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Conan Exiles - Public Beta Client News

Testlive Patch (13.06.2020)

Greetings once again, Exiles of the Testlive lands!

Here comes the second revision of our next update, this time focusing on a few AI and general issues. We’ve also bundled in some crash and exploit fixes while we continue our work on readying this patch for prime time.

As always, we welcome any feedback you might have once you’ve given this revision a try.


Thanks again for your ongoing support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

[h2]Currently Known Issues[/h2]
  • We’re aware of some connectivity issues happening while playing on the Testlive separate client. Current workaround is to play this revision using the beta branch of the game instead. More instructions about that down below.
  • Please remember that this is a Work in Progress build of the game. As such many features might not work as intended, be incomplete, or present issues.


  • Fixed a number of crashing issues.
  • Fixed a number of issues connecting to FLS.



Fixed an issue where rules of engagement of a server could be overridden to cause unintended damage to structures.

  • Adjusted leashing distance for the Red Mother. She can now travel a longer distance before returning to her initial position.
  • Thralls can perform power shots again while using a bow.
  • Fixed an issue where thralls could be commanded to damage other players, but could not be damaged back.


  • Fixed an issue where players would not receive fall damage.
  • Fixed an issue where voice chat muting wasn’t working as intended.


  • Fixed an issue in regards of players not being visible in the player list.



[h2]Separate TestLive Product on Steam[/h2]

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (29.05.2020)

Greetings, Exiles of the Testlive lands!

We’re releasing the first revision for our next update, continuing our work with getting the Avatar system ready for prime time.

We are also continuing our work towards balancing the game, this time focusing on PVE content and boss encounters, substantially reducing the health pool of all raid, group and boss monsters. This brings the time to kill to similar values previous to the latest patch, and is one more step in our journey to re-balance content in the game. We’ll bring further balancing to other aspects of the game in future revisions of this patch.

Finally, we’ve bundled in some fixes for visual imperfections present in pieces from the Architects of Argos pack, and removed Denuvo from the game.

Thanks again for your ongoing feedback and support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

[h3]Currently Known Issues[/h3]
  • Please remember that this is a Work in Progress build of the game. As such many features might not work as intended, be incomplete, or present issues. Please let us know of any issues you found while testing by following these steps.


  • Added a number of optimizations for server code and server logs.
  • Added a number of optimization and database maintenance features. This may decrease the size of database files.
  • Fixed a number of crashing issues.
  • Removed Denuvo from the game.


  • Fixed alignment issues with Argossean Vaulted ceilings.
  • Fixed collision issues with Argossean beds.


  • Fixed an issue where thralls would not damage other thralls with ranged attacks.
  • Fixed an issue where players could get stuck inside a rhino’s mesh.
  • Reduced the HP for world bosses, dungeon bosses and group content bosses by an average of 35-40%. This brings the TTK of this PVE content to similar values previous to the last patch.


  • Players are now vulnerable to projectiles while summoning an avatar.
  • Avatar summoning time has been increased to 60 seconds (from 20 seconds).
  • Avatars of the same kind can’t be summoned at the same time by different players.
  • Reduced health regeneration for critters returning to their original spot after having reached their maximum leashing distance.


  • Fixed more instances where nameplates wouldn’t be visible to the player.



[h2]Separate TestLive Product on Steam[/h2]

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (22.05.2020)

Greetings Exiles,

We’re excited to bring to Testlive our first iteration of our next game update. As we mentioned in the past, we wanted to focus on game balancing regarding thralls and followers now that AI stances and the command system have been implemented into the game.

We’ve been listening to your feedback and we agree that they were perhaps a bit too powerful now. Followers felt like the heroes while players remained sidekicks to the AI deeds.We want players to take an active role in combat and be the hero, and then bring along a helper or sidekick to assist in taking out the biggest threats. In regard to PvP combat, we also want that to be more about players fighting other players, and less about avoiding one hit kills from followers in hopes to land some hits.

We’ve also given some attention to avatars and fixed some of the crippling issues they experienced, in hopes of being able to bring them back again in the near future.


As always, we’d love if you could give this patch a try and send us any feedback you might have about the new changes and balancing so we can keep improving on it in future revisions of this build.

Thanks again for your ongoing support and feedback. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

[h2]Currently Known Issues[/h2]
  • Recipes provided by thralls are not available on crafting stations. Current workaround is to restart the server or rejoin the session.
  • The game might crash while refreshing session invites in the friends list, or when a certain amount of time passes while minimized.


