the Sperm. Especially those of you who came out of nowhere... you're all legitimately amazing people and I encourage you to help out more indie developers like you've helped out me.

Perfect Acorn Podcast - Episode 2

https://youtu.be/gh0JURtDqI8

Hey everybody, did you know that Perfect Acorn has a YouTube channel? And did you know we have a podcast? In this episode we talk a little bit about STS, so I felt that it was appropriate to post here in case any ofo you guys were interested.

There is some stuff at the beginning you might not necessarily understand if you didn't listen to the first episode, but it's not too important and it's explained later anyways.

Hope you guys enjoy! See you all later! Remember to leave some comments or a review on the game if you haven't already. ːsteamhappyː

Update 1.1.5 - Tying Up Some Loose Ends

Minor update for Steven the Sperm that smooths out the game a bit more (stage 4, more specifically) and fixes some little errors.

  • Stage 4 has been edited to be less tedious and difficult. Some of the walls in one infamous section have been widened a little bit, and the cells in the dashing section spawn three times faster than they originally did.
  • Version number moved from the bottom right to the top right.
  • Buttons will no longer spam their sound effects when mouse click is mashed on them.
  • The back button on one of the scenes will now play the back button sound instead of the normal sound.
  • The "Strong Flagellum" achievement will no longer stop the stage music.
  • Fixed some stray pixels on the second unlockable wallpaper.


Thanks to the diverse group of people who've purchased my game from out of nowhere. Never would've thought my game would reach all the way to Romania. :) See you!