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Heroes - Report 2

Commander,

While you set the strategy against the Fell, let me tell you about two powerful heroes that may help you achieve your plans:



Paragon was created by the merge of 100 spirits of Masters Guardians that perished in battle and where raised together in this extraordinary entity. He can call out those spirits to haunt, damage and stun his enemies.
When he is under heavy attack he can unleash healing energy to heal both himself and his allies. He is able to heal faster than most heroes, and can also dodge attacks so they have no effect on him.

"I am the many"



Fate is the most mysterious Bounty Hunter of the Mercenary Guild, she is lethal, stealthy and cunning. Her advanced cloaking technology hides her from her enemies. She can deploy powerful explosive devices that will not only wipe out all enemies but also leave a toxic cloud or stun those lucky few that survived the blast.
Since she is well connected with the black market she can upgrade herself and enhance her vision and attack damage.
Fate is an army by herself ... if an army could become invisible.

"At your service...for a price"

Heroes - Report 1

Great news from the front, Commander!

Two new Heroes have arrived to join the fight against the space monstrosities that infest the galaxy.




Taggins is a battle-hardened Captain, equipped with an amazing shield that makes him immune to damage, and loaded with powerful Uranium ammunition.
We’ve heard that his suit is able to improve and enhance his defense, even making him capable of dodging attacks

"Ready for action".




Kara is a hero that excels at shooting down airborne enemies. She was a brilliant mining Engineer on Sagan-1´s colony when it was invaded by the Fell, so she used her knowledge and skills to customize her suit with missile cannons to fight back. She can spin around to attack nearby foes and send her hand made missiles to attack over barriers to make those creatures meet their end.
Her work with heavy ordnance has improved her attack range, and she will jump back to battle, even after being defeated, faster than most heroes.

"You point, we shoot"


With their powers and your cunning leadership, the alien scum won’t stand a chance against us!

Loading Landing



Greetings commander:

We had to delay our arrival to Steam to make sure we have all the equipment we need to make our mission successful and provide you with the experience you deserve.

Our new arrival date will be on the 15th of May

We apologize for the inconveniences but we can promise it will be worth the wait.

Travel log - Entry 3

We finally managed to have some time to log this entry as we have been busy establishing commercial bonds with the local resident species of Borealis: the Ga’r. A friendly and prolific race, that is well adapted to the constant blizzards, bone-breaking cold, and hostile fauna of this planet.




We also encountered the Fenrir, a sneaky type of arctic wolves, that is one of the biggest threats Borealis holds. These dangerous predators prowl around the snowy desert in search for their next meal.

A word of caution to the colonizers, while negotiating with the locals we were caught by surprise by an attack from a foreign species: the Raad, this beings have opened portals from an outer galaxy and are fighting to take control of the planet. They must be stopped!


We managed to register an image while defending the Ga'r village

Travel log - Entry 2

Our travel continue, after leaving the misterius Sagan-1 we land in Ascendaar.
It seems to be the home of intelligent machines built to defend their territory. Under the command of one gargantuan super-robot, the peripheroids make sure trespassers get a proper welcome.



We catch sight machines built with impressive weaponry. The mechanized inhabitants of Asceendar are as varied as they are deadly, each one designed using cutting edge Peripheroid military technology to create impenetrable security forces. Their main directive: Keeping carbon-based life forms at bay.

This is the only image that we can register: