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Conan Exiles - Public Beta Client News

Testlive Patch (18.02.2020)

Greetings Exiles!

We’re excited to bring to you a new Testlive patch that introduces a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well.



This is the first iteration of our next content patch. We’ve listened to your feedback and we agree that Testlive should be a meaningful platform for a long-term improvement of the game. This is why we’ve decided to put this patch first in your hands so you can help us detect, improve on issues and shape the experience before we release it officially on all platforms.

We are also introducing a new feature, the Funcom Launcher. The idea is for this to be a platform where you will have easy access to the latest news, forums, DLCs and patch notes, without increasing the time it takes for you to enter the game. You can read more about it in this separate thread, where we’ll be collecting all your constructive feedback about this new feature.

Don’t hesitate to give this patch a try and let us know of any issues you might find so we can fix and improve on them during the upcoming weeks.

Thanks again for your ongoing support and feedback.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



[h2]New Follower Management System![/h2]

With great power comes great responsibility! Following up on our follower leveling system, we’re introducing the Follower Management System. From this screen you’ll have at a glance an overview over your army of followers, giving you extra control even from a distance! You can access it from a new tab in the player menu. From this new screen you will be able to…

[h2]View your current number of followers![/h2]



If you have the population enabled in your server or single player game, you will be able to check your current quota of followers as well as the maximum you’re allowed based on the server settings. Quick and easy!

[h2]Check stats, rescue and break bonds from a distance![/h2]



From the management screen you can now break bonds with those followers you’re no longer interested in keeping. Just click on them and select “Break Bond” from the menu. Much easier than having to deal with the emotional trauma of doing it face to face!
We have also added a new extra functionality! Tired of those pesky followers who chose to disappear in the middle of the night? You can now recall them to your position (as long as you’re within your claim) to keep them under control! However, this power comes with a few caveats. First, when they get rescued, they will lose their inventory and equipment. After you have used recall, you (or your clan) won’t be able to use it again for a certain period of time (cooldown), and those followers who were engaged in combat recently will not be able to be recalled until a certain time has passed. Best of all, both timers are customizable! (via ini edit at the moment)

[h2]Locate your followers in the map![/h2]



Similar to the current feature where you can see your fellow clan mates in the map, you can now also keep an overview on where your followers are at any moment. Off by default, you can select which one of your thralls or pets you want to see located in the map. No more hide and seek!

[h2]Introducing the new Funcom Launcher![/h2]



The next time you log in to Conan Exiles via the TestLive client on Steam, you will be greeted by a new launcher window. We encourage you to try it and report any issues you encounter, as well as provide suggestions you may have for further improvements, on this separate thread.



  • New Follower Management System!
  • First batch of AI fixes!
  • Introducing the Funcom Launcher!


Currently Known Issues

  • This is a Work in Progress build and as such some features might not work as intended. Please share your feedback should you encounter any issues, so we can fix them in a future iteration of this patch.






Additional tweaks to the issue where players would get randomly killed when interacting with certain meshes or reaching certain locations.
Fixed an exploit regarding building pieces.
Deployed measures against server flooding.



  • Follower management system! Command and track your followers with new and improved tools.
  • You now can break bonds with followers remotely.
  • You can now recall followers to your position if you’re within your claim. This feature has a cooldown and restrictions to avoid possible abuse.
  • You can now see your followers on the map. You can select which followers you want to be displayed this way and which ones you don’t (unticked by default).




  • Fixed an issue that would cause armor penetration to stack on consecutive bow shots.




  • Fixed an issue that would cause the Rhino King not to retaliate against attacks.
  • Fixed an issue with stationary NPC awareness that would cause them to be unresponsive if they had previously rotated.
  • NPCs should now properly switch weapons, even to melee, if their throwing weapon runs out or their shields break.
  • Thralls that switched from melee to ranged or viceversa should no longer remain in a contemplative, unresponsive state, wondering what’s the point of life or if pineapple belongs in pizza (it does).




  • Fixed an issue where the Purge would fail to find an appropriate target if the player had not been in LOD range of a qualifying construction.




  • Sprinting should no longer persist after mounting and dismounting a horse under certain circumstances.
  • Torches can now be equipped while traversing water bodies on a horse.




  • Fixed an issue where mounted combat animations could be interrupted.




  • Fixed a number of French localization issues for certain items and stats. #le-spellchekker
  • Fixed an issue where the “Password Protected” prompt would disappear when leaving a session with vanity camera active.
  • Added follower management tab to player menu.
  • Followers location is now displayed in the map (off by default).




  • Fixed an issue where humanoid NPCs would continuously play drunk emote animations and sound effects when idle. #idleresponsibly


Separate TestLive Product on Steam


We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (29.11.2019)

Greetings Exiles!

The time has come! Saddle up and ride into all the goodness packed into our newest free content update! We couldn’t let this year go without a bang. As a thank you to all of you for your amazing support since the game launched, we’re bringing the most anticipated and long requested feature since the early days of the game! Coconut clapping Mounts!



From a foal to a majestic and loyal War horse, you can breed and train your trusty steed and ride into battle (or where adventure calls you) with the new Mount system. Not only you can use your horse for faster traveling, but you’ll also be able to engage in combat with many single-hand weapons, bows and a new weapon archetype: Lances!

And what better complement to this new feature than the new Follower Leveling System? That’s right! You can now level up and perk up any companion you bring with you as a follower -be it a Thrall, pet or your new mount. You can read all about it in our recent write-up. As a huge thank you for all your dedicated support, we’ve also squeezed in the possibility to rename your own thralls, so they can be more unique to you and reflect the time and effort spent in training them.

We have also continued our work in balancing and overhauling more aspects of the combat system in the game. We spent some time bringing improvements to the dodging mechanic, which along with a new momentum-based player movement focuses on a fighter’s commitment to their actions, raising the skill ceiling during fighting situations. We have also overhauled the trebuchet, as well as a myriad of tweaks and balancing to weapons and fighting situations we’d love to hear your feedback about.

And of course, we’ve packed in tons of other general bugfixes, QoL improvements and refinements based on player feedback you’ve been sending us.
We can’t wait to let you give this new update a try before its official release so you can share your opinion, thoughts and suggestions with us in the comments below and our Testlive forum section.

Thank you all for being the best community this side of the Exiled Lands!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Mounts and mounted combat!

Ride your trusty steed right into battle with the new mount system, supporting mounted combat with a variety of weapons, including a new weapon archetype, Lances! Charging into your foes now feels… joust right.



New Follower Leveling System!

Level your followers (thralls, pets… even mounts!) through combat in the same fashion that you do as a player. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system, and these stats grant various bonuses. You can read more about it in our detailed announcement.
And as an added bonus and huge thanks to our community, we’ve squeezed in an oft-requested feature: you can now rename your thralls, to make them more unique and personal.



Additional combat refinements: Trebuchet, dodging and momentum-based movement!

We’re continuing our efforts in revising, tuning and refining the combat system in the game with an overhaul of the dodging mechanics, momentum-based movements for player characters and new and improved trebuchet mechanics, along with a plethora of other balance and combat changes aimed at making combat strategies more varied and viable.



  • Mounts!
  • Mounted combat!
  • New weapon archetype: Lances!
  • Follower leveling system!
  • You can now rename thralls!
  • New and improved trebuchet mechanics.
  • New dodge-roll mechanics.
  • New momentum-based character movement.
  • Further combat balancing.
  • Plenty of bug squishing!
  • …and much, much more!




  • Fixed a number of crash bugs.
  • Optimized building replication from server to client for huge databases - this should bring a slight increase in overall performance to players that suffer from “huge-base-itis”.




  • Fixed an exploit in regards to attributes.
  • Fixed a couple of undermesh locations in the world.
  • Fixed an issue where it was possible to loot corpses through walls.
  • Fixed a minor teleportation exploit in regards to the maproom




  • New Feature: Mounts! You can now tame and ride horses. You will find foals in various locations in the world, which can be picked up and put into a stable. Feed these foals and soon enough you will have your own majestic steed! schwing!
  • New building placements and equipment have been added related to mounts. Saddles, new stables and more surprises have been added.
  • New Feature: Thrall/Pet leveling. It is now possible to level your (new) pets and thralls. Previously placed thralls and pets do not have access to this feature.
  • Thrall/Pet population limit has been implemented (but not activated) - when the population limit takes effect, thralls and pets will be removed slowly from a clan until the population limit has been respected. Please read more detailed information about this in the blog-post about this particular topic.
  • There is now a feat called “Apprentice Butcher” that grants Stone Skinning Knives and Cleavers.
  • Added Lances to the game - these weapons cannot be used while on foot but do very high damage when used while mounted. Damage from lances increases by the movement speed of the mounted player.
  • Added a third armor set that can drop from the boss at the end of the Wine-Cellar. In addition, there is now a 1% chance that he might drop the weapon he himself uses.




  • The Lion and Atlantean thrones now have new sitting animations more befitting of royalty.
  • The recipe for Spikes and Palisades has changed and should now be much easier to build.
  • Fixed an issue where Walls, Doorframes and Fences could not be placed in third horizontal axis of a Treehouse Foundation.
  • Inverted Wedge Sloped Roofs can now be attached by the bottom part of the wedge.
  • Palisades are now easier to place.
  • Khari Steel bars and Fragments of power now automatically stack after being collected from specific chests.
  • Ladders should now be possible to place more easily when hatchframes are next to ceilings.
  • Fixed a number of clipping issues with barrel stools.
  • Auto-close option of every kind of doors should no longer reset to default on server restart.
  • Fixed an issue where Ceilings could not be snapped to a Wall if Crenelated Wall or Fence were placed first on top of the Wall.
  • Increased the hitpoints for the Giant King statuettes when placed
  • Fixed an issue where Arena Wedges could not be replaced with each other.
  • Siege foundations should now be easier to place.
  • Stage pieces from the Debaucheries of Derketo DLC can now be placed next to stairs and other sloping pieces.
  • Ceilings, Hatch Frames and most of the Crenelated Walls now snap to the bottom part of Stairs.



  • Fixed an issue where several items from the Debaucheries of Derketo DLC would not be processed inside Dismantling Bench.
  • Fixed a number of inconsistencies with recipes.
  • There is now a cooling down version of the Godbreaker armor. If you learned the feat, you will already have access to it.
  • Fixed an issue where certain scrolls could be dismantled into Black Blood, which was only intended for the Black Blood scrolls.
  • Crafting Exceptional and Flawless Light Hyrkanian Bows now requires the correct feats and thralls.
  • Fixed an issue where the recipes of Black Corsair Chestguard and Gauntlets were switched.
  • Specific maces did not require wooden resources to be crafted - this is now fixed.
  • Fixed an issue where clearing the crafting queue in crafting stations resulted in displayed number of items available to craft via Craft All button being one higher than correct value.
  • Fixed an issue where Recipes and non-armor items can be moved to armor’s slots under certain conditions.



  • Siege Boulders no longer bounce from bottom of water.
  • Hammers no longer penetrate shields on their first attack.
  • 2H Sword Overhead smash damage has been reduced by 1/3. In addition, this attack has been slowed down and stamina cost reduced.
  • It should now be easier to get hits in using the Katana Light attacks courtesy of hyper-armor.
  • The falloff damage to buildings from Explosive Jars has been reduced.
  • The weapons “Havoc and Malice” and “Whirlwind blades” now do less damage.
  • Dagger hyper-armor during swings has been reduced somewhat.
  • Dagger stamina cost throughout combos have been slightly increased.
  • 2h Hammer speed and hyper-armor for light swings have been reduced.
  • 1h Mace now have hyper-armor during the swings for the first two light attacks.
  • 2h Swords now have slightly faster combo queueing.
  • Great Axes have gotten slightly increased damage modifiers through the combo, and will speed up after the first spin.
  • Serpentmen weapons have been reduced in damage.
  • Fixed missing damage types for bonus multipliers:
    • 2h Mace, Light attack 2
    • 1h Mace, Light attack 1
    • Daggers, Light attack 1
    • Daggers, Light attack 2
    • Bow, Light attack 1
    • 2h Axe. Light attack 2
    • 1h Axe, Light attack 1
  • The critical hit from Doomhammer and Act of Violence and Sharkbite is now much less severe.
  • Characters no longer receive damage outside AoE effects from the boss in the Wine Cellar’s dungeon.
  • Attacks can no longer be inflicted on the Wine-cellar Boss through the gate from outside the room.
  • Bleeding debuff can no longer be applied to the Undead Dragon from The Sinkhole.
  • Bleeding effect can no longer be applied on the Smoke Demon boss in Wine Cellar Dungeon.
  • Fixed an issue with players being able to exit directional attacks too early by abusing the system.
  • It is no longer possible to poison Riptide and the Black Ice Javelin
  • Man on the Wall now drops loot.




  • Thralls and Pets no longer instantly consume “Tablet of Power”.
  • It is now possible to rename your placed thralls.
  • Oiled Weapon no longer disappears from Thrall’s Mainhand if Oil applied to the weapon expires.
  • Fixed an issue where hitting certain NPCs with a weapon that deals concussion damage would cause them to stop attacking.
  • It is now possible to feed your thralls and pets to provide leveling up and combat bonuses to them again. Feeding pets will also heal them and any amount of food present in their inventories will be eaten slowly over time if the pet/thrall is hurt.
  • Skeletons in the Wine-cellar boss room should now behave better and not pop up ahead of time. Way to spoil the surprise, skeletons!
  • Fixed a number of pathing issues with the Wine-cellar boss.
  • Wine-cellar boss should no longer go invisible when hurt by AoE effects during its spawn animation, or players rejoin the same session with two or more players.
  • Fixed an issue where Thralls in work stations would become frozen upon leaving and re-entering the render zone.
  • Szeth the Drunk has been told to respect his hitboxes and no longer does damage to players that shouldn’t have been hit by them.
  • It is now possible to “Break Bonds” with your pets and thralls. This will dismiss your pet from your employ - and the world. They will drop any equipment and/or inventory they have on themselves when dismissed in this fashion.
  • Elephants should no longer huff and puff continuously.
  • Fixed an issue where one of the tamed scorpions could not be harvested when it was killed.
  • Removed one of the two Dina, Master Huntress’es from the world.
  • Thralls and Pets no longer instantly eat full stacks of Consumables after server restart.