  • Introduced a number of server optimizations.


  • Implemented a new Funcom Live Services system. This includes functionality for an in game Friends List and improvements to the Server Browser.


  • Fixed an issue where follower commands would not function correctly in certain sections of the Sunken City dungeon.
  • Fixed a number of issues with world NPCs regarding the hate list.
  • Fixed an issue where followers would not teleport correctly when leaving a dungeon.
  • Archers should corrrectly use power shot when wielding a bow now.
  • Ramps and sloped roofs are AI friendly now.


  • Summoning tokens now have a 6h cooldown (down from 48h)
  • Summoning tokens can no longer be transferred between inventories. As an exception, they can be looted from a player’s corpse.
  • Re-balanced followers HP and damage across the board.
  • Reduced HP gain by an average 33%. Some high tier followers received an additional 16% reduction on their base values.
  • Reduced melee damage by an average 40%.
  • Reduced ranged damage by an average 30%.
  • Removed the penalties for thralls who use attacks outside of their specialization.
  • Avatars should no longer be able to damage structures inside a protection dome.


  • Fixed an issue that would make a player unable to attack, jump or dodge under specific circumstances.
  • Lures should be working correctly now.
  • Fixed an issue where a protection dome could remain active even after the destruction of its shrine.


  • Fixed an issue that would render a follower’s health bar invisible after taking damage.
  • Nameplates should now be visible when on horseback.
  • Followers that have been renamed will now show their custom name instead of the default one in the event log.



[h2]Separate TestLive Product on Steam[/h2]

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (01.05.2020)

Greetings Exiles!

We’ve prepared a new revision with many more fixes for AI issues you’ve been reporting over the past week. As we’re approaching the final release, we’re once again very interested in your feedback. This will help us ensure the smoothest launch possible on all platforms next week.


Thanks again for all your support and feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
  • Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
  • The horse’s head should no longer interfere with the targeting when giving orders while on a mount.
  • Ghost of Warmaker should no longer be hostile toward skeletons in the Warmaker’s Sanctuary dungeon.
  • Fixed additional hate list issues with world NPCs.
  • Followers equipped with a truncheon and commanded to attack should no longer continue attacking their target after they are knocked out. #pulpy
  • Hostile NPCs that reached their maximum aggro range should no longer teleport back to their starting location.
  • Fixed an issue with thralls not being able to move on stairs after receiving the “Move” command.
  • Fixed an issue where NPCs would not attack the player while standing in a particular spot.


  • Falling on spikes should no longer negate fall damage

Testlive Patch (24.04.2020)

Greetings once again, Testlive Exiles!

We’re releasing the third revision of our next update with a number of fixes addressing many of the problems reported after our last release. We’ve continued to address additional issues with AI, stances, the command system and the hate list. Other non-AI issues have also been fixed.

Please continue to send us your feedback about this current build so we can keep getting it ready for prime time!


Thanks again for your ongoing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Added a number of optimizations in regards of characters and AI.


  • Fixed an issue with inconsistent return of materials.
  • Fixed an issue where it was possible to build inside a certain location.


  • Fixed an issue where the replacing of ramps and sloped roofs from specific DLCs would work inconsistently.


  • Fixed an issue that would cause followers set on follow to react to player’s movements with a delay.
  • Fixed an issue where followers would not teleport correctly when player characters do.
  • Fixed an issue where KO’d NPCs would teleport for a short distance if interacted with no Bindings equipped.
  • Fixed additional hate list issues with world NPCs.
  • Killing Shaleback hatchlings should now draw aggro from nearby adult Shalebacks, just as nature intended.
  • We’ve sent polite notes to @Mikey, @Vattende, @TheLOLxd2 and @Barnes to please let their Chosen of Asura armors armors be looted again when defeated.
  • Fixed an issue with the Prioritize Ranged tactic.
  • Fixed an issue that would allow followers to be commanded to attack friendly clan mates.
  • Hooved Elks are aggressive to players again. This was a møøse fix issue.
  • Many other animals with lesser puns have also been fixed and they should attack players again as well.
  • Pets with large meshes should no longer get players stuck when activating the Return command.
  • Fixed an issue in regards of players getting stuck inside follower meshes after relogging.


  • Chilled Godbreaker Plate armor value was inconsistent compared to Godbreaker Plate. This is now fixed.


  • Command animations should no longer be played while climbing and issuing orders.




We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.