  • Armorers from the Purge can now make Redeemed Silent Legion armor, which is a flawless version of the Silent Legion armor, provided you have unlocked the feat for yourself.




  • Trebuchet Overhaul:
    • The trebuchet can now be set to release its boulders at an angle. An additional lever has been added to the trebuchet that controls this. The maximum degree arc is 80 and the minimum is -20, allowing the trebuchet to shoot down in front and almost straight up. Bombs ahoy!
    • The trebuchet is now easier to maintain and build - it no longer costs iron reinforcements to build the actual trebuchet but the cost of other resources have increased.
    • The hitpoints for the trebuchet and siege foundations have increased significantly.
    • Siege boulders no longer costs twine to craft but instead require more stone.
    • The Siege boulder and Demon-fire barrage has had their damage increased
    • The missiles fired from a trebuchet can now pass through the god-shield without bouncing off.
    • The trebuchet no longer takes damage when it is being fired.
    • The AoE from Siege boulders has been reduced in size.
    • Lastly, the stairs leading up the siege platform have been removed.
  • Dodging overhaul:
    • Dodge now has 2 components, a dodge move and dodge settle. Agility affects how fast dodge settle is played; as in the more agility you have the faster the character can act after a dodge.
    • In addition to this, the dodges have been uniformed in length and the animation updated to a roll.
    • Nimble Tumbler perk has been reworked to double armor-values while dodging.
  • Climbing now takes a minimum amount of stamina to perform, and it’s no longer possible to climb for free using specific combinations of gear.
  • Gold Circlet no longer provides Temperature resistance.
  • T1 and T2 fences now stop climbing.
  • Adjusted base armor sets to put the temperature resistances on par with DLC armors. This was always the intention but a goblin stole the data.
  • Strength perks that previously granted 25% bonus damage has been reduced to 15% bonus damage.
  • The healing from healing arrows has been reduced.
  • Bones can now be harvested from Skeletons with both Pickaxes and Picks.
  • Dream Dust and Black Cove Rum droprates have increased, but Rare Spice droprates have decreased.
  • Increased bonuses from the Flawless Relic Hunter armor.
  • Increased amount of corruption removed with Cleansing Brew.




  • Several base resources have had their max stack amount increased.
  • Khari Steel bars and Fragments of power now automatically stack after being collected from specific chests.




  • Using the Keystone in non-character’s inventory no longer results in teleportation to Sepermeru.
  • Fixed a bug where the Soothing regenerating buff would not be applied after death or to new characters until you would rejoin the session or gain and lose a temperature buff.
  • Fixed an issue with the skinning of the Khari armor sets.
  • Changing from Night-Stalker Mask to another head piece no longer causes it to be not functional after equipping the Mask again.
  • Fixed some stretched textures on male’s Nobles Chestpiece sleeves.
  • Fixed an issue where Fiery-Hot consumables did not provide any food or water.
  • Fixed an issue where characters might start shaking when getting in direct contact with a locked on target during specific emotes.
  • Frost Giants again drop loot as intended.
  • Reduced the amount of hitpoints for the Half-Child of Dagon.
  • Pirate bosses again drop their Scourgestone pieces.
  • Set’s Tongue now functions as intended.
  • The Smoke Demon in the Wine cellar no longer loses aggro after character moves from one edge of its arena to another.
  • Pick held by characters no longer clips through their chest.
  • Fixed a skinning issue with the Inn-Keepers Vestment.
  • Satiated buff no longer overrides Elixir of Freedom’s effect.
  • Fixed an issue where equipment granting Stamina would not do so. These now grant Grit instead.
  • Dark Templar helmet’s plume now has a holder.
  • Fixed an issue where the Nobles Skirt with any footwear equipped by a female character had physics only when camera is in very close range.
  • Fixed a visible gap between textures on the bottom of the Khari Soldier Mail.
  • Added functionality to the Endowment potion. #darksecrets
  • Tombstone markers are no longer assigned to the character corpse’s ragdoll but rather the location they died, making it easier to find your items.
  • Players can no longer avoid fall damage by landing on an NPC.
  • Fiery-Hot consumables do now provide Heating buff.
  • Fixed an issue where Khari Soldier or Raider Bracers were not visible when the Noble Chestpiece is equipped.
  • Fixed a bug where Asura armor and the Black blood tools would give double the intended bonuses.
  • Corrected an inconsistency between bonus attributes of ‘Gold Circlet’, and ‘Gold Circlet and Earrings’.
  • Armlets of Dark Templar Chestguard no longer hover over the Character’s arms.
  • Fixed a number of emotes not using the female version.
  • Reduced the weight of Seeds.
  • Empty flasks no longer weigh more than a flask filled with dye.
  • Epic Reptilian Armor values are now correct for the helm, chest and gauntlets.
  • Modders now have access to a plethora of additional professions in the profession Enum table.
  • Added 20 new map-levels for modders to play with.
  • Hunter’s Potion is now correctly overridden by the Prince of the Black Shores manuscript.
  • Fixed an issue where Drinking Night-Eye Potion affected brightness differently for 1st and 3rd person camera.




  • Fixed some boss-cheesing locations in various places in the dungeons. #notgrate
  • Fixed a number of visual inconsistencies and texture gaps in various locations in the world.
  • Moved some of the chests inside the Wine-cellar dungeon so they can be reached.
  • Fixed some floating decoration objects in Flotsam.




  • There are now new sleep animations in the game and a way to learn them as emotes. #secrets
  • Running is no longer instant but has a very small acceleration phase until the player reaches max speed.
  • Fixed an issue where the Locust’s Queen animation would freeze after being hit by the player.
  • Fixed an issue where Idle variation/fidgets were missing the idle facial animation.




  • After countless and definitely non-maddening sessions, our #spellchekker team fixed a number of spelling errors and grammar grammar grammar grammar
  • Added a label to The Maelstrom to make players aware of the attribute bonus.
  • Fixed a number of missing keywords from items.
  • New Asagarth should now correctly be listed as such for all references thereof. #newasgorth
  • Fixed the grading keywords for Iron Short Swords and Great Axes.
  • Fixed a number of missing/incorrect weapon and armor keywords.
  • Bindings of the Dead are now marked as Legendary.
  • Fixed some named NPCs that did not have a golden health-bar frame but should have.
  • Razor Gord has been humiliated enough for thinking he is a world boss and he now only has one skull on his health bar instead of three.
  • Fixed an issue where certain Darfari NPC’s would not spawn properly from the admin panel.
  • Emotes menu is now accessible through the Vanity Camera mode.
  • Fixed a misleading instructions sidebar for the Fluid Press.
  • Peg Legs no longer have interchanged icons.
  • Fixed a number of issues where white boxes would appear in armor dye screen for certain armors.


  • Fixed an issue where inconsistent SFX was played when walking on Turanian DLC buildings.
  • Wine-cellar boss now has VO as intended.
  • Waterfalls in the wine-cellar dungeon now have ambient sounds.
  • Fixed a couple of issues that would prevent player characters and NPCs from playing sounds correctly during battle situations.


Separate TestLive Product on Steam


We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Hotfix (27.09.2019)

Hey everybody!

We’re deploying a quick hotfix with some extra changes regarding the inventory optimizations introduced in our latest Testlive patch, as well as a fix to an issue with particle effects and a few extra stability updates.

Thanks for your support and keep sending us your feedback in the comments below or in the Testlive section in the forums!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Further inventory optimizations for listen and dedicated servers that should improve performance in situations where a group of players approaches NPC camps or a dungeon.
  • Fixed a crash regarding the particle and skinning system.
  • Fixed a number of crashes that happen on the loading screen.
  • Fixed crash related to VoIP communication.
  • Other stability updates.




  • Fixed a number of exploits regarding item duplication.




  • Reduced the World Breaker’s armor penetration value.




  • Re-enabled particle effects during the Wine Cellar boss fight.

Testlive Patch (26.09.2019)

Greetings Exiles!

We got a new Testlive patch with another slice of free new content: The Wine Cellar dungeon. Unveil the dark secrets of the past unearthed by the greed of the Relic Hunters, who in their rally for treasure awakened a long forgotten civilization better left in the past!

We’ve also introduced new optimizations for inventories that should help performance and stability alike, as well as the usual round of general bugfixes. We can’t wait for all of you to try out this new content and give us your opinion in the comments below!

Thanks again for all your feedback and support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

New Dungeon: The Wine Cellar
Follow the path unearthed by the Relic Hunters and descent into the ruins of an old city whose inhabitants used to summon and worship something better left unknown. New loot and challenges await for those brave enough to follow the trail down the wine cellar.



  • Added a new dungeon full of new loot and surprises: The Wine Cellar.
  • Inventory technical optimizations.
  • Exploit fixes.
  • Many environmental fixes.
  • New animations.
  • … and more!


  • Implemented inventory optimizations that should increase stability and performance.


  • Fixed an issue that would allow getting outside the playable area in some dungeons.
  • Fixed additional undermesh locations.
  • Fixed additional instances in which players could obtain infinite stamina.
  • Fixed an exploit in regards to Attributes.
  • Implemented a new feature to validate attribute points spent to prevent possible exploits. This feature can be disabled in private servers.
  • Fixed additional exploits regarding stacking building pieces.
  • Fixed an exploit in regards to teleporting using the maproom.


  • New dungeon: The Wine Cellar! Discover the new feats, loot and surprises this new dungeon hides inside.


  • Upgrading altars outside of rendering distance should no longer cause a loss of stability in listen servers.


  • Warpaint - Accuracy now requires a the correct dye to craft it.
  • The crafting cost of cage and large cage has been adjusted.
  • Adjusted the crafting costs of several items.
  • Added Dye button for the Flawless Vanir Heavy Tasset.
  • Decreased crafting speed of Twine in the player inventory from 1 to 2 seconds.
  • Crafting the Set Idol no longer grants a Manifestation of Zeal.


  • The two-handed sword heavy combo has been improved, making it more difficult for the player to be interrupted while performing each attack.
  • Humanoid non-boss undead enemies can now be staggered.


  • NPCs could get stuck or walk under the mesh in Eyelet Lake. This has been resolved.
  • Fixed a spot in Scuttler’s Shortcut which could not be reached by NPCs.
  • Resolved additional spots in which boss encounters could be cheesed. #grating
  • Black Corsair Elite NPCs can’t be converted into thralls anymore, as intended.


  • Acid arrows now do 2 damage per tick to equipment.
  • Master reinforcement kit no longer reduces resource gathering of a tool to 0, but it increases its weight by 3.


  • Dong-tastic news! The potion of endowment works again!
  • Fixed a visual imperfection in some items of the Riddle of Steel and Blood and Sand DLC packs.
  • Removed headbobbing while flying in first person view.
  • The Sword of N’Ruka now correctly grants its Grit bonus.
  • Shield of Zabweth now correctly grants its Survival bonus.
  • It is no longer possible to avoid falling damage by falling onto NPCs.
  • Fixed several visual and functional issues with emotes.


  • Fixed a number of issues with world collision and spots in the map where players and NPCs could get stuck.
  • Fixed many minor visual imperfections in different spots of the map.
  • Corrected an area in the Temple of Frost where players could die to the Cursed Wall.
  • Improved general performance in a few spots of the map.
  • It is no longer possible to build inside the camp east of the Sinkhole.


  • Added new idle animations for player characters.
  • Generally improved player animations.


  • The #spellchekker team has been working hard to get out of the galleys by fixing a good chunk of typos and grammar mistakes. Let us know if we should send them back.
  • The emotes menu is now accessible in vanity camera mode.
  • Added a new option in the Emote menu to allow the player to stop playing an ongoing emote.
  • Fixed an issue that would show a proving grounds prompt on the loading screen when loading into the game under certain circumstances.


  • An empty compost heap should not generate bee hive sound effects anymore.
  • Fixed some instances in which sound effects would not be played while walking in water.


Trello Report Board


We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam


We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (26.08.2019) - Battle Standards, New Weapon types, further balancing and more!

Greetings exiles!

We're back with another Testlive patch, full of new and juicy mechanics and features for your to check out. This is a preview of what's coming in Update 37, which we also highlighted in our latest dev stream.

There's also a huge amount of fixes to various bugs and issues to be found in this update, in addition to some known issues that will be fixed ASAP.

Thank you once again to our incredible community for your amazing support with Conan Exiles.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




Battle Standards


The new Battle Standard placeable will allow you to establish a PvP zone on PvE servers. This is perfect for players on passive servers who sometimes want to engage in combat without the risk of losing everything.

Anyone who steps inside a Battle Standard's area of effect will be eligible to engage in PvP combat. Activating PvP is completely optional, so people can’t grief you by suddenly plonking down a Battle Standard and gunning for a fight.

You’ll also get to keep your inventory if you die inside a Battle Standard’s area of influence, so the PvP combat is fairly risk free.



Short Swords and Two-handed Great Axes

With this update we’re introducing two new weapon types to Conan Exiles: Short Swords and Two-handed Great Axes. Of course, they come with their own combos and animations.

The axes work like a fusion between the warhammers and dual wielding axes. With this in your arsenal you can spin around like a top, causing a lot of damage over a large area. Be careful so you don’t run out of stamina though, which will leave you vulnerable.



Short swords are a faster alternative to regular broadswords and will let you perform simple stab and slash combos until you run out of stamina. They’re meant to be used against single enemies as the stab and swing have a very narrow radius.



Weapon Animation Changes


In Update 37, we’re changing the combat animations for the Longsword, Great Sword and Pike weapon types. They won’t behave radically different to how they used to, but you will notice a few differences.

Here are the changes we’ve made:

  • Longswords have been made more refined, by giving them a longer “linger window” between each attack, and a new finishing animation in the Heavy attack combo chain. Instead of a leap forward, the finishing move is now a simple horizontal forward slash. The new finisher has less range, but there’s less chance of overextending and going past your enemy.

  • Great Swords have been tuned to be more effective against crowds. The overhead smash attack can now be found on the CTRL key (meaning we’ve removed the kick for this weapon), and the opening of a Heavy attack combo is now a big, 180 degree, horizontal slash. The full set of heavy attacks damages a wide area and can be quite effective when surrounded by several enemies.

  • The two-handed Pikes are probably getting the biggest change of the bunch. It’s no longer a crowd control weapon and has been reworked into a weapon that’s more effective in close quarters against a single enemy. The light attack combo chain is now a series of poke attacks like the heavy attacks. The difference is that the light attacks will plant your feet instead of pushing you forward.


Test them out, see how you like it, and let us know how it works in the comments below!

New mod kits/upgrades


We are expanding the ways you can modify your weapons and armor with the addition of weapon oils. These are more powerful versions of the already existing mod kits, with the drawback that the boosts they provide are time limited. The oil will also severely drain the durability of whatever it’s applied to once the timer has run out.

The “Weapon Oils” feat can be purchased from the Archivist in the Unnamed City for 5 Fragments of Power. Oils are crafted at the Firebowl Cauldron. Only one can be active at a time and applying a new kit or oil will override the current effect.

  • Oil of Damage – Either increases weapon damage by 10% permanently or increases weapon damage by 25% temporarily
  • Oil of Penetration – Increases weapon armor penetration
  • Oil of Harvest – Increases amount of resources obtained per swing of a harvesting tool.
  • Oil of Concussion – Increases concussion damage on a weapon
  • Oil of Balance – Decreases a weapon’s Stamina cost per attack


We’re also introducing new Master level weapon fittings and kits, which come with great boons, but also severe drawbacks. These can be learned by unlocking the Grandmaster Armorsmith and Grandmaster Weaponsmith feats in a certain dungeon.




  • Battle Standards!
  • New weapons: 2h axes and short swords.
  • New animations.
  • Exploit fixing.
  • Combat balancing changes.
  • Balancing changes to several weapons, armor and items.
  • The Sword of Crom no longer makes thralls act unresponsively.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • ...and many more fixes, balancing changes and QoL additions!


Currently Known Issues


  • Some spelling and grammar errors. #spellchekkerteambackongruel
  • Some visual bugs
  • Client crash bugs (Will be fixed ASAP)
  • Battle Standard functionality is partially preserved on PVP servers (already fixed internally)
    • Pathfinding issues when a companion follows the player over thin ice
    • Hanuman's Gift potion does not grant bonus attributes every time


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  • Fixed a number of undermeshing locations.
  • Fixed a case where it was possible to loot corpses through walls.
  • It is no longer possible to build inside the Warmaker's Sanctuary.
  • Fixed a crash relating to exploiting.
  • Fixed an exploit that allowed players to gain infinite stamina.
  • Fixed an issue that allowed players to attack without using stamina.
  • Fixed an issue where it was possible to climb without using stamina.
  • Fixed an exploit allowing stunlocking enemies with daggers.




  • New Weapon Type: Two-Handed Axes (Great Axes). These axes allow for wide, powerful swings that will decimate your opponents en masse.
  • New Modkits and Weapon Oils are now available. New Modkits can be learned from inside the Warmaker's Sanctuary dungeon, while the Weapon Oils can be purchased from the Archivist in the Unnamed City.
  • New Weapon Type: Short Swords. These swords allow for accurate, forward-motion stabs as opposed to the wider swings from their larger cousins.
  • New Placeable: Battle Standard
    • The Battle Standard allows you to combat other players, even on PvE servers. The system is an OPT-IN system (meaning, you have to agree to the terms before it becomes active) that is not forced on you when entering the area and you can choose to ignore all PvP should you choose to.
    • Dying to PvP combat while in range of the Battle Standard also prevents you from dropping your loot, allowing you to create designated PvP areas. The Battle Standards can also be picked up by anyone as they disregard ownership.




  • Giant King Statuettes should no longer have 0 hitpoints when placed.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • The Kiln should no longer display as having 0 hitpoints when placed.
  • Added thin lines inside the Yamatai and Pict foundations and ceilings in order to more easily show the direction of planks when placing these pieces.


  • Hyperborean Slaver Epic armor no longer requires double the amount of Hardened Steel bars.
  • Crafting cost for one of the Impaled Skulls was homogenized.
  • Turan Furniture-Maker recipes now correctly inform you about which crafting station is used for them.
  • Exceptional/Flawless items can no longer be crafted without having the required Feat unlocked.


  • Acid and Smoke arrows can now properly be dragged onto bows.
  • The Fluid Swings perk now correctly reduce stamina cost for heavy attacks.
  • The Shank now correctly applies Sunder on hit.
  • It's no longer possible to apply poisons to "The Festering One", since it has poison on it by default.
  • Doom and Shark Bite should now correctly (but rarely) hit for bonus damage.




  • The Sword of Crom no longer makes thralls act unresponsively.




  • Fixed an issue where the Rocknose purge would spawn too many Ice Rocknose Kings.




  • Children of Jhil now rarely drop Hollowbone arrows.
  • Bandages now get rid of bleeds immediately, applies healing but confers a strong cripple effect.
  • Stat buffs from various sources no longer stack. In addition, the bonuses granted from the Warmaker dungeon books have been reduced from +8 to +4.
  • The chest in Hanuman's Grotto will now grant pets 20% of the time instead of 100% of the time. If a pet is not given out, Hanuman's Gift (potion) will be granted instead.
  • The Sobek armor bonuses have been rebalanced.
  • Hunter's Potion now grants +5 Accuracy instead of +8.
  • The effect of the perk "Gluttonous Gains" has been reduced somewhat.
  • DLC Armors should no longer differ from basegame armors in terms of amount of temperature protection.
  • Claw weapons have had their stamina cost increased, damage lowered and it's no longer possible to poison them. In addition, the bosses "Claw" and "Rake" now drop the Bestial Claws more rarely.
  • Light armors have had their armor values reduced.
  • Heavy armors have had their armor values increased.
  • The Sunder effect no longer causes 20% armor removal per stack; this now reduces armor by 10% per stack instead, making armor more valuable.




  • Beds should no longer lose their binding after rejoining a singleplayer session.
  • Setite Cult Helmet should now provide the correct bonus.
  • Fixed an issue where Flawless and Exceptional Reptilian gauntlets would grant bonus points to two attributes.
  • Practice Swords now have correct blood-splatters on them.
  • Explosive Jars can no longer be suspended on walls.
  • Hanuman's Gift potion may now correctly grant bonus to Vitality.
  • Fixed an issue where it was not possible to interact with objects through open door.
  • Survival stat now correctly reduce the duration time for negative effects.
  • Gold-Vein Rocknoses now correctly drop Gold-vein carcasses when harvested instead of normal rocknose carcasses.
  • Fixed an issue where the Keystone would not be destroyed after it was used.
  • Fixed an issue where PvP servers are switched to PvE mode and lose their Region after entering admin mode.
  • Skeletal Serpentmen now correctly drop their heads when harvested with the correct tool.
  • Fixed an issue where it was possible to avoid fall damage by landing on an NPC.





  • Fixed a number of locations where it was possible to cheese boss-encounters. #grating
  • Fixed a number of stuck spots in the world.
  • It is no longer possible to climb inside the Warmaker's Sanctuary while playing the single-player mode.
  • Terrain/Environment Fix.
  • Tweaked some visual imperfections in the world.
  • Fixed an issue where the light from Furnaces would be extremely bright and flicker when reflected by wet surfaces.




  • Updated surface swim animations to fix issue with floating weapon if a weapon is equipped.
  • Added underwater swing animations for hatchet, pick and sickle.
  • Removed one of the ghost cinematics near the Shattered Basin.
  • 1H Sword animation changes: The One-Handed Sword has received new animations for some of the attacks in order to bring it more closely to the intended weapon profile.
  • Spear animation changes: The spear have received a number of new animations in order to bring it more in line with its intended weapon identity. The light attacks are now stationary and no longer have wide swings.
  • Two-Handed Sword animation changes: The Two-Handed swords have received a number of new animations in order to bring it more in line with its intended weapon identity, making it swing in wider arcs. The overhead smash has been moved from the first heavy combo-step into the alternate-attack button and replaced with a wider swing.




  • After a few days in the galleys, our #spellchekker has fixed a number of spelling and grammar errors in item names and descriptions as well as names for NPCs.
  • Fixed a number of keywords for weapons.
  • Fixed some descriptions for buffs, amongst others the buff granted by Riptide.
  • The Journey Step "Experience the heat of the volcano" has been renamed to "Survive scorching heat" as this more accurately reflects the unlock.
  • The Skeleton Warrior is now using the correct icon.
  • Health bar should no longer persist when a player dies from the Executioner's weapons.
  • Inspecting Wells with a repair hammer now correctly shows the structure information.
  • Fixed an inconsistency between Giant King Statuette icons and their in-game models.
  • Fixed an issue where Video settings Restore Defaults would not apply Windowed mode or resolution.
  • Rockslide now has the correct amount of skulls on its Health Bar.
  • Rake and Claw bosses now have the correct amount of skulls on their Health Bars.
  • Player List now updates correctly when any Player leaves the session.
  • Using multiple Vehemence Elixirs in short period of time should no longer duplicate buff prompts.
  • Player List in the Admin Panel can now be scrolled with a controller.
  • Changed the icon for "Thorgar's Recipe Fragment".


---


Trello Report Board

We have a public bug tracking board [**here**](https://trello.com/b/9QvGiC1W/conan-exiles-community-reports)! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post **[here](https://forums.funcom.com/t/public-community-issue-board/44504)**.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the [TestLive servers through our old method](https://forums.funcom.com/t/how-to-access-testlive/3936